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-rw-r--r--src/server/scripts/Outland/BlackTemple/black_temple.h6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp3
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp3
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp24
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp26
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp21
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp30
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/steam_vault.h6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp34
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp22
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp25
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp129
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp39
-rw-r--r--src/server/scripts/Outland/zone_nagrand.cpp194
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp78
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp62
-rw-r--r--src/server/scripts/Outland/zone_shattrath_city.cpp238
-rw-r--r--src/server/scripts/Outland/zone_terokkar_forest.cpp234
-rw-r--r--src/server/scripts/Outland/zone_zangarmarsh.cpp267
22 files changed, 827 insertions, 632 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.h b/src/server/scripts/Outland/BlackTemple/black_temple.h
index e5790d6ee16..2213c65373d 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.h
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.h
@@ -141,10 +141,10 @@ enum BlackTempleMisc
ACTION_OPEN_DOOR = 4
};
-template<typename AI>
-inline AI* GetBlackTempleAI(Creature* creature)
+template<class AI, class T>
+inline AI* GetBlackTempleAI(T* obj)
{
- return GetInstanceAI<AI>(creature, BTScriptName);
+ return GetInstanceAI<AI>(obj, BTScriptName);
}
#endif // BLACK_TEMPLE_H_
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index c92e304152c..44f9f9069ee 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -1060,7 +1060,7 @@ public:
_isTeleportToMinions = false;
}
- void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
if (gossipListId == GOSSIP_START_INTRO)
{
@@ -1079,6 +1079,7 @@ public:
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
}
+ return false;
}
bool CanAIAttack(Unit const* who) const override
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index dc5d479bf58..279749dfd9f 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -550,13 +550,14 @@ public:
shade->AI()->EnterEvadeMode(EVADE_REASON_OTHER);
}
- void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
if (gossipListId == 0)
{
CloseGossipMenuFor(player);
_events.ScheduleEvent(EVENT_SHADE_START, Milliseconds(500));
}
+ return false;
}
private:
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index a56f6892442..35ff1fd862c 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -16,6 +16,7 @@
*/
#include "ScriptMgr.h"
+#include "GameObjectAI.h"
#include "black_temple.h"
#include "GameObject.h"
#include "InstanceScript.h"
@@ -175,16 +176,29 @@ class go_najentus_spine : public GameObjectScript
public:
go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_najentus_spineAI : public GameObjectAI
{
- if (InstanceScript* instance = go->GetInstanceScript())
+ go_najentus_spineAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
+
+ InstanceScript* instance;
+
+ bool GossipHello(Player* player, bool /*reportUse*/) override
+ {
if (Creature* najentus = instance->GetCreature(DATA_HIGH_WARLORD_NAJENTUS))
+ {
if (ENSURE_AI(boss_najentus::boss_najentusAI, najentus->AI())->RemoveImpalingSpine())
{
- go->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
- go->Delete();
+ me->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
+ me->Delete();
}
- return true;
+ }
+ return true;
+ }
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return GetBlackTempleAI<go_najentus_spineAI>(go);
}
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index a1d2969c6f7..f4d74f49f83 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -29,6 +29,7 @@ EndScriptData */
#include "MotionMaster.h"
#include "Player.h"
#include "ScriptedCreature.h"
+#include "GameObjectAI.h"
#include "serpent_shrine.h"
#include "TemporarySummon.h"
@@ -437,21 +438,32 @@ class go_strange_pool : public GameObjectScript
public:
go_strange_pool() : GameObjectScript("go_strange_pool") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_strange_poolAI : public GameObjectAI
{
- // 25%
- if (InstanceScript* instanceScript = go->GetInstanceScript())
+ go_strange_poolAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
+
+ InstanceScript* instance;
+
+ bool GossipHello(Player* player, bool /*reportUse*/) override
+ {
+ // 25%
if (!urand(0, 3))
{
- if (instanceScript->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
+ if (instance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
{
- go->CastSpell(player, 54587);
- instanceScript->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
+ me->CastSpell(player, 54587);
+ instance->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
}
return true;
}
- return false;
+ return false;
+ }
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return GetSerpentshrineCavernAI<go_strange_poolAI>(go);
}
