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path: root/src/server/scripts/EasternKingdoms/hinterlands.cpp
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-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp399
1 files changed, 202 insertions, 197 deletions
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 081d1b157e6..1ce459560d1 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -51,96 +51,104 @@ enum eOOX
FACTION_ESCORTEE_A = 774,
FACTION_ESCORTEE_H = 775
};
-
-struct npc_00x09hlAI : public npc_escortAI
+ class npc_00x09hl : public CreatureScript
{
- npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
-
- void Reset() { }
+public:
+ npc_00x09hl() : CreatureScript("npc_00x09hl") { }
- void WaypointReached(uint32 uiPointId)
+ bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
- switch(uiPointId)
+ if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
- case 26:
- DoScriptText(SAY_OOX_AMBUSH, me);
- break;
- case 43:
- DoScriptText(SAY_OOX_AMBUSH, me);
- break;
- case 64:
- DoScriptText(SAY_OOX_END, me);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
- break;
+ pCreature->SetStandState(UNIT_STAND_STATE_STAND);
+
+ if (pPlayer->GetTeam() == ALLIANCE)
+ pCreature->setFaction(FACTION_ESCORTEE_A);
+ else if (pPlayer->GetTeam() == HORDE)
+ pCreature->setFaction(FACTION_ESCORTEE_H);
+
+ DoScriptText(SAY_OOX_START, pCreature, pPlayer);
+
+ if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
}
+ return true;
}
- void WaypointStart(uint32 uiPointId)
+ CreatureAI* GetAI(Creature* pCreature) const
{
- switch(uiPointId)
- {
- case 27:
- for (uint8 i = 0; i < 3; ++i)
- {
- const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
- Position dst;
- me->GetRandomPoint(src, 7.0f, dst);
- DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- }
- break;
- case 44:
- for (uint8 i = 0; i < 3; ++i)
- {
- const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
- Position dst;
- me->GetRandomPoint(src, 7.0f, dst);
- me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
- }
- break;
- }
+ return new npc_00x09hlAI(pCreature);
}
- void EnterCombat(Unit* pWho)
+ struct npc_00x09hlAI : public npc_escortAI
{
- if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER)
- return;
+ npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
- if (rand()%1)
- DoScriptText(SAY_OOX_AGGRO1, me);
- else
- DoScriptText(SAY_OOX_AGGRO2, me);
- }
+ void Reset() { }
- void JustSummoned(Creature* pSummoned)
- {
- pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
- }
-};
+ void WaypointReached(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 26:
+ DoScriptText(SAY_OOX_AMBUSH, me);
+ break;
+ case 43:
+ DoScriptText(SAY_OOX_AMBUSH, me);
+ break;
+ case 64:
+ DoScriptText(SAY_OOX_END, me);
+ if (Player* pPlayer = GetPlayerForEscort())
+ pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
+ break;
+ }
+ }
-bool QuestAccept_npc_00x09hl(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
- {
- pCreature->SetStandState(UNIT_STAND_STATE_STAND);
+ void WaypointStart(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 27:
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
+ Position dst;
+ me->GetRandomPoint(src, 7.0f, dst);
+ DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ }
+ break;
+ case 44:
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
+ Position dst;
+ me->GetRandomPoint(src, 7.0f, dst);
+ me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
+ }
+ break;
+ }
+ }
- if (pPlayer->GetTeam() == ALLIANCE)
- pCreature->setFaction(FACTION_ESCORTEE_A);
- else if (pPlayer->GetTeam() == HORDE)
- pCreature->setFaction(FACTION_ESCORTEE_H);
+ void EnterCombat(Unit* pWho)
+ {
+ if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER)
+ return;
- DoScriptText(SAY_OOX_START, pCreature, pPlayer);
+ if (rand()%1)
+ DoScriptText(SAY_OOX_AGGRO1, me);
+ else
+ DoScriptText(SAY_OOX_AGGRO2, me);
+ }
+
+ void JustSummoned(Creature* pSummoned)
+ {
+ pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
+ }
+ };
+
+};
- if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hlAI, pCreature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
- }
- return true;
-}
-CreatureAI* GetAI_npc_00x09hl(Creature* pCreature)
-{
- return new npc_00x09hlAI(pCreature);
-}
/*######
## npc_rinji
@@ -178,175 +186,172 @@ Location m_afAmbushMoveTo[] =
{166.630386, -2824.780273, 108.153},
{70.886589, -2874.335449, 116.675}
};
-
-struct npc_rinjiAI : public npc_escortAI
+ class npc_rinji : public CreatureScript
{
- npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
+public:
+ npc_rinji() : CreatureScript("npc_rinji") { }
+
+ bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
- }
+ if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
+ {
+ if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
+ pGo->UseDoorOrButton();
- bool m_bIsByOutrunner;
- uint32 m_uiPostEventCount;
- uint32 m_uiPostEventTimer;
- int m_iSpawnId;
+ if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
+ }
+ return true;
+ }
- void Reset()
+ CreatureAI* GetAI(Creature* pCreature) const
{
- m_uiPostEventCount = 0;
- m_uiPostEventTimer = 3000;
+ return new npc_rinjiAI(pCreature);
}
- void JustRespawned()
+ struct npc_rinjiAI : public npc_escortAI
{
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
+ npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
+ {
+ m_bIsByOutrunner = false;
+ m_iSpawnId = 0;
+ }
- npc_escortAI::JustRespawned();
- }
+ bool m_bIsByOutrunner;
+ uint32 m_uiPostEventCount;
+ uint32 m_uiPostEventTimer;
+ int m_iSpawnId;
- void EnterCombat(Unit* pWho)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
+ void Reset()
{
- if (pWho->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
- {
- DoScriptText(SAY_RIN_BY_OUTRUNNER, pWho);
- m_bIsByOutrunner = true;
- }
+ m_uiPostEventCount = 0;
+ m_uiPostEventTimer = 3000;
+ }
- if (rand()%4)
- return;
+ void JustRespawned()
+ {
+ m_bIsByOutrunner = false;
+ m_iSpawnId = 0;
- //only if attacked and escorter is not in combat?
- DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), me);
+ npc_escortAI::JustRespawned();
}
- }
- void DoSpawnAmbush(bool bFirst)
- {
- if (!bFirst)
- m_iSpawnId = 1;
+ void EnterCombat(Unit* pWho)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ {
+ if (pWho->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
+ {
+ DoScriptText(SAY_RIN_BY_OUTRUNNER, pWho);
+ m_bIsByOutrunner = true;
+ }
- me->SummonCreature(NPC_RANGER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
+ if (rand()%4)
+ return;
- for (int i = 0; i < 2; ++i)
+ //only if attacked and escorter is not in combat?
+ DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), me);
+ }
+ }
+
+ void DoSpawnAmbush(bool bFirst)
{
- me->SummonCreature(NPC_OUTRUNNER,
+ if (!bFirst)
+ m_iSpawnId = 1;
+
+ me->SummonCreature(NPC_RANGER,
m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
+
+ for (int i = 0; i < 2; ++i)
+ {
+ me->SummonCreature(NPC_OUTRUNNER,
+ m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
+ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
+ }
}
- }
- void JustSummoned(Creature* pSummoned)
- {
- pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
- }
+ void JustSummoned(Creature* pSummoned)
+ {
+ pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
+ }
- void WaypointReached(uint32 uiPointId)
- {
- Player* pPlayer = GetPlayerForEscort();
+ void WaypointReached(uint32 uiPointId)
+ {
+ Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
- return;
+ if (!pPlayer)
+ return;
- switch(uiPointId)
- {
- case 1:
- DoScriptText(SAY_RIN_FREE, me, pPlayer);
- break;
- case 7:
- DoSpawnAmbush(true);
- break;
- case 13:
- DoSpawnAmbush(false);
- break;
- case 17:
- DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
- SetRun();
- m_uiPostEventCount = 1;
- break;
+ switch(uiPointId)
+ {
+ case 1:
+ DoScriptText(SAY_RIN_FREE, me, pPlayer);
+ break;
+ case 7:
+ DoSpawnAmbush(true);
+ break;
+ case 13:
+ DoSpawnAmbush(false);
+ break;
+ case 17:
+ DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
+ pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
+ SetRun();
+ m_uiPostEventCount = 1;
+ break;
+ }
}
- }
- void UpdateEscortAI(const uint32 uiDiff)
- {
- //Check if we have a current target
- if (!UpdateVictim())
+ void UpdateEscortAI(const uint32 uiDiff)
{
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
+ //Check if we have a current target
+ if (!UpdateVictim())
{
- if (m_uiPostEventTimer <= uiDiff)
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
{
- m_uiPostEventTimer = 3000;
-
- if (Unit* pPlayer = GetPlayerForEscort())
+ if (m_uiPostEventTimer <= uiDiff)
{
- switch(m_uiPostEventCount)
+ m_uiPostEventTimer = 3000;
+
+ if (Unit* pPlayer = GetPlayerForEscort())
+ {
+ switch(m_uiPostEventCount)
+ {
+ case 1:
+ DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
+ ++m_uiPostEventCount;
+ break;
+ case 2:
+ DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
+ m_uiPostEventCount = 0;
+ break;
+ }
+ }
+ else
{
- case 1:
- DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
- ++m_uiPostEventCount;
- break;
- case 2:
- DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
- m_uiPostEventCount = 0;
- break;
+ me->ForcedDespawn();
+ return;
}
}
else
- {
- me->ForcedDespawn();
- return;
- }
+ m_uiPostEventTimer -= uiDiff;
}
- else
- m_uiPostEventTimer -= uiDiff;
+
+ return;
}
- return;
+ DoMeleeAttackIfReady();
}
+ };
- DoMeleeAttackIfReady();
- }
};
-bool QuestAccept_npc_rinji(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
- {
- if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
- pGo->UseDoorOrButton();
-
- if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinjiAI, pCreature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
- }
- return true;
-}
-CreatureAI* GetAI_npc_rinji(Creature* pCreature)
-{
- return new npc_rinjiAI(pCreature);
-}
void AddSC_hinterlands()
{
- Script* newscript;
-
- newscript = new Script;
- newscript->Name = "npc_00x09hl";
- newscript->GetAI = &GetAI_npc_00x09hl;
- newscript->pQuestAccept = &QuestAccept_npc_00x09hl;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_rinji";
- newscript->GetAI = &GetAI_npc_rinji;
- newscript->pQuestAccept = &QuestAccept_npc_rinji;
- newscript->RegisterSelf();
+ new npc_00x09hl();
+ new npc_rinji();
}