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-rw-r--r--src/server/scripts/Examples/example_spell.cpp267
1 files changed, 216 insertions, 51 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index 9d7fa31ca9a..0f4226b9a99 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -23,115 +23,258 @@
*/
#include "ScriptPCH.h"
+#include "SpellAuras.h"
+#include "SpellAuraEffects.h"
-class spell_ex_49375 : public SpellHandlerScript
+class spell_ex_5581 : public SpellScriptLoader
{
public:
- spell_ex_49375() : SpellHandlerScript("spell_ex_49375") { }
+ spell_ex_5581() : SpellScriptLoader("spell_ex_5581") { }
- class spell_ex_49375SpellScript : public SpellScript
+ class spell_ex_5581SpellScript : public SpellScript
{
+ enum Spells
+ {
+ SPELL_TRIGGERED = 18282
+ };
+
std::string localVariable;
char * localVariable2;
- // effect handler hook - effIndex - effIndex of handled effect of a spell
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ // function called on server startup
+ // checks if script has data required for it to work
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ // check if spellid 70522 exists in dbc, we will trigger it later
+ if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
+ return false;
+ return true;
+ }
+
+ // function called just after script is added to spell
+ // we initialize local variables if needed
+ bool Load()
+ {
+ localVariable = "we're using local variable";
+ localVariable2 = new char;
+ return true;
+ // return false - script will be immediately removed from the spell
+ // for example - we don't want this script to be executed on a creature
+ // if (GetCaster()->GetTypeID() != TYPEID_PLAYER)
+ // return false;
+ }
+
+ // function called just before script delete
+ // we free allocated memory
+ void Unload()
+ {
+ delete localVariable2;
+ }
+
+ void HandleDummy(SpellEffIndex effIndex)
{
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
- sLog.outError("WE ARE HANDLING DUMMY!");
+ sLog.outString("SPELL_EFFECT_DUMMY is executed on target!");
+ sLog.outString(localVariable.c_str());
// make caster cast a spell on a unit target of effect
if (Unit * target = GetHitUnit())
- GetCaster()->CastSpell(target, 70522, true);
- };
+ GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
+ }
void HandleBeforeHit()
{
- sLog.outError("Spell is about to hit target!");
+ sLog.outString("Spell is about to hit target!");
}
void HandleOnHit()
{
- sLog.outError("Spell just hit target!");
+ sLog.outString("Spell just hit target!");
}
void HandleAfterHit()
{
- sLog.outError("Spell just finished hitting target!");
+ sLog.outString("Spell just finished hitting target!");
}
+ // register functions used in spell script - names of these functions do not matter
void Register()
{
// we're registering our function here
// function HandleDummy will be called when unit is hit by spell, just before default effect 0 handler
- EffectHandlers += EffectHandlerFn(spell_ex_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ OnEffect += SpellEffectFn(spell_ex_5581SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
// this will prompt an error on startup because effect 0 of spell 49375 is set to SPELL_EFFECT_DUMMY, not SPELL_EFFECT_APPLY_AURA
- //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ //OnEffect += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
// this will make HandleDummy function to be called on first != 0 effect of spell 49375
- //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY);
+ //OnEffect += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY);
// this will make HandleDummy function to be called on all != 0 effect of spell 49375
- //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
+ //OnEffect += SpellEffectFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY);
// bind handler to BeforeHit event of the spell
- BeforeHit += HitHandlerFn(spell_ex_49375SpellScript::HandleBeforeHit);
+ BeforeHit += SpellHitFn(spell_ex_5581SpellScript::HandleBeforeHit);
// bind handler to OnHit event of the spell
- OnHit += HitHandlerFn(spell_ex_49375SpellScript::HandleOnHit);
+ OnHit += SpellHitFn(spell_ex_5581SpellScript::HandleOnHit);
// bind handler to AfterHit event of the spell
- AfterHit += HitHandlerFn(spell_ex_49375SpellScript::HandleAfterHit);
- };
+ AfterHit += SpellHitFn(spell_ex_5581SpellScript::HandleAfterHit);
+ }
+ };
+ // function which creates SpellScript
+ SpellScript *GetSpellScript() const
+ {
+ return new spell_ex_5581SpellScript();
+ }
+};
+
+class spell_ex_66244 : public SpellScriptLoader
+{
+ public:
+ spell_ex_66244() : SpellScriptLoader("spell_ex_66244") { }
+
+ class spell_ex_66244AuraScript : public AuraScript
+ {
+ enum Spells
+ {
+ SPELL_TRIGGERED = 18282
+ };
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * /*spellEntry*/)
{
- // check if spellid 1 exists in dbc
- if (!sSpellStore.LookupEntry(70522))
+ // check if spellid 70522 exists in dbc, we will trigger it later
+ if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
return false;
return true;
- };
+ }
- // function called just after script is added to spell
+ // function called in aura constructor
// we initialize local variables if needed
bool Load()
{
- localVariable = "WE'RE USING LOCAL VARIABLE";
- localVariable2 = new char;
- return true;
- // script will be immediately removed from the spell
- // for example - we don't want this script to be executed on a creature
- // if (GetCaster()->GetTypeID() != TYPEID_PLAYER)
- // return false;
+ // do not load script if aura is casted by player or caster not avalible
+ if (Unit * caster = GetCaster())
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ return true;
+ return false;
}
- // function called just before script delete
- // we free allocated memory
- void Unload()
+ void HandleEffectApply(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