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 0cb7eafa2d3..7a60b41ecec 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -30,6 +30,7 @@ EndScriptData */
#include "Player.h"
#include "serpent_shrine.h"
#include "TemporarySummon.h"
+#include "GameObjectAI.h"
#define MAX_ENCOUNTER 6
@@ -66,17 +67,23 @@ class go_bridge_console : public GameObjectScript
public:
go_bridge_console() : GameObjectScript("go_bridge_console") { }
- bool OnGossipHello(Player* /*player*/, GameObject* go) override
+ struct go_bridge_consoleAI : public GameObjectAI
{
- InstanceScript* instance = go->GetInstanceScript();
+ go_bridge_consoleAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
- if (!instance)
- return false;
+ InstanceScript* instance;
- if (instance)
- instance->SetData(DATA_CONTROL_CONSOLE, DONE);
+ bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
+ {
+ if (instance)
+ instance->SetData(DATA_CONTROL_CONSOLE, DONE);
+ return true;
+ }
+ };
- return true;
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return GetSerpentshrineCavernAI<go_bridge_consoleAI>(go);
}
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h
index f457957f799..b7ad1f73512 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/serpent_shrine.h
@@ -59,10 +59,10 @@ enum SSDataTypes
DATA_TRASH = 25,
};
-template<typename AI>
-inline AI* GetSerpentshrineCavernAI(Creature* creature)
+template <class AI, class T>
+inline AI* GetSerpentshrineCavernAI(T* obj)
{
- return GetInstanceAI<AI>(creature, SSCScriptName);
+ return GetInstanceAI<AI>(obj, SSCScriptName);
}
#endif
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
index b8b8c3f3f9c..3569426d8d1 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "Creature.h"
#include "GameObject.h"
+#include "GameObjectAI.h"
#include "InstanceScript.h"
#include "Log.h"
#include "steam_vault.h"
@@ -27,22 +28,29 @@ class go_main_chambers_access_panel : public GameObjectScript
public:
go_main_chambers_access_panel() : GameObjectScript("go_main_chambers_access_panel") { }
- bool OnGossipHello(Player* /*player*/, GameObject* go) override
+ struct go_main_chambers_access_panelAI : public GameObjectAI
{
- InstanceScript* instance = go->GetInstanceScript();
- if (!instance)
- return false;
+ go_main_chambers_access_panelAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
- if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO && (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE || instance->GetBossState(DATA_HYDROMANCER_THESPIA) == SPECIAL))
- instance->SetBossState(DATA_HYDROMANCER_THESPIA, SPECIAL);
+ InstanceScript* instance;
- if (go->GetEntry() == GO_ACCESS_PANEL_MEK && (instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE || instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == SPECIAL))
- instance->SetBossState(DATA_MEKGINEER_STEAMRIGGER, SPECIAL);
+ bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
+ {
+ if (me->GetEntry() == GO_ACCESS_PANEL_HYDRO && (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE || instance->GetBossState(DATA_HYDROMANCER_THESPIA) == SPECIAL))
+ instance->SetBossState(DATA_HYDROMANCER_THESPIA, SPECIAL);
+
+ if (me->GetEntry() == GO_ACCESS_PANEL_MEK && (instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE || instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == SPECIAL))
+ instance->SetBossState(DATA_MEKGINEER_STEAMRIGGER, SPECIAL);
- go->AddFlag(GO_FLAG_NOT_SELECTABLE);
- go->SetGoState(GO_STATE_ACTIVE);
+ me->AddFlag(GO_FLAG_NOT_SELECTABLE);
+ me->SetGoState(GO_STATE_ACTIVE);
+ return true;
+ }
+ };
- return true;
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return GetSteamVaultAI<go_main_chambers_access_panelAI>(go);
}
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/steam_vault.h b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/steam_vault.h
index 7e1802ef59a..22846f6ac82 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/steam_vault.h
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/steam_vault.h
@@ -51,10 +51,10 @@ enum SVGameObjectIds
GO_ACCESS_PANEL_MEK = 184126
};
-template<typename AI>
-inline AI* GetSteamVaultAI(Creature* creature)
+template<class AI, class T>
+inline AI* GetSteamVaultAI(T* obj)
{
- return GetInstanceAI<AI>(creature, SteamVaultScriptName);
+ return GetInstanceAI<AI>(obj, SteamVaultScriptName);
}
#endif
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
index 38dd69499ad..2379950f294 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
@@ -27,6 +27,7 @@
#include "Player.h"
#include "ScriptedGossip.h"
#include "ScriptedCreature.h"
+#include "GameObjectAI.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"
@@ -655,25 +656,32 @@ class go_ahune_ice_stone : public GameObjectScript
public:
go_ahune_ice_stone() : GameObjectScript("go_ahune_ice_stone") { }
- bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 /*action*/)
+ struct go_ahune_ice_stoneAI : public GameObjectAI
{
- InstanceScript* instance = go->GetInstanceScript();
- if (!instance)
- return false;
+ go_ahune_ice_stoneAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
- ClearGossipMenuFor(player);
+ InstanceScript* instance;
- if (Creature* ahuneBunny = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_AHUNE_BUNNY)))
+ bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/)
{
- ahuneBunny->AI()->DoAction(ACTION_START_EVENT);
- ahuneBunny->SetInCombatWithZone();
+ ClearGossipMenuFor(player);
+
+ if (Creature* ahuneBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AHUNE_BUNNY)))
+ {
+ ahuneBunny->AI()->DoAction(ACTION_START_EVENT);
+ ahuneBunny->SetInCombatWithZone();
+ }
+ if (Creature* luma = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_LUMA_SKYMOTHER)))
+ luma->CastSpell(player, SPELL_SUMMONING_RHYME_AURA, true);
+ CloseGossipMenuFor(player);
+ me->Delete();
+ return true;
}
- if (Creature* luma = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_LUMA_SKYMOTHER)))
- luma->CastSpell(player, SPELL_SUMMONING_RHYME_AURA, true);
- CloseGossipMenuFor(player);
- go->Delete();
+ };
- return true;
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return GetSlavePensAI<go_ahune_ice_stoneAI>(go);
}
};
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h
index 4b388803e0a..398225c4d01 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/the_slave_pens.h
@@ -68,10 +68,10 @@ enum SPGameObjectIds
GO_ICE_STONE = 187882
};
-template<typename AI>
-inline AI* GetSlavePensAI(Creature* creature)
+template<class AI, class T>
+inline AI* GetSlavePensAI(T* obj)
{
- return GetInstanceAI<AI>(creature, SPScriptName);
+ return GetInstanceAI<AI>(obj, SPScriptName);
}
#endif // SLAVE_PENS_H
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
index e59b5b6ca83..e3fd9704a0b 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
@@ -82,10 +82,10 @@ enum BFActionIds
ACTION_PREPARE_BROGGOK = 3
};
-template<typename AI>
-inline AI* GetBloodFurnaceAI(Creature* creature)
+template<class AI, class T>
+inline AI* GetBloodFurnaceAI(T* obj)
{
- return GetInstanceAI<AI>(creature, BFScriptName);
+ return GetInstanceAI<AI>(obj, BFScriptName);
}
#endif // BLOOD_FURNACE_H_
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index bdaa36fc778..789472f2a29 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -21,6 +21,7 @@
#include "InstanceScript.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
+#include "GameObjectAI.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"
@@ -131,18 +132,29 @@ class go_broggok_lever : public GameObjectScript
public:
go_broggok_lever() : GameObjectScript("go_broggok_lever") { }
- bool OnGossipHello(Player* /*player*/, GameObject* go) override
+ struct go_broggok_leverAI : public GameObjectAI
{
- if (InstanceScript* instance = go->GetInstanceScript())
+ go_broggok_leverAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
+
+ InstanceScript* instance;
+
+ bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
+ {
if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS)
{
instance->SetBossState(DATA_BROGGOK, IN_PROGRESS);
- if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_BROGGOK)))
+ if (Creature* broggok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BROGGOK)))
broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
}
- go->UseDoorOrButton();
- return false;
+ me->UseDoorOrButton();
+ return false;
+ }
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return GetBloodFurnaceAI<go_broggok_leverAI>(go);
}
};
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index 64d5407f312..e61d5186fbf 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -27,6 +27,7 @@
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "PassiveAI.h"
+#include "GameObjectAI.h"
enum Yells
{
@@ -467,16 +468,26 @@ class go_manticron_cube : public GameObjectScript
public:
go_manticron_cube() : GameObjectScript("go_manticron_cube") { }
- bool OnGossipHello(Player* player, GameObject* /*go*/) override
+ struct go_manticron_cubeAI : public GameObjectAI
{
- if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
- return true;
+ go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { }
+
+ bool GossipHello(Player* player, bool /*reportUse*/) override
+ {
+ if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
+ return true;
+
+ if (Creature* trigger = player->FindNearestCreature(NPC_HELFIRE_RAID_TRIGGER, 10.0f))
+ trigger->CastSpell((Unit*)nullptr, SPELL_SHADOW_GRASP_VISUAL);
- if (Creature* trigger = player->FindNearestCreature(NPC_HELFIRE_RAID_TRIGGER, 10.0f))
- trigger->CastSpell((Unit*)nullptr, SPELL_SHADOW_GRASP_VISUAL);
+ player->CastSpell((Unit*)nullptr, SPELL_SHADOW_GRASP, true);
+ return true;
+ }
+ };
- player->CastSpell((Unit*)nullptr, SPELL_SHADOW_GRASP, true);
- return true;
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_manticron_cubeAI(go);
}
};
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index a365e5cfda3..97e7e8e9460 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -37,6 +37,7 @@ EndContentData */
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
+#include "GameObjectAI.h"
#include "ScriptedGossip.h"
#include "SpellInfo.h"
#include "SpellScript.h"
@@ -298,42 +299,52 @@ class go_legion_obelisk : public GameObjectScript
public:
go_legion_obelisk() : GameObjectScript("go_legion_obelisk") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_legion_obeliskAI : public GameObjectAI
{
- if (player->GetQuestStatus(QUEST_YOURE_FIRED) == QUEST_STATUS_INCOMPLETE)
