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-rw-r--r--src/server/scripts/Outland/nagrand.cpp1170
1 files changed, 596 insertions, 574 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index b4c8b76c557..660ae4453cb 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -41,41 +41,48 @@ EndContentData */
/*######
## mob_shattered_rumbler - this should be done with ACID
######*/
-
-struct mob_shattered_rumblerAI : public ScriptedAI
+ class mob_shattered_rumbler : public CreatureScript
{
- bool Spawn;
-
- mob_shattered_rumblerAI(Creature *c) : ScriptedAI(c) {}
+public:
+ mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { }
- void Reset()
+ CreatureAI* GetAI(Creature* pCreature) const
{
- Spawn = false;
+ return new mob_shattered_rumblerAI (pCreature);
}
- void EnterCombat(Unit* /*who*/) {}
-
- void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
+ struct mob_shattered_rumblerAI : public ScriptedAI
{
- if (Spellkind->Id == 32001 && !Spawn)
+ bool Spawn;
+
+ mob_shattered_rumblerAI(Creature *c) : ScriptedAI(c) {}
+
+ void Reset()
{
- float x = me->GetPositionX();
- float y = me->GetPositionY();
- float z = me->GetPositionZ();
-
- Hitter->SummonCreature(18181,x+(0.7 * (rand()%30)),y+(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
- Hitter->SummonCreature(18181,x+(rand()%5),y-(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
- Hitter->SummonCreature(18181,x-(rand()%5),y+(0.5 *(rand()%60)),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
- me->setDeathState(CORPSE);
- Spawn = true;
+ Spawn = false;
}
- return;
- }
+
+ void EnterCombat(Unit* /*who*/) {}
+
+ void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
+ {
+ if (Spellkind->Id == 32001 && !Spawn)
+ {
+ float x = me->GetPositionX();
+ float y = me->GetPositionY();
+ float z = me->GetPositionZ();
+
+ Hitter->SummonCreature(18181,x+(0.7 * (rand()%30)),y+(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
+ Hitter->SummonCreature(18181,x+(rand()%5),y-(rand()%5),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
+ Hitter->SummonCreature(18181,x-(rand()%5),y+(0.5 *(rand()%60)),z,0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,60000);
+ me->setDeathState(CORPSE);
+ Spawn = true;
+ }
+ return;
+ }
+ };
+
};
-CreatureAI* GetAI_mob_shattered_rumbler(Creature* pCreature)
-{
- return new mob_shattered_rumblerAI (pCreature);
-}
/*######
## mob_lump
@@ -93,169 +100,185 @@ CreatureAI* GetAI_mob_shattered_rumbler(Creature* pCreature)
#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
#define GOSSIP_SL3 "This means war, Lump! War I say!"
-
-struct mob_lumpAI : public ScriptedAI
+ class mob_lump : public CreatureScript
{
- mob_lumpAI(Creature *c) : ScriptedAI(c)
+public:
+ mob_lump() : CreatureScript("mob_lump") { }
+
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- bReset = false;
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9353, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(9354, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(9355, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ pPlayer->SEND_GOSSIP_MENU(9356, pCreature->GetGUID());
+ pPlayer->TalkedToCreature(18354, pCreature->GetGUID());
+ break;
+ }
+ return true;
}
- uint32 Reset_Timer;
- uint32 Spear_Throw_Timer;
- bool bReset;
-
- void Reset()
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
- Reset_Timer = 60000;
- Spear_Throw_Timer = 2000;
+ if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ pPlayer->SEND_GOSSIP_MENU(9352, pCreature->GetGUID());
+
+ return true;
}
- void AttackedBy(Unit* pAttacker)
+ CreatureAI* GetAI(Creature* pCreature) const
{
- if (me->getVictim())
- return;
-
- if (me->IsFriendlyTo(pAttacker))
- return;
-
- AttackStart(pAttacker);
+ return new mob_lumpAI(pCreature);
}
- void DamageTaken(Unit *done_by, uint32 & damage)
+ struct mob_lumpAI : public ScriptedAI
{
- if (done_by->GetTypeId() == TYPEID_PLAYER && (me->GetHealth() - damage)*100 / me->GetMaxHealth() < 30)
+ mob_lumpAI(Creature *c) : ScriptedAI(c)
{
- if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
- {
- //Take 0 damage
- damage = 0;
-
- CAST_PLR(done_by)->AttackStop();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->RemoveAllAuras();
- me->DeleteThreatList();
- me->CombatStop(true);
- me->setFaction(1080); //friendly
- me->SetStandState(UNIT_STAND_STATE_SIT);
- DoScriptText(LUMP_DEFEAT, me);
-
- bReset = true;
- }
+ bReset = false;
}
- }
- void EnterCombat(Unit * /*who*/)
- {
- if (me->HasAura(SPELL_VISUAL_SLEEP))
- me->RemoveAura(SPELL_VISUAL_SLEEP);
+ uint32 Reset_Timer;
