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path: root/src/server/scripts/Outland/nagrand.cpp
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Diffstat (limited to 'src/server/scripts/Outland/nagrand.cpp')
-rw-r--r--src/server/scripts/Outland/nagrand.cpp20
1 files changed, 6 insertions, 14 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index a89d06072a7..50cc1a00e47 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -90,7 +90,6 @@ public:
player->AreaExploredOrEventHappens(10044);
player->CLOSE_GOSSIP_MENU();
break;
-
case GOSSIP_ACTION_INFO_DEF + 10:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -135,12 +134,10 @@ public:
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
else
-
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
-
};
/*#####
@@ -235,7 +232,6 @@ public:
DoScriptText(SAY_MAG_MORE_REPLY, temp);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
-
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
@@ -311,7 +307,6 @@ public:
DoMeleeAttackIfReady();
}
};
-
};
/*######
@@ -356,7 +351,6 @@ public:
}
}
};
-
};
/*######
@@ -401,6 +395,7 @@ public:
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
}
}
+
if (go->GetEntry() == GO_CORKIS_PRISON_2)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
@@ -411,6 +406,7 @@ public:
player->KilledMonsterCredit(NPC_CORKI_2, 0);
}
}
+
if (go->GetEntry() == GO_CORKIS_PRISON_3)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
@@ -689,15 +685,11 @@ class go_warmaul_prison : public GameObjectScript
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
{
- if (prisoner)
- {
- go->UseDoorOrButton();
- if (player)
- player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
+ go->UseDoorOrButton();
+ player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
- prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
- prisoner->ForcedDespawn(6000);
- }
+ prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
+ prisoner->ForcedDespawn(6000);
}
return true;
}