aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/EasternKingdoms/westfall.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/scripts/EasternKingdoms/westfall.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/westfall.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp
index 271e1d99d63..46f1526c5bf 100644
--- a/src/server/scripts/EasternKingdoms/westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/westfall.cpp
@@ -85,9 +85,15 @@ public:
{
switch (uiWPHolder)
{
- case 7: DoScriptText(SAY_DS_DOWN_1, me); break;
- case 8: DoScriptText(SAY_DS_DOWN_2, me); break;
- case 9: DoScriptText(SAY_DS_DOWN_3, me); break;
+ case 7:
+ DoScriptText(SAY_DS_DOWN_1, me);
+ break;
+ case 8:
+ DoScriptText(SAY_DS_DOWN_2, me);
+ break;
+ case 9:
+ DoScriptText(SAY_DS_DOWN_3, me);
+ break;
}
}
else
@@ -96,16 +102,15 @@ public:
uiShootTimer = 0;
}
- void WaypointReached(uint32 uiPoint)
+ void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
-
if (!player)
return;
- uiWPHolder = uiPoint;
+ uiWPHolder = waypointId;
- switch (uiPoint)
+ switch (waypointId)
{
case 4:
SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
@@ -185,7 +190,6 @@ public:
} else uiShootTimer -= diff;
}
};
-
};
/*######
@@ -225,16 +229,15 @@ public:
struct npc_defias_traitorAI : public npc_escortAI
{
- npc_defias_traitorAI(Creature* c) : npc_escortAI(c) { Reset(); }
+ npc_defias_traitorAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
- void WaypointReached(uint32 i)
+ void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
-
if (!player)
return;
- switch (i)
+ switch (waypointId)
{
case 35:
SetRun(false);
@@ -244,13 +247,11 @@ public:
break;
case 44:
DoScriptText(SAY_END, me, player);
- {
- if (player)
- player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
- }
+ player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
break;
}
}
+
void EnterCombat(Unit* who)
{
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who);
@@ -258,7 +259,6 @@ public:
void Reset() {}
};
-
};
void AddSC_westfall()