+ uint32 Spear_Throw_Timer;
+ bool bReset;
- if (!me->IsStandState())
- me->SetStandState(UNIT_STAND_STATE_STAND);
+ void Reset()
+ {
+ Reset_Timer = 60000;
+ Spear_Throw_Timer = 2000;
- DoScriptText(RAND(LUMP_SAY0,LUMP_SAY1), me);
- }
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
- void UpdateAI(const uint32 diff)
- {
- //check if we waiting for a reset
- if (bReset)
+ void AttackedBy(Unit* pAttacker)
{
- if (Reset_Timer <= diff)
- {
- EnterEvadeMode();
- bReset = false;
- me->setFaction(1711); //hostile
+ if (me->getVictim())
return;
+
+ if (me->IsFriendlyTo(pAttacker))
+ return;
+
+ AttackStart(pAttacker);
+ }
+
+ void DamageTaken(Unit *done_by, uint32 & damage)
+ {
+ if (done_by->GetTypeId() == TYPEID_PLAYER && (me->GetHealth() - damage)*100 / me->GetMaxHealth() < 30)
+ {
+ if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
+ {
+ //Take 0 damage
+ damage = 0;
+
+ CAST_PLR(done_by)->AttackStop();
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveAllAuras();
+ me->DeleteThreatList();
+ me->CombatStop(true);
+ me->setFaction(1080); //friendly
+ me->SetStandState(UNIT_STAND_STATE_SIT);
+ DoScriptText(LUMP_DEFEAT, me);
+
+ bReset = true;
+ }
}
- else Reset_Timer -= diff;
}
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ void EnterCombat(Unit * /*who*/)
+ {
+ if (me->HasAura(SPELL_VISUAL_SLEEP))
+ me->RemoveAura(SPELL_VISUAL_SLEEP);
- //Spear_Throw_Timer
- if (Spear_Throw_Timer <= diff)
+ if (!me->IsStandState())
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+
+ DoScriptText(RAND(LUMP_SAY0,LUMP_SAY1), me);
+ }
+
+ void UpdateAI(const uint32 diff)
{
- DoCast(me->getVictim(), SPELL_SPEAR_THROW);
- Spear_Throw_Timer = 20000;
- } else Spear_Throw_Timer -= diff;
+ //check if we waiting for a reset
+ if (bReset)
+ {
+ if (Reset_Timer <= diff)
+ {
+ EnterEvadeMode();
+ bReset = false;
+ me->setFaction(1711); //hostile
+ return;
+ }
+ else Reset_Timer -= diff;
+ }
- DoMeleeAttackIfReady();
- }
-};
+ //Return since we have no target
+ if (!UpdateVictim())
+ return;
-CreatureAI* GetAI_mob_lump(Creature* pCreature)
-{
- return new mob_lumpAI(pCreature);
-}
+ //Spear_Throw_Timer
+ if (Spear_Throw_Timer <= diff)
+ {
+ DoCast(me->getVictim(), SPELL_SPEAR_THROW);
+ Spear_Throw_Timer = 20000;
+ } else Spear_Throw_Timer -= diff;
-bool GossipHello_mob_lump(Player* pPlayer, Creature* pCreature)
-{
- if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ DoMeleeAttackIfReady();
+ }
+ };
+
+};
- pPlayer->SEND_GOSSIP_MENU(9352, pCreature->GetGUID());
- return true;
-}
-bool GossipSelect_mob_lump(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- switch (uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9353, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9354, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(9355, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->SEND_GOSSIP_MENU(9356, pCreature->GetGUID());
- pPlayer->TalkedToCreature(18354, pCreature->GetGUID());
- break;
- }
- return true;
-}
/*####
# mob_sunspring_villager - should be done with ACID
####*/
-
-struct mob_sunspring_villagerAI : public ScriptedAI
+ class mob_sunspring_villager : public CreatureScript
{
- mob_sunspring_villagerAI(Creature *c) : ScriptedAI(c) {}
+public:
+ mob_sunspring_villager() : CreatureScript("mob_sunspring_villager") { }
- void Reset()
+ CreatureAI* GetAI(Creature* pCreature) const
{
- me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
- me->SetStandState(UNIT_STAND_STATE_DEAD);
+ return new mob_sunspring_villagerAI (pCreature);
}
- void EnterCombat(Unit * /*who*/) {}
-
- void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ struct mob_sunspring_villagerAI : public ScriptedAI
{
- if (spell->Id == 32146)
+ mob_sunspring_villagerAI(Creature *c) : ScriptedAI(c) {}
+
+ void Reset()
{
- me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- me->RemoveCorpse();
+ me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+ me->SetStandState(UNIT_STAND_STATE_DEAD);
}
- }
+
+ void EnterCombat(Unit * /*who*/) {}
+
+ void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
+ {
+ if (spell->Id == 32146)
+ {
+ me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ me->RemoveCorpse();
+ }
+ }
+ };
+
};
-CreatureAI* GetAI_mob_sunspring_villager(Creature* pCreature)
-{
- return new mob_sunspring_villagerAI (pCreature);
-}
/*######
## npc_altruis_the_sufferer
@@ -271,83 +294,91 @@ CreatureAI* GetAI_mob_sunspring_villager(Creature* pCreature)
#define GOSSIP_SATS4 "Forge camps?"
#define GOSSIP_SATS5 "Ok."
#define GOSSIP_SATS6 "[PH] Story done"
-
