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-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 18d8b2b5a1e..e70157e5e4f 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -199,7 +199,7 @@ public:
JustCreated = false;
} else CanAttack = true;
-
+
for (uint8 i = 0; i < 4; ++i)
if (Unit* remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i]))
remo->setDeathState(JUST_DIED);
@@ -353,7 +353,7 @@ public:
// Static Charge
// Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
- if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
+ if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
DoCast(target, SPELL_STATIC_CHARGE_TRIGGER); // cast Static Charge every 2 seconds for 20 seconds
StaticChargeTimer = 10000+rand()%20000;