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Diffstat (limited to 'src/server/scripts/Outland/TempestKeep')
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 77c07f5fe4d..25207073708 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -409,7 +409,7 @@ class boss_alar : public CreatureScript
if (Summoned)
{
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- Summoned->SetFloatValue(OBJECT_FIELD_SCALE_X, Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f);
+ Summoned->SetObjectScale(Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f);
Summoned->SetDisplayId(11686);
Summoned->setFaction(me->getFaction());
Summoned->SetLevel(me->getLevel());
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index c0203150789..d202fdd2f44 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -140,7 +140,7 @@ class boss_high_astromancer_solarian : public CreatureScript
me->SetArmor(defaultarmor);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisible(true);
- me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
+ me->SetObjectScale(defaultsize);
me->SetDisplayId(MODEL_HUMAN);
Summons.DespawnAll();
@@ -153,7 +153,7 @@ class boss_high_astromancer_solarian : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
+ me->SetObjectScale(defaultsize);
me->SetDisplayId(MODEL_HUMAN);
DoScriptText(SAY_DEATH, me);
if (instance)
@@ -397,7 +397,7 @@ class boss_high_astromancer_solarian : public CreatureScript
DoScriptText(SAY_VOIDB, me);
me->SetArmor(WV_ARMOR);
me->SetDisplayId(MODEL_VOIDWALKER);
- me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
+ me->SetObjectScale(defaultsize*2.5f);
}
DoMeleeAttackIfReady();
}