diff options
Diffstat (limited to 'src/server/scripts/Outland')
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp index 4f8b4e63c54..7e4d017365d 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp @@ -137,7 +137,7 @@ class boss_anzu : public CreatureScript case EVENT_SUMMON: // TODO: Add pathing for Brood of Anzu for (uint8 i = 0; i < 7; i++) - me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000); + me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46s); DoCast(me, SPELL_BANISH_SELF); events.ScheduleEvent(EVENT_SPELL_BOMB, 12s); diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 5fa2458db32..e376c8b8629 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -706,7 +706,7 @@ struct boss_illidan_stormrage : public BossAI for (uint8 i = 0; i < needSummon; ++i) { _minionsCount++; - me->SummonCreature(NPC_ILLIDARI_ELITE, MinionsSpawnPositions[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000); + me->SummonCreature(NPC_ILLIDARI_ELITE, MinionsSpawnPositions[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6s); } } diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp index 2f9888f2e72..479ae9dbb45 100644 --- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp @@ -1284,7 +1284,7 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave() for (uint8 i = 0; i < count; ++i) { - Creature* Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[locIndex + i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + Creature* Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[locIndex + i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1min); ++LiveCount; if (Spawn) |
