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Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index c479e4ef432..fdbbcaf8216 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -180,7 +180,7 @@ public:
anchorGUID = anchor->GetGUID();
}
else
- sLog->outError(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: unable to find anchor!");
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: unable to find anchor!");
float dist = 99.0f;
GameObject* prison = NULL;
@@ -200,7 +200,7 @@ public:
if (prison)
prison->ResetDoorOrButton();
else
- sLog->outError(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: unable to find prison!");
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: unable to find prison!");
}
break;
case PHASE_TO_EQUIP:
@@ -211,7 +211,7 @@ public:
else
{
me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ());
- //sLog->outDebug(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
+ //TC_LOG_DEBUG(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
phase = PHASE_EQUIPING;
wait_timer = 0;
}