+ go_legion_obeliskAI(GameObject* go) : GameObjectAI(go) { }
+
+ bool GossipHello(Player* player, bool /*reportUse*/) override
{
- switch (go->GetEntry())
+ if (player->GetQuestStatus(QUEST_YOURE_FIRED) == QUEST_STATUS_INCOMPLETE)
{
- case GO_LEGION_OBELISK_ONE:
- obelisk_one = true;
- break;
- case GO_LEGION_OBELISK_TWO:
- obelisk_two = true;
- break;
- case GO_LEGION_OBELISK_THREE:
- obelisk_three = true;
- break;
- case GO_LEGION_OBELISK_FOUR:
- obelisk_four = true;
- break;
- case GO_LEGION_OBELISK_FIVE:
- obelisk_five = true;
- break;
- }
+ switch (me->GetEntry())
+ {
+ case GO_LEGION_OBELISK_ONE:
+ obelisk_one = true;
+ break;
+ case GO_LEGION_OBELISK_TWO:
+ obelisk_two = true;
+ break;
+ case GO_LEGION_OBELISK_THREE:
+ obelisk_three = true;
+ break;
+ case GO_LEGION_OBELISK_FOUR:
+ obelisk_four = true;
+ break;
+ case GO_LEGION_OBELISK_FIVE:
+ obelisk_five = true;
+ break;
+ }
- if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true)
- {
- go->SummonCreature(NPC_DOOMCRYER, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- //reset global var
- obelisk_one = false;
- obelisk_two = false;
- obelisk_three = false;
- obelisk_four = false;
- obelisk_five = false;
+ if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true)
+ {
+ me->SummonCreature(NPC_DOOMCRYER, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
+ //reset global var
+ obelisk_one = false;
+ obelisk_two = false;
+ obelisk_three = false;
+ obelisk_four = false;
+ obelisk_five = false;
+ }
}
+
+ return true;
}
+ };
- return true;
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_legion_obeliskAI(go);
}
};
@@ -875,14 +886,24 @@ class go_simon_cluster : public GameObjectScript
public:
go_simon_cluster() : GameObjectScript("go_simon_cluster") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_simon_clusterAI : public GameObjectAI
{
- if (Creature* bunny = go->FindNearestCreature(NPC_SIMON_BUNNY, 12.0f, true))
- bunny->AI()->SetData(go->GetEntry(), 0);
+ go_simon_clusterAI(GameObject* go) : GameObjectAI(go) { }
- player->CastSpell(player, go->GetGOInfo()->goober.spell, true);
- go->AddUse();
- return true;
+ bool GossipHello(Player* player, bool /*reportUse*/) override
+ {
+ if (Creature* bunny = me->FindNearestCreature(NPC_SIMON_BUNNY, 12.0f, true))
+ bunny->AI()->SetData(me->GetEntry(), 0);
+
+ player->CastSpell(player, me->GetGOInfo()->goober.spell, true);
+ me->AddUse();
+ return true;
+ }
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_simon_clusterAI(go);
}
};
@@ -901,27 +922,37 @@ class go_apexis_relic : public GameObjectScript
public:
go_apexis_relic() : GameObjectScript("go_apexis_relic") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_apexis_relicAI : public GameObjectAI
{
- player->PrepareGossipMenu(go, go->GetGOInfo()->questgiver.gossipID);
- player->SendPreparedGossip(go);
- return true;
- }
+ go_apexis_relicAI(GameObject* go) : GameObjectAI(go) { }
- bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 /*action*/) override
- {
- CloseGossipMenuFor(player);
+ bool GossipHello(Player* player, bool /*reportUse*/) override
+ {
+ player->PrepareGossipMenu(me, me->GetGOInfo()->questgiver.gossipID);
+ player->SendPreparedGossip(me);
+ return true;
+ }
- bool large = (go->GetEntry() == GO_APEXIS_MONUMENT);
- if (player->HasItemCount(ITEM_APEXIS_SHARD, large ? 35 : 1))
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
- player->CastSpell(player, large ? SPELL_TAKE_REAGENTS_GROUP : SPELL_TAKE_REAGENTS_SOLO, false);
+ CloseGossipMenuFor(player);
+
+ bool large = (me->GetEntry() == GO_APEXIS_MONUMENT);
+ if (player->HasItemCount(ITEM_APEXIS_SHARD, large ? 35 : 1))
+ {
+ player->CastSpell(player, large ? SPELL_TAKE_REAGENTS_GROUP : SPELL_TAKE_REAGENTS_SOLO, false);
+
+ if (Creature* bunny = player->SummonCreature(NPC_SIMON_BUNNY, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()))
+ bunny->AI()->SetGUID(player->GetGUID(), large);
+ }
- if (Creature* bunny = player->SummonCreature(NPC_SIMON_BUNNY, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()))
- bunny->AI()->SetGUID(player->GetGUID(), large);
+ return true;
}
+ };
- return true;
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_apexis_relicAI(go);
}
};
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index 7e3afcbc225..72001b3a07e 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -277,7 +277,7 @@ public:
summoned->AI()->AttackStart(me);
}
- void sQuestAccept(Player* player, Quest const* quest) override
+ void QuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
@@ -517,15 +517,6 @@ class npc_colonel_jules : public CreatureScript
public:
npc_colonel_jules() : CreatureScript("npc_colonel_jules") { }
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (ENSURE_AI(npc_colonel_jules::npc_colonel_julesAI, creature->AI())->success)
- player->KilledMonsterCredit(NPC_COLONEL_JULES, ObjectGuid::Empty);
-
- SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-
struct npc_colonel_julesAI : public ScriptedAI
{
npc_colonel_julesAI(Creature* creature) : ScriptedAI(creature), summons(me)
@@ -641,6 +632,15 @@ public:
}
}
+ bool GossipHello(Player* player) override
+ {
+ if (success)
+ player->KilledMonsterCredit(NPC_COLONEL_JULES, ObjectGuid::Empty);
