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path: root/src/server/scripts/EasternKingdoms/westfall.cpp
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Diffstat (limited to 'src/server/scripts/EasternKingdoms/westfall.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/westfall.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp
index 35e43abe0be..e55c3b430e6 100644
--- a/src/server/scripts/EasternKingdoms/westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/westfall.cpp
@@ -54,27 +54,27 @@ class npc_daphne_stilwell : public CreatureScript
public:
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
- bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+ bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
{
- DoScriptText(SAY_DS_START, pCreature);
+ DoScriptText(SAY_DS_START, creature);
- if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, pCreature->AI()))
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
pEscortAI->Start(true, true, pPlayer->GetGUID());
}
return true;
}
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new npc_daphne_stilwellAI(pCreature);
+ return new npc_daphne_stilwellAI(creature);
}
struct npc_daphne_stilwellAI : public npc_escortAI
{
- npc_daphne_stilwellAI(Creature* pCreature) : npc_escortAI(pCreature) {}
+ npc_daphne_stilwellAI(Creature* creature) : npc_escortAI(creature) {}
uint32 uiWPHolder;
uint32 uiShootTimer;
@@ -205,22 +205,22 @@ class npc_defias_traitor : public CreatureScript
public:
npc_defias_traitor() : CreatureScript("npc_defias_traitor") { }
- bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest)
+ bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
{
- if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, pCreature->AI()))
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
pEscortAI->Start(true, true, pPlayer->GetGUID());
- DoScriptText(SAY_START, pCreature, pPlayer);
+ DoScriptText(SAY_START, creature, pPlayer);
}
return true;
}
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new npc_defias_traitorAI(pCreature);
+ return new npc_defias_traitorAI(creature);
}
struct npc_defias_traitorAI : public npc_escortAI