{
- delete localVariable2;
+ sLog.outString("Aura Effect is about to be applied on target!");
+ Unit * target = aurApp->GetTarget();
+ // cast spell on target on aura apply
+ target->CastSpell(target, SPELL_TRIGGERED, true);
+ }
+
+ void HandleEffectRemove(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
+ {
+ sLog.outString("Aura Effect is just removed on target!");
+ Unit * target = aurApp->GetTarget();
+ Unit * caster = GetCaster();
+ // caster may be not avalible (logged out for example)
+ if (!caster)
+ return;
+ // cast spell on caster on aura remove
+ target->CastSpell(caster, SPELL_TRIGGERED, true);
+ }
+
+ void HandleEffectPeriodic(AuraEffect const * aurEff, AuraApplication const * aurApp)
+ {
+ sLog.outString("Perioidic Aura Effect is does a tick on target!");
+ Unit * target = aurApp->GetTarget();
+ // aura targets damage self on tick
+ target->DealDamage(target, 100);
+ }
+
+ void HandleEffectPeriodicUpdate(AuraEffect * aurEff)
+ {
+ sLog.outString("Perioidic Aura Effect is now updated!");
+ // we're doubling aura amount every tick
+ aurEff->ChangeAmount(aurEff->GetAmount() * 2);
+ }
+
+ void HandleEffectCalcAmount(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated)
+ {
+ sLog.outString("Amount of Aura Effect is being calculated now!");
+ // we're setting amount to 0
+ amount = 100;
+ // amount will be never recalculated due to applying passive aura
+ canBeRecalculated = false;
+ }
+
+ void HandleEffectCalcPeriodic(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude)
+ {
+ sLog.outString("Periodic data of Aura Effect is being calculated now!");
+ // we're setting aura to be periodic and tick every 10 seconds
+ isPeriodic = true;
+ amplitude = 2 * IN_MILLISECONDS;
+ }
+
+ void HandleEffectCalcSpellMod(AuraEffect * const aurEff, SpellModifier *& spellMod)
+ {
+ sLog.outString("SpellMod data of Aura Effect is being calculated now!");
+ // we don't want spellmod for example
+ if(spellMod)
+ {
+ delete spellMod;
+ spellMod = NULL;
+ }
+ /*
+ // alternative: we want spellmod for spell which doesn't have it
+ if (!spellMod)
+ {
+ spellMod = new SpellModifier(GetAura());
+ spellMod->op = SPELLMOD_DOT;
+ spellMod->type = SPELLMOD_PCT;
+ spellMod->spellId = GetId();
+ spellMod->mask[1] = 0x00002000;
+ }
+ */
+ }
+
+ // function registering
+ void Register()
+ {
+ OnEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ OnEffectRemove += AuraEffectRemoveFn(spell_ex_66244AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_66244AuraScript::HandleEffectPeriodic,EFFECT_0, SPELL_AURA_DUMMY);
+ OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_66244AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_DUMMY);
+ OnEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_66244AuraScript::HandleEffectCalcAmount, EFFECT_0, SPELL_AURA_DUMMY);
+ OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_66244AuraScript::HandleEffectCalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
+ OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_66244AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
}
};
- // function which creates SpellScript
- SpellScript *GetSpellScript() const
+ // function which creates AuraScript
+ AuraScript *GetAuraScript() const
{
- return new spell_ex_49375SpellScript();
+ return new spell_ex_66244AuraScript();
}
};
+
+
+// this function has to be added to function set in ScriptLoader.cpp
+void AddSC_example_spell_scripts()
+{
+ new spell_ex_5581;
+ new spell_ex_66244;
+}
+
/* empty script for copypasting
-class spell_ex : public SpellHandlerScript
+class spell_ex : public SpellScriptLoader
{
public:
- spell_ex() : SpellHandlerScript("spell_ex") { }
+ spell_ex() : SpellScriptLoader("spell_ex") { }
class spell_ex_SpellScript : public SpellScript
{
- void Function(SpellEffIndex effIndex){}
+ //bool Validate(SpellEntry const * spellEntry){return true;}
+ //bool Load(){return true;}
+ //void Unload(){}
+
+ //void Function(SpellEffIndex effIndex) //OnEffect += SpellEffectFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_EFFECT_ANY);
+ //void Function() //OnHit += SpellEffectFn(spell_ex_SpellScript::Function);
void Register()
{
- //EffectHandlers += EffectHandlerFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_EFFECT_ANY);
}
-
- //bool Load(){return true;}
- //void Unload(){}
- //bool Validate(SpellEntry const * spellEntry){return true;}
};
SpellScript *GetSpellScript() const
@@ -139,13 +282,35 @@ class spell_ex : public SpellHandlerScript
return new spell_ex_SpellScript();
}
};
-
*/
-// this function has to be added to function set in ScriptLoader.cpp
-void AddSC_example_spell_scripts()
+/* empty script for copypasting
+class spell_ex : public SpellScriptLoader
{
-/* Commented out to prevent loading errors
- new spell_ex_49375;
+ public:
+ spell_ex() : SpellScriptLoader("spell_ex") { }
+
+ class spell_ex_AuraScript : public AuraScript
+ {
+ //bool Validate(SpellEntry const * spellEntry){return true;}
+ //bool Load(){return true;}
+ //void Unload(){}
+
+ //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
+ //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
+ //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraApplication const * aurApp) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
+ //void spell_ex_SpellScript::Function(AuraEffect * aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
+ //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) //OnEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
+ //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
+ //void spell_ex_SpellScript::Function(AuraEffect * const aurEff, SpellModifier *& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
+ void Register()
+ {
+ }
+ };
+
+ AuraScript *GetAuraScript() const
+ {
+ return new spell_ex_AuraScript();
+ }
+};
*/
-}