+
+ SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
+ return true;
+ }
+
private:
EventMap events;
SummonList summons;
@@ -686,7 +686,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
}
- void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
ClearGossipMenuFor(player);
switch (gossipListId)
@@ -699,6 +699,7 @@ public:
default:
break;
}
+ return false;
}
void DoAction(int32 action) override
@@ -942,14 +943,6 @@ class npc_magister_aledis : public CreatureScript
public:
npc_magister_aledis() : CreatureScript("npc_magister_aledis") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
- {
- CloseGossipMenuFor(player);
- creature->StopMoving();
- ENSURE_AI(npc_magister_aledis::npc_magister_aledisAI, creature->AI())->StartFight(player);
- return true;
- }
-
struct npc_magister_aledisAI : public ScriptedAI
{
npc_magister_aledisAI(Creature* creature) : ScriptedAI(creature) { }
@@ -1030,6 +1023,14 @@ public:
DoMeleeAttackIfReady();
}
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
+ {
+ CloseGossipMenuFor(player);
+ me->StopMoving();
+ StartFight(player);
+ return true;
+ }
+
private:
EventMap _events;
ObjectGuid _playerGUID;
diff --git a/src/server/scripts/Outland/zone_nagrand.cpp b/src/server/scripts/Outland/zone_nagrand.cpp
index 2f662558c93..c51dfa286ad 100644
--- a/src/server/scripts/Outland/zone_nagrand.cpp
+++ b/src/server/scripts/Outland/zone_nagrand.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "GameObject.h"
#include "MotionMaster.h"
+#include "GameObjectAI.h"
#include "Player.h"
#include "QuestDef.h"
#include "ScriptedEscortAI.h"
@@ -72,30 +73,6 @@ class npc_maghar_captive : public CreatureScript
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
- {
- if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
- {
- if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
- {
- creature->SetStandState(UNIT_STAND_STATE_STAND);
- creature->SetFaction(232);
- EscortAI->Start(true, false, player->GetGUID(), quest);
- creature->AI()->Talk(SAY_MAG_START);
-
- creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- }
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_maghar_captiveAI(creature);
- }
-
struct npc_maghar_captiveAI : public npc_escortAI
{
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
@@ -217,7 +194,28 @@ public:
DoMeleeAttackIfReady();
}
+
+ void QuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
+ {
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetFaction(232);
+ Start(true, false, player->GetGUID(), quest);
+ Talk(SAY_MAG_START);
+
+ me->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0] + 2.5f, m_afAmbushA[1] - 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0] - 2.5f, m_afAmbushA[1] + 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ }
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_maghar_captiveAI(creature);
+ }
+
};
/*######
@@ -291,42 +289,52 @@ enum CorkiData
class go_corkis_prison : public GameObjectScript
{
public:
- go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
+ go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
- bool OnGossipHello(Player* player, GameObject* go) override
- {
- go->SetGoState(GO_STATE_READY);
- if (go->GetEntry() == GO_CORKIS_PRISON)
- {
- if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
- {
- corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
- if (player)
- player->KilledMonsterCredit(NPC_CORKI_CREDIT_1);
- }
- }
+ struct go_corkis_prisonAI : public GameObjectAI
+ {
+ go_corkis_prisonAI(GameObject* go) : GameObjectAI(go) { }
- if (go->GetEntry() == GO_CORKIS_PRISON_2)
- {
- if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
- {
- corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
- if (player)
- player->KilledMonsterCredit(NPC_CORKI_2);
- }
- }
+ bool GossipHello(Player* player, bool /*reportUse*/) override
+ {
+ me->SetGoState(GO_STATE_READY);
+ if (me->GetEntry() == GO_CORKIS_PRISON)
+ {
+ if (Creature* corki = me->FindNearestCreature(NPC_CORKI, 25, true))
+ {
+ corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 5, me->GetPositionY(), me->GetPositionZ());
+ if (player)
+ player->KilledMonsterCredit(NPC_CORKI_CREDIT_1);
+ }
+ }
- if (go->GetEntry() == GO_CORKIS_PRISON_3)
- {
- if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
- {
- corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
- if (player)
- player->KilledMonsterCredit(NPC_CORKI_CREDIT_3);
- }
- }
- return true;
- }
+ if (me->GetEntry() == GO_CORKIS_PRISON_2)
+ {
+ if (Creature* corki = me->FindNearestCreature(NPC_CORKI_2, 25, true))
+ {
+ corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() - 5, me->GetPositionY(), me->GetPositionZ());
+ if (player)
+ player->KilledMonsterCredit(NPC_CORKI_2);
+ }
+ }
+
+ if (me->GetEntry() == GO_CORKIS_PRISON_3)
+ {
+ if (Creature* corki = me->FindNearestCreature(NPC_CORKI_3, 25, true))
+ {
+ corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 4, me->GetPositionY(), me->GetPositionZ());
+ if (player)
+ player->KilledMonsterCredit(NPC_CORKI_CREDIT_3);
+ }
+ }
+ return true;
+ }
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_corkis_prisonAI(go);
+ }
};
class npc_corki : public CreatureScript
