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Diffstat (limited to 'src/server/scripts/EasternKingdoms/duskwood.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/duskwood.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/EasternKingdoms/duskwood.cpp b/src/server/scripts/EasternKingdoms/duskwood.cpp
index 4071087d860..6a550d55a0b 100644
--- a/src/server/scripts/EasternKingdoms/duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/duskwood.cpp
@@ -38,16 +38,16 @@ public:
{
if (pPlayer->HasQuestForItem(21149))
{
- if (Unit* TCorrupter = pPlayer->SummonCreature(15625,-10328.16f,-489.57f,49.95f,0,TEMPSUMMON_MANUAL_DESPAWN,60000))
+ if (Unit* TCorrupter = pPlayer->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
{
TCorrupter->setFaction(14);
TCorrupter->SetMaxHealth(832750);
}
- if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ()-1,0,TEMPSUMMON_TIMED_DESPAWN,15000))
+ if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
{
CorrupterSpeaker->SetName("Twilight Corrupter");
CorrupterSpeaker->SetVisible(true);
- CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...",0,pPlayer->GetGUID());
+ CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...", 0, pPlayer->GetGUID());
}
}
return false;
@@ -89,7 +89,7 @@ public:
}
void EnterCombat(Unit* /*who*/)
{
- me->MonsterYell("The Nightmare cannot be stopped!",0,me->GetGUID());
+ me->MonsterYell("The Nightmare cannot be stopped!", 0, me->GetGUID());
}
void KilledUnit(Unit* victim)
@@ -97,7 +97,7 @@ public:
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
- me->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(),true);
+ me->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(), true);
if (KillCount == 3)
{