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-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp8
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp4
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp10
6 files changed, 15 insertions, 15 deletions
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
index 1c75672b55d..bd892c3aca5 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp
@@ -73,7 +73,7 @@ class instance_sethekk_halls : public InstanceMapScript
/// gameobject should have GO_DYNFLAG_LO_ACTIVATE too, which makes gobs interactable with GO_FLAG_INTERACT_COND
/// so just removed GO_FLAG_INTERACT_COND
if (GameObject* coffer = GetGameObject(DATA_TALON_KING_COFFER))
- coffer->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
+ coffer->RemoveFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
}
break;
default:
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
index 46d937d90b4..c18b8dfae5d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
@@ -33,7 +33,7 @@ struct go_main_chambers_access_panel : public GameObjectAI
if (Creature* controller = _instance->GetCreature(DATA_DOOR_CONTROLLER))
controller->AI()->Talk(CONTROLLER_TEXT_ACESS_USED);
_instance->SetData(ACTION_OPEN_DOOR, 0);
- me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE);
me->SetGoState(GO_STATE_ACTIVE);
return true;
}
@@ -91,7 +91,7 @@ class instance_steam_vault : public InstanceMapScript
if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
{
HandleGameObject(ObjectGuid::Empty, true, mainDoor);
- mainDoor->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ mainDoor->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
}
}
@@ -121,12 +121,12 @@ class instance_steam_vault : public InstanceMapScript
case DATA_HYDROMANCER_THESPIA:
if (state == DONE)
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_HYDRO))
- panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ panel->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
break;
case DATA_MEKGINEER_STEAMRIGGER:
if (state == DONE)
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_MEK))
- panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ panel->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index ea12d36f5fd..6f4cb101c31 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -132,7 +132,7 @@ class boss_broggok : public CreatureScript
instance->SetBossState(DATA_BROGGOK, NOT_STARTED);
if (GameObject * lever = instance->GetGameObject(DATA_BROGGOK_LEVER))
{
- lever->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
+ lever->RemoveFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
lever->SetGoState(GO_STATE_READY);
}
break;
@@ -261,7 +261,7 @@ class go_broggok_lever : public GameObjectScript
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
}
- me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
+ me->SetFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
me->SetGoState(GO_STATE_ACTIVE);
return true;
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
index eddf4d2bff4..839c478b0e0 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp
@@ -63,7 +63,7 @@ class instance_ramparts : public InstanceMapScript
case DATA_NAZAN:
if (GetBossState(DATA_VAZRUDEN) == DONE && GetBossState(DATA_NAZAN) == DONE)
if (GameObject* chest = instance->GetGameObject(felIronChestGUID))
- chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ chest->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
index daadb13db4d..c6983a0f63f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
@@ -105,9 +105,9 @@ class instance_magtheridons_lair : public InstanceMapScript
if (GameObject* cube = instance->GetGameObject(gobGUID))
{
if (value == ACTION_ENABLE)
- cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ cube->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
else
- cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ cube->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case DATA_COLLAPSE:
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index 9a13dc64f3e..71fba09e871 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -595,7 +595,7 @@ class npc_simon_bunny : public CreatureScript
_events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2s);
if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
- relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ relic->SetFlag(GO_FLAG_NOT_SELECTABLE);
}
// Called when despawning the bunny. Sets all the node GOs to their default states.
@@ -605,14 +605,14 @@ class npc_simon_bunny : public CreatureScript
for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
- cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ cluster->SetFlag(GO_FLAG_NOT_SELECTABLE);
for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++)
if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance))
auraGo->RemoveFromWorld();
if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
- relic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ relic->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(1s);
}
@@ -655,7 +655,7 @@ class npc_simon_bunny : public CreatureScript
{
for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
- cluster->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ cluster->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
if (clustersOnly)
return;
@@ -709,7 +709,7 @@ class npc_simon_bunny : public CreatureScript
{
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], 2.0f*searchDistance))
{
- cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ cluster->SetFlag(GO_FLAG_NOT_SELECTABLE);
// break since we don't need glowing auras for large clusters
if (large)