@@ -426,30 +434,6 @@ class npc_kurenai_captive : public CreatureScript
public:
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
- {
- if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
- {
- if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
- {
- creature->SetStandState(UNIT_STAND_STATE_STAND);
- creature->SetFaction(231);
- EscortAI->Start(true, false, player->GetGUID(), quest);
- creature->AI()->Talk(SAY_KUR_START);
-
- creature->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- creature->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- creature->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- }
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_kurenai_captiveAI(creature);
- }
-
struct npc_kurenai_captiveAI : public npc_escortAI
{
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature)
@@ -585,7 +569,27 @@ public:
DoMeleeAttackIfReady();
}
+
+ void QuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
+ {
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetFaction(231);
+ Start(true, false, player->GetGUID(), quest);
+ Talk(SAY_KUR_START);
+
+ me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0] + 2.5f, kurenaiAmbushA[1] - 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0] - 2.5f, kurenaiAmbushA[1] + 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ }
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_kurenai_captiveAI(creature);
+ }
};
/*######
@@ -605,20 +609,30 @@ class go_warmaul_prison : public GameObjectScript
public:
go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_warmaul_prisonAI : public GameObjectAI
{
- go->UseDoorOrButton();
- if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
- return false;
+ go_warmaul_prisonAI(GameObject* go) : GameObjectAI(go) { }
- if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
+ bool GossipHello(Player* player, bool /*reportUse*/) override
{
- player->KilledMonsterCredit(NPC_MAGHAR_PRISONER);
+ me->UseDoorOrButton();
+ if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
+ return false;
+
+ if (Creature* prisoner = me->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
+ {
+ player->KilledMonsterCredit(NPC_MAGHAR_PRISONER);
- prisoner->AI()->Talk(SAY_FREE, player);
- prisoner->DespawnOrUnsummon(6000);
+ prisoner->AI()->Talk(SAY_FREE, player);
+ prisoner->DespawnOrUnsummon(6000);
+ }
+ return true;
}
- return true;
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_warmaul_prisonAI(go);
}
};
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index cc10c1d619c..c4560a9d633 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "GameObject.h"
#include "Log.h"
#include "ObjectAccessor.h"
+#include "GameObjectAI.h"
#include "Player.h"
#include "QuestDef.h"
#include "ScriptedEscortAI.h"
@@ -494,22 +495,6 @@ class npc_bessy : public CreatureScript
public:
npc_bessy() : CreatureScript("npc_bessy") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == Q_ALMABTRIEB)
- {
- creature->SetFaction(113);
- creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_bessyAI(creature);
- }
-
struct npc_bessyAI : public npc_escortAI
{
npc_bessyAI(Creature* creature) : npc_escortAI(creature) { }
@@ -558,7 +543,22 @@ public:
{
me->RestoreFaction();
}
+
+ void QuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == Q_ALMABTRIEB)
+ {
+ me->SetFaction(113);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
+ Start(true, false, player->GetGUID());
+ }
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_bessyAI(creature);
+ }
};
/*######
@@ -576,11 +576,6 @@ class npc_maxx_a_million_escort : public CreatureScript
public:
npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_maxx_a_million_escortAI(creature);
- }
-
struct npc_maxx_a_million_escortAI : public npc_escortAI
{
npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature)
@@ -656,19 +651,20 @@ public:
}
DoMeleeAttackIfReady();
}
- };
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
- {
- if (quest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
+ void QuestAccept(Player* player, Quest const* quest) override
{
- if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
+ if (quest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
{
- creature->SetFaction(113);
- pEscortAI->Start(false, false, player->GetGUID());
+ me->SetFaction(113);
+ Start(false, false, player->GetGUID());
}
}
- return true;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_maxx_a_million_escortAI(creature);
}
};
@@ -687,16 +683,26 @@ class go_captain_tyralius_prison : public GameObjectScript
public:
go_captain_tyralius_prison() : GameObjectScript("go_captain_tyralius_prison") { }
- bool OnGossipHello(Player* player, GameObject* go) override
+ struct go_captain_tyralius_prisonAI : public GameObjectAI
{
- go->UseDoorOrButton();
- if (Creature* tyralius = go->FindNearestCreature(NPC_CAPTAIN_TYRALIUS, 1.0f))
+ go_captain_tyralius_prisonAI(GameObject* go) : GameObjectAI(go) { }
+
+ bool GossipHello(Player* player, bool /*reportUse*/) override
{
- player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS);
- tyralius->AI()->Talk(SAY_FREE);
- tyralius->DespawnOrUnsummon(8000);
+ me->UseDoorOrButton();
+ if (Creature* tyralius = me->FindNearestCreature(NPC_CAPTAIN_TYRALIUS, 1.0f))
