diff options
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r-- | src/server/scripts/Examples/example_spell.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 28c2a0cf71e..9097f7cd650 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -43,7 +43,7 @@ class spell_ex_5581 : public SpellScriptLoader // initialize script, this macro does compile time check for type of the function - prevents possible issues // if you have assigned wrong type of function to a hook you'll receive type conversion error during build // this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors - PrepareSpellScript(spell_ex_5581SpellScript) + PrepareSpellScript(spell_ex_5581SpellScript); std::string localVariable; char* localVariable2; @@ -205,7 +205,7 @@ class spell_ex_66244 : public SpellScriptLoader class spell_ex_66244AuraScript : public AuraScript { - PrepareAuraScript(spell_ex_66244AuraScript) + PrepareAuraScript(spell_ex_66244AuraScript); // function called on server startup // checks if script has data required for it to work bool Validate(SpellInfo const* /*spellInfo*/) override @@ -364,7 +364,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader class spell_ex_absorb_auraAuraScript : public AuraScript { - PrepareAuraScript(spell_ex_absorb_auraAuraScript) + PrepareAuraScript(spell_ex_absorb_auraAuraScript); void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { @@ -400,7 +400,7 @@ class spell_ex_463 : public SpellScriptLoader class spell_ex_463AuraScript : public AuraScript { - PrepareAuraScript(spell_ex_463AuraScript) + PrepareAuraScript(spell_ex_463AuraScript); bool CheckAreaTarget(Unit* target) { @@ -438,7 +438,7 @@ class spell_ex : public SpellScriptLoader class spell_ex_SpellScript : public SpellScript { - PrepareSpellScript(spell_ex_SpellScript) + PrepareSpellScript(spell_ex_SpellScript); //bool Validate(SpellInfo const* spellEntry){return true;} override //bool Load(){return true;} |