-bool GossipHello_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature)
+ class npc_altruis_the_sufferer : public CreatureScript
{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
-
- //gossip before obtaining Survey the Land
- if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
-
- //gossip when Survey the Land is incomplete (technically, after the flight)
- if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
+public:
+ npc_altruis_the_sufferer() : CreatureScript("npc_altruis_the_sufferer") { }
- //wowwiki.com/Varedis
- if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
+ bool OnQuestAccept(Player* pPlayer, Creature* /*pCreature*/, Quest const * /*quest*/)
+ {
+ if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->ActivateTaxiPathTo(532); //TaxiPath 532
+ }
+ return true;
+ }
- pPlayer->SEND_GOSSIP_MENU(9419, pCreature->GetGUID());
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+ {
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+10:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ pPlayer->SEND_GOSSIP_MENU(9420, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+11:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ pPlayer->SEND_GOSSIP_MENU(9421, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+12:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ pPlayer->SEND_GOSSIP_MENU(9422, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+13:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ pPlayer->SEND_GOSSIP_MENU(9423, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+14:
+ pPlayer->SEND_GOSSIP_MENU(9424, pCreature->GetGUID());
+ break;
- return true;
-}
+ case GOSSIP_ACTION_INFO_DEF+20:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
+ pPlayer->SEND_GOSSIP_MENU(9427, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+21:
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->AreaExploredOrEventHappens(9991);
+ break;
-bool GossipSelect_npc_altruis_the_sufferer(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- switch (uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF+10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(9420, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+11:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- pPlayer->SEND_GOSSIP_MENU(9421, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+12:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
- pPlayer->SEND_GOSSIP_MENU(9422, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+13:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
- pPlayer->SEND_GOSSIP_MENU(9423, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+14:
- pPlayer->SEND_GOSSIP_MENU(9424, pCreature->GetGUID());
- break;
-
- case GOSSIP_ACTION_INFO_DEF+20:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
- pPlayer->SEND_GOSSIP_MENU(9427, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+21:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(9991);
- break;
-
- case GOSSIP_ACTION_INFO_DEF+30:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
- pPlayer->SEND_GOSSIP_MENU(384, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+31:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(10646);
- break;
+ case GOSSIP_ACTION_INFO_DEF+30:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
+ pPlayer->SEND_GOSSIP_MENU(384, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+31:
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->AreaExploredOrEventHappens(10646);
+ break;
+ }
+ return true;
}
- return true;
-}
-bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature* /*pCreature*/, Quest const * /*quest*/)
-{
- if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->ActivateTaxiPathTo(532); //TaxiPath 532
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ //gossip before obtaining Survey the Land
+ if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
+
+ //gossip when Survey the Land is incomplete (technically, after the flight)
+ if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
+
+ //wowwiki.com/Varedis
+ if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
+
+ pPlayer->SEND_GOSSIP_MENU(9419, pCreature->GetGUID());
+
+ return true;
}
- return true;
-}
+
+};
+
+
/*######
## npc_greatmother_geyah
@@ -368,89 +399,96 @@ bool QuestAccept_npc_altruis_the_sufferer(Player* pPlayer, Creature* /*pCreature
#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
-//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
-bool GossipHello_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature)