+ {
+ player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS);
+ tyralius->AI()->Talk(SAY_FREE);
+ tyralius->DespawnOrUnsummon(8000);
+ }
+ return true;
}
- return true;
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_captain_tyralius_prisonAI(go);
}
};
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index af98238d5b5..19b79b6ee4c 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -37,6 +37,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "GameObject.h"
+#include "GameObjectAI.h"
#include "Group.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
@@ -597,24 +598,6 @@ class npc_earthmender_wilda : public CreatureScript
public:
npc_earthmender_wilda() : CreatureScript("npc_earthmender_wilda") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
- {
- if (quest->GetQuestId() == QUEST_ESCAPE_COILSCAR)
- {
- creature->AI()->Talk(SAY_WIL_START, player);
- creature->SetFaction(FACTION_EARTHEN);
-
- if (npc_earthmender_wildaAI* pEscortAI = CAST_AI(npc_earthmender_wilda::npc_earthmender_wildaAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_earthmender_wildaAI(creature);
- }
-
struct npc_earthmender_wildaAI : public npc_escortAI
{
npc_earthmender_wildaAI(Creature* creature) : npc_escortAI(creature)
@@ -744,7 +727,24 @@ public:
m_uiHealingTimer -= uiDiff;
}
}
+
+ void QuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == QUEST_ESCAPE_COILSCAR)
+ {
+ Talk(SAY_WIL_START, player);
+ me->SetFaction(FACTION_EARTHEN);
+
+ Start(false, false, player->GetGUID(), quest);
+ }
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_earthmender_wildaAI(creature);
+ }
+
};
/*#####
@@ -1350,20 +1350,28 @@ class go_crystal_prison : public GameObjectScript
public:
go_crystal_prison() : GameObjectScript("go_crystal_prison") { }
- bool OnQuestAccept(Player* player, GameObject* /*go*/, Quest const* quest) override
+ struct go_crystal_prisonAI : GameObjectAI
{
- if (quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH)
- {
- Creature* Illidan = player->FindNearestCreature(22083, 50);
+ go_crystal_prisonAI(GameObject* go) : GameObjectAI(go) { }
- if (Illidan && !ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted)
+ void QuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH)
{
- ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = player->GetGUID();
- ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->LiveCount = 0;
- ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted = true;
+ Creature* illidan = player->FindNearestCreature(22083, 50);
+ if (illidan && !ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, illidan->AI())->EventStarted)
+ {
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, illidan->AI())->PlayerGUID = player->GetGUID();
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, illidan->AI())->LiveCount = 0;
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, illidan->AI())->EventStarted = true;
+ }
}
}
- return true;
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_crystal_prisonAI(go);
}
};
diff --git a/src/server/scripts/Outland/zone_shattrath_city.cpp b/src/server/scripts/Outland/zone_shattrath_city.cpp
index c76e803c168..5334f567a89 100644
--- a/src/server/scripts/Outland/zone_shattrath_city.cpp
+++ b/src/server/scripts/Outland/zone_shattrath_city.cpp
@@ -56,39 +56,6 @@ class npc_raliq_the_drunk : public CreatureScript
public:
npc_raliq_the_drunk() : CreatureScript("npc_raliq_the_drunk") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- CloseGossipMenuFor(player);
- creature->SetFaction(FACTION_OGRE_HOSTILE);
- creature->AI()->Talk(SAY_RALIQ_ATTACK, player);
- creature->AI()->AttackStart(player);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetQuestStatus(CRACKIN_SOME_SKULLS) == QUEST_STATUS_INCOMPLETE)
- {
- AddGossipItemFor(player, MENU_ID_COLLECT_A_DEBT, OPTION_ID_COLLECT_A_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- SendGossipMenuFor(player, NPC_TEXT_WUT_YOU_WANT, creature->GetGUID());
- }
- else
- {
- ClearGossipMenuFor(player);
- SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_raliq_the_drunkAI(creature);
- }
-
struct npc_raliq_the_drunkAI : public ScriptedAI
{
npc_raliq_the_drunkAI(Creature* creature) : ScriptedAI(creature)
@@ -122,7 +89,41 @@ public:
DoMeleeAttackIfReady();
}
+
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ CloseGossipMenuFor(player);
+ me->SetFaction(FACTION_OGRE_HOSTILE);
+ Talk(SAY_RALIQ_ATTACK, player);
+ AttackStart(player);
+ }
+ return true;
+ }
+
+ bool GossipHello(Player* player) override
+ {
+ if (player->GetQuestStatus(CRACKIN_SOME_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ {
+ AddGossipItemFor(player, MENU_ID_COLLECT_A_DEBT, OPTION_ID_COLLECT_A_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ SendGossipMenuFor(player, NPC_TEXT_WUT_YOU_WANT, me->GetGUID());
+ }
+ else
+ {
+ ClearGossipMenuFor(player);
+ SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
+ }
+ return true;
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_raliq_the_drunkAI(creature);
+ }
};
/*######
@@ -146,40 +147,6 @@ class npc_salsalabim : public CreatureScript
public:
npc_salsalabim() : CreatureScript("npc_salsalabim") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- CloseGossipMenuFor(player);
