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-rw-r--r--src/server/scripts/Examples/example_spell.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index 28c2a0cf71e..9097f7cd650 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -43,7 +43,7 @@ class spell_ex_5581 : public SpellScriptLoader
// initialize script, this macro does compile time check for type of the function - prevents possible issues
// if you have assigned wrong type of function to a hook you'll receive type conversion error during build
// this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors
- PrepareSpellScript(spell_ex_5581SpellScript)
+ PrepareSpellScript(spell_ex_5581SpellScript);
std::string localVariable;
char* localVariable2;
@@ -205,7 +205,7 @@ class spell_ex_66244 : public SpellScriptLoader
class spell_ex_66244AuraScript : public AuraScript
{
- PrepareAuraScript(spell_ex_66244AuraScript)
+ PrepareAuraScript(spell_ex_66244AuraScript);
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellInfo const* /*spellInfo*/) override
@@ -364,7 +364,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader
class spell_ex_absorb_auraAuraScript : public AuraScript
{
- PrepareAuraScript(spell_ex_absorb_auraAuraScript)
+ PrepareAuraScript(spell_ex_absorb_auraAuraScript);
void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
@@ -400,7 +400,7 @@ class spell_ex_463 : public SpellScriptLoader
class spell_ex_463AuraScript : public AuraScript
{
- PrepareAuraScript(spell_ex_463AuraScript)
+ PrepareAuraScript(spell_ex_463AuraScript);
bool CheckAreaTarget(Unit* target)
{
@@ -438,7 +438,7 @@ class spell_ex : public SpellScriptLoader
class spell_ex_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_ex_SpellScript)
+ PrepareSpellScript(spell_ex_SpellScript);
//bool Validate(SpellInfo const* spellEntry){return true;} override
//bool Load(){return true;}