+//all the textId's for the below is unknown, but i do believe the gossip item texts are proper. class npc_greatmother_geyah : public CreatureScript
{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+public:
+ npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { }
- if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- }
- else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
- {
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- }
- else
-
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 3:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 4:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 5:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 6:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 7:
+ pPlayer->AreaExploredOrEventHappens(10044);
+ pPlayer->CLOSE_GOSSIP_MENU();
+ break;
- return true;
-}
+ case GOSSIP_ACTION_INFO_DEF + 10:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 11:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 12:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 13:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 14:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 15:
+ pPlayer->AreaExploredOrEventHappens(10172);
+ pPlayer->CLOSE_GOSSIP_MENU();
+ break;
+ }
+ return true;
+ }
-bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- switch (uiAction)
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
- case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 7:
- pPlayer->AreaExploredOrEventHappens(10044);
- pPlayer->CLOSE_GOSSIP_MENU();
- break;
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
- case GOSSIP_ACTION_INFO_DEF + 10:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 11:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 12:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
+ if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 13:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
+ }
+ else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 14:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
+ }
+ else
+
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 15:
- pPlayer->AreaExploredOrEventHappens(10172);
- pPlayer->CLOSE_GOSSIP_MENU();
- break;
+
+ return true;
}
- return true;
-}
+
+};
+
/*######
## npc_lantresor_of_the_blade
@@ -464,62 +502,69 @@ bool GossipSelect_npc_greatmother_geyah(Player* pPlayer, Creature* pCreature, ui
#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
#define GOSSIP_SLB7 "What do I need to do?"
-
-bool GossipHello_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature)
+ class npc_lantresor_of_the_blade : public CreatureScript
{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+public:
+ npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }
+
+ bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+ {
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9362, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(9363, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(9364, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ pPlayer->SEND_GOSSIP_MENU(9365, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+4:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ pPlayer->SEND_GOSSIP_MENU(9366, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+5:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ pPlayer->SEND_GOSSIP_MENU(9367, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+6:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ pPlayer->SEND_GOSSIP_MENU(9368, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+7:
+ pPlayer->SEND_GOSSIP_MENU(9369, pCreature->GetGUID());
+ if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->AreaExploredOrEventHappens(10107);
+ if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->AreaExploredOrEventHappens(10108);
+ break;
+ }
+ return true;
+ }
- if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ {
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
- pPlayer->SEND_GOSSIP_MENU(9361, pCreature->GetGUID());
+ if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- return true;
-}
+ pPlayer->SEND_GOSSIP_MENU(9361, pCreature->GetGUID());
-bool GossipSelect_npc_lantresor_of_the_blade(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- switch (uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(9362, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(9363, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(9364, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(9365, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(9366, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(9367, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(9368, pCreature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->SEND_GOSSIP_MENU(9369, pCreature->GetGUID());
- if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(10107);
- if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
- pPlayer->AreaExploredOrEventHappens(10108);
- break;
+ return true;
}
- return true;
-}
+
+};
+
/*#####
## npc_maghar_captive
@@ -550,178 +595,193 @@ enum eMagharCaptive
static float m_afAmbushA[]= {-1568.805786, 8533.873047, 1.958};
static float m_afAmbushB[]= {-1491.554321, 8506.483398, 1.248};
-
-struct npc_maghar_captiveAI : public npc_escortAI
+ class npc_maghar_captive : public CreatureScript
{
- npc_maghar_captiveAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); }
-
- uint32 m_uiChainLightningTimer;
- uint32 m_uiHealTimer;
- uint32 m_uiFrostShockTimer;
+public:
+ npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
- void Reset()
+ bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
- m_uiChainLightningTimer = 1000;
- m_uiHealTimer = 0;
- m_uiFrostShockTimer = 6000;
+ if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
+ {
+ if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(pCreature->AI()))
+ {
+ pCreature->SetStandState(UNIT_STAND_STATE_STAND);
+ pCreature->setFaction(232);
+
+ pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest);
+
+ DoScriptText(SAY_MAG_START, pCreature);
+
+ pCreature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ pCreature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ pCreature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ }
+ }
+ return true;
}
- void EnterCombat(Unit* /*pWho*/)
+ CreatureAI* GetAI(Creature* pCreature) const
{
- DoCast(me, SPELL_EARTHBIND_TOTEM, false);
+ return new npc_maghar_captiveAI(pCreature);
}
- void WaypointReached(uint32 uiPointId)
+ struct npc_maghar_captiveAI : public npc_escortAI
{
- switch(uiPointId)
- {
- case 7:
- DoScriptText(SAY_MAG_MORE, me);
+ npc_maghar_captiveAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); }
- if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
- DoScriptText(SAY_MAG_MORE_REPLY, pTemp);
+ uint32 m_uiChainLightningTimer;
+ uint32 m_uiHealTimer;
+ uint32 m_uiFrostShockTimer;
- me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ void Reset()
+ {
+ m_uiChainLightningTimer = 1000;
+ m_uiHealTimer = 0;
+ m_uiFrostShockTimer = 6000;
+ }
- me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- break;
- case 16:
- DoScriptText(SAY_MAG_COMPLETE, me);
+ void EnterCombat(Unit* /*pWho*/)
+ {
+ DoCast(me, SPELL_EARTHBIND_TOTEM, false);
+ }
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
+ void WaypointReached(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 7:
+ DoScriptText(SAY_MAG_MORE, me);
- SetRun();
- break;
- }
- }
+ if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
+ DoScriptText(SAY_MAG_MORE_REPLY, pTemp);
- void JustSummoned(Creature* pSummoned)
- {
- if (pSummoned->GetEntry() == NPC_MURK_BRUTE)
- DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned);
+ me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- if (pSummoned->isTotem())
- return;
+ me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ break;
+ case 16:
+ DoScriptText(SAY_MAG_COMPLETE, me);
- pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
- pSummoned->AI()->AttackStart(me);
+ if (Player* pPlayer = GetPlayerForEscort())
+ pPlayer->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
- }
+ SetRun();
+ break;
+ }
+ }
- void SpellHitTarget(Unit* /*pTarget*/, const SpellEntry* pSpell)
- {
- if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
+ void JustSummoned(Creature* pSummoned)
{
- if (rand()%10)
- return;
+ if (pSummoned->GetEntry() == NPC_MURK_BRUTE)
+ DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned);
- DoScriptText(SAY_MAG_LIGHTNING, me);
- }
- }
+ if (pSummoned->isTotem())
+ return;
- void UpdateAI(const uint32 uiDiff)
- {
- npc_escortAI::UpdateAI(uiDiff);
- if (!me->getVictim())
- return;
+ pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
+ pSummoned->AI()->AttackStart(me);
- if (m_uiChainLightningTimer <= uiDiff)
- {
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
- m_uiChainLightningTimer = urand(7000, 14000);
}
- else
- m_uiChainLightningTimer -= uiDiff;
- if (me->GetHealth()*100 < me->GetMaxHealth()*30)
+ void SpellHitTarget(Unit* /*pTarget*/, const SpellEntry* pSpell)
{
- if (m_uiHealTimer <= uiDiff)
+ if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
{
- DoCast(me, SPELL_HEALING_WAVE);
- m_uiHealTimer = 5000;
+ if (rand()%10)
+ return;
+
+ DoScriptText(SAY_MAG_LIGHTNING, me);
}
- else
- m_uiHealTimer -= uiDiff;
}
- if (m_uiFrostShockTimer <= uiDiff)
+ void UpdateAI(const uint32 uiDiff)
{
- DoCast(me->getVictim(), SPELL_FROST_SHOCK);
- m_uiFrostShockTimer = urand(7500, 15000);
- }
- else
- m_uiFrostShockTimer -= uiDiff;
-
- DoMeleeAttackIfReady();
- }
-};
+ npc_escortAI::UpdateAI(uiDiff);
+ if (!me->getVictim())
+ return;
-bool QuestAccept_npc_maghar_captive(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
- {
- if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(pCreature->AI()))
- {
- pCreature->SetStandState(UNIT_STAND_STATE_STAND);
- pCreature->setFaction(232);
+ if (m_uiChainLightningTimer <= uiDiff)
+ {
+ DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
+ m_uiChainLightningTimer = urand(7000, 14000);
+ }
+ else
+ m_uiChainLightningTimer -= uiDiff;
- pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest);
+ if (me->GetHealth()*100 < me->GetMaxHealth()*30)
+ {
+ if (m_uiHealTimer <= uiDiff)
+ {
+ DoCast(me, SPELL_HEALING_WAVE);
+ m_uiHealTimer = 5000;
+ }
+ else
+ m_uiHealTimer -= uiDiff;
+ }
- DoScriptText(SAY_MAG_START, pCreature);
+ if (m_uiFrostShockTimer <= uiDiff)
+ {
+ DoCast(me->getVictim(), SPELL_FROST_SHOCK);
+ m_uiFrostShockTimer = urand(7500, 15000);
+ }
+ else
+ m_uiFrostShockTimer -= uiDiff;
- pCreature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- pCreature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- pCreature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ DoMeleeAttackIfReady();
}
- }
- return true;
-}
+ };
+
+};
+
-CreatureAI* GetAI_npc_maghar_captive(Creature* pCreature)
-{
- return new npc_maghar_captiveAI(pCreature);
-}
/*######
## npc_creditmarker_visist_with_ancestors
######*/
-
-struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
+ class npc_creditmarker_visit_with_ancestors : public CreatureScript
{
- npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}
+public:
+ npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
- void Reset() {}
-
- void EnterCombat(Unit* /*who*/) {}
+ CreatureAI* GetAI(Creature* pCreature) const
+ {
+ return new npc_creditmarker_visit_with_ancestorsAI (pCreature);
+ }
- void MoveInLineOfSight(Unit *who)
+ struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
{
- if (!who)
- return;
+ npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}
+
+ void Reset() {}
- if (who->GetTypeId() == TYPEID_PLAYER)
+ void EnterCombat(Unit* /*who*/) {}
+
+ void MoveInLineOfSight(Unit *who)
{
- if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
+ if (!who)
+ return;
+
+ if (who->GetTypeId() == TYPEID_PLAYER)
{
- uint32 creditMarkerId = me->GetEntry();
- if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
+ if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
{
- // 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
- if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
- CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
+ uint32 creditMarkerId = me->GetEntry();
+ if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
+ {
+ // 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
+ if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
+ CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
+ }
}
}
}
- }
+ };
+
};
-CreatureAI* GetAI_npc_creditmarker_visit_with_ancestors(Creature* pCreature)
-{
- return new npc_creditmarker_visit_with_ancestorsAI (pCreature);
-}
/*######
## mob_sparrowhawk
@@ -729,101 +789,108 @@ CreatureAI* GetAI_npc_creditmarker_visit_with_ancestors(Creature* pCreature)
#define SPELL_SPARROWHAWK_NET 39810
#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
-
-struct mob_sparrowhawkAI : public ScriptedAI
+ class mob_sparrowhawk : public CreatureScript
{
+public:
+ mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { }
- mob_sparrowhawkAI(Creature *c) : ScriptedAI(c) {}
-
- uint32 Check_Timer;
- uint64 PlayerGUID;
- bool fleeing;
-
- void Reset()
+ CreatureAI* GetAI(Creature* pCreature) const
{
- me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
- Check_Timer = 1000;
- PlayerGUID = 0;
- fleeing = false;
+ return new mob_sparrowhawkAI (pCreature);
}
- void AttackStart(Unit *who)
- {
- if (PlayerGUID)
- return;
- ScriptedAI::AttackStart(who);
- }
+ struct mob_sparrowhawkAI : public ScriptedAI
+ {
- void EnterCombat(Unit* /*who*/) {}
+ mob_sparrowhawkAI(Creature *c) : ScriptedAI(c) {}
- void MoveInLineOfSight(Unit *who)
- {
- if (!who || PlayerGUID)
- return;
+ uint32 Check_Timer;
+ uint64 PlayerGUID;
+ bool fleeing;
- if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
+ void Reset()
{
- PlayerGUID = who->GetGUID();
- return;
+ me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
+ Check_Timer = 1000;
+ PlayerGUID = 0;
+ fleeing = false;
}
+ void AttackStart(Unit *who)
+ {
+ if (PlayerGUID)
+ return;
- ScriptedAI::MoveInLineOfSight(who);
- }
+ ScriptedAI::AttackStart(who);
+ }
- void UpdateAI(const uint32 diff)
- {
- if (Check_Timer <= diff)
+ void EnterCombat(Unit* /*who*/) {}
+
+ void MoveInLineOfSight(Unit *who)
{
- if (PlayerGUID)
+ if (!who || PlayerGUID)
+ return;
+
+ if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
{
- if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
- fleeing = false;
+ PlayerGUID = who->GetGUID();
+ return;
+ }
+
+ ScriptedAI::MoveInLineOfSight(who);
+ }
- Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
- if (pPlayer && me->IsWithinDistInMap(pPlayer, 30))
+ void UpdateAI(const uint32 diff)
+ {
+ if (Check_Timer <= diff)
+ {
+ if (PlayerGUID)
{
- if (!fleeing)
+ if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
+ fleeing = false;
+
+ Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID);
+ if (pPlayer && me->IsWithinDistInMap(pPlayer, 30))
{
- me->DeleteThreatList();
- me->GetMotionMaster()->MoveFleeing(pPlayer);
- fleeing = true;
+ if (!fleeing)
+ {
+ me->DeleteThreatList();
+ me->GetMotionMaster()->MoveFleeing(pPlayer);
+ fleeing = true;
+ }
+ }
+ else if (fleeing)
+ {
+ me->GetMotionMaster()->MovementExpired(false);
+ PlayerGUID = 0;
+ fleeing = false;
}
}
- else if (fleeing)
- {
- me->GetMotionMaster()->MovementExpired(false);
- PlayerGUID = 0;
- fleeing = false;
- }
- }
- Check_Timer = 1000;
- } else Check_Timer -= diff;
+ Check_Timer = 1000;
+ } else Check_Timer -= diff;
- if (PlayerGUID)
- return;
+ if (PlayerGUID)
+ return;
- ScriptedAI::UpdateAI(diff);
- }
+ ScriptedAI::UpdateAI(diff);
+ }
- void SpellHit(Unit *caster, const SpellEntry *spell)
- {
- if (caster->GetTypeId() == TYPEID_PLAYER)
+ void SpellHit(Unit *caster, const SpellEntry *spell)
{
- if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
+ if (caster->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
- me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
+ {
+ DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
+ me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
}
+ return;
}
- return;
- }
+ };
+
};
-CreatureAI* GetAI_mob_sparrowhawk(Creature* pCreature)
-{
- return new mob_sparrowhawkAI (pCreature);
-}
/*####
#
@@ -831,58 +898,13 @@ CreatureAI* GetAI_mob_sparrowhawk(Creature* pCreature)
void AddSC_nagrand()
{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "mob_shattered_rumbler";
- newscript->GetAI = &GetAI_mob_shattered_rumbler;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "mob_lump";
- newscript->GetAI = &GetAI_mob_lump;
- newscript->pGossipHello = &GossipHello_mob_lump;
- newscript->pGossipSelect = &GossipSelect_mob_lump;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "mob_sunspring_villager";
- newscript->GetAI = &GetAI_mob_sunspring_villager;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_altruis_the_sufferer";
- newscript->pGossipHello = &GossipHello_npc_altruis_the_sufferer;
- newscript->pGossipSelect = &GossipSelect_npc_altruis_the_sufferer;
- newscript->pQuestAccept = &QuestAccept_npc_altruis_the_sufferer;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_greatmother_geyah";
- newscript->pGossipHello = &GossipHello_npc_greatmother_geyah;
- newscript->pGossipSelect = &GossipSelect_npc_greatmother_geyah;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_lantresor_of_the_blade";
- newscript->pGossipHello = &GossipHello_npc_lantresor_of_the_blade;
- newscript->pGossipSelect = &GossipSelect_npc_lantresor_of_the_blade;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_maghar_captive";
- newscript->GetAI = &GetAI_npc_maghar_captive;
- newscript->pQuestAccept = &QuestAccept_npc_maghar_captive;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_creditmarker_visit_with_ancestors";
- newscript->GetAI = &GetAI_npc_creditmarker_visit_with_ancestors;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "mob_sparrowhawk";
- newscript->GetAI = &GetAI_mob_sparrowhawk;
- newscript->RegisterSelf();
+ new mob_shattered_rumbler();
+ new mob_lump();
+ new mob_sunspring_villager();
+ new npc_altruis_the_sufferer();
+ new npc_greatmother_geyah();
+ new npc_lantresor_of_the_blade();
+ new npc_maghar_captive();
+ new npc_creditmarker_visit_with_ancestors();
+ new mob_sparrowhawk();
}
-