- creature->SetFaction(FACTION_DEMON_HOSTILE);
- creature->AI()->Talk(SAY_DEMONIC_AGGRO, player);
- creature->AI()->AttackStart(player);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetQuestStatus(PATIENCE_AND_UNDERSTANDING) == QUEST_STATUS_INCOMPLETE)
- {
- AddGossipItemFor(player, MENU_ID_ALTRUIS_SENT_ME, OPTION_ID_ALTRUIS_SENT_ME, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- SendGossipMenuFor(player, NPC_TEXT_SAL_GROWLS_AT_YOU, creature->GetGUID());
- }
- else
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
- SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_salsalabimAI(creature);
- }
-
struct npc_salsalabimAI : public ScriptedAI
{
npc_salsalabimAI(Creature* creature) : ScriptedAI(creature)
@@ -223,7 +190,42 @@ public:
DoMeleeAttackIfReady();
}
+
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ CloseGossipMenuFor(player);
+ me->SetFaction(FACTION_DEMON_HOSTILE);
+ Talk(SAY_DEMONIC_AGGRO, player);
+ AttackStart(player);
+ }
+ return true;
+ }
+
+ bool GossipHello(Player* player) override
+ {
+ if (player->GetQuestStatus(PATIENCE_AND_UNDERSTANDING) == QUEST_STATUS_INCOMPLETE)
+ {
+ AddGossipItemFor(player, MENU_ID_ALTRUIS_SENT_ME, OPTION_ID_ALTRUIS_SENT_ME, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ SendGossipMenuFor(player, NPC_TEXT_SAL_GROWLS_AT_YOU, me->GetGUID());
+ }
+ else
+ {
+ if (me->IsQuestGiver())
+ player->PrepareQuestMenu(me->GetGUID());
+ SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
+ }
+ return true;
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_salsalabimAI(creature);
+ }
};
/*
@@ -255,46 +257,57 @@ class npc_shattrathflaskvendors : public CreatureScript
public:
npc_shattrathflaskvendors() : CreatureScript("npc_shattrathflaskvendors") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
+ struct npc_shattrathflaskvendorsAI : public ScriptedAI
{
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_TRADE)
- player->GetSession()->SendListInventory(creature->GetGUID());
+ npc_shattrathflaskvendorsAI(Creature* creature) : ScriptedAI(creature) { }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->GetEntry() == HALDOR_THE_COMPULSIVE)
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
- // Aldor vendor
- if (creature->IsVendor() && (player->GetReputationRank(ALDOR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(THE_SHA_TAR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(CENARION_EXPEDITION_REP) == REP_EXALTED))
- {
- AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- SendGossipMenuFor(player, NPC_TEXT_WELCOME_NAME, creature->GetGUID());
- }
- else
- {
- SendGossipMenuFor(player, NPC_TEXT_EXALTED_ALDOR, creature->GetGUID());
- }
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_TRADE)
+ player->GetSession()->SendListInventory(me->GetGUID());
+
+ return true;
}
- if (creature->GetEntry() == ARCANIST_XORITH)
+ bool GossipHello(Player* player) override
{
- // Scryers vendor
- if (creature->IsVendor() && (player->GetReputationRank(SCRYERS_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(THE_SHA_TAR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(CENARION_EXPEDITION_REP) == REP_EXALTED))
+ if (me->GetEntry() == HALDOR_THE_COMPULSIVE)
{
- AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- SendGossipMenuFor(player, NPC_TEXT_WELCOME_NAME, creature->GetGUID());
+ // Aldor vendor
+ if (me->IsVendor() && (player->GetReputationRank(ALDOR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(THE_SHA_TAR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(CENARION_EXPEDITION_REP) == REP_EXALTED))
+ {
+ AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ SendGossipMenuFor(player, NPC_TEXT_WELCOME_NAME, me->GetGUID());
+ }
+ else
+ {
+ SendGossipMenuFor(player, NPC_TEXT_EXALTED_ALDOR, me->GetGUID());
+ }
}
- else
+
+ if (me->GetEntry() == ARCANIST_XORITH)
{
- SendGossipMenuFor(player, NPC_TEXT_EXALTED_SCRYERS, creature->GetGUID());
+ // Scryers vendor
+ if (me->IsVendor() && (player->GetReputationRank(SCRYERS_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(THE_SHA_TAR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(CENARION_EXPEDITION_REP) == REP_EXALTED))
+ {
+ AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ SendGossipMenuFor(player, NPC_TEXT_WELCOME_NAME, me->GetGUID());
+ }
+ else
+ {
+ SendGossipMenuFor(player, NPC_TEXT_EXALTED_SCRYERS, me->GetGUID());
+ }
}
+
+ return true;
}
+ };
- return true;
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_shattrathflaskvendorsAI(creature);
}
};
@@ -315,23 +328,34 @@ class npc_zephyr : public CreatureScript
public:
npc_zephyr() : CreatureScript("npc_zephyr") { }
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
+ struct npc_zephyrAI : public ScriptedAI
{
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- player->CastSpell(player, TELEPORT_CAVERNS_OF_TIME, false);
+ npc_zephyrAI(Creature* creature) : ScriptedAI(creature) { }
- return true;
- }
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ player->CastSpell(player, TELEPORT_CAVERNS_OF_TIME, false);
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetReputationRank(KEEPERS_OF_TIME_REPUTATION) >= REP_REVERED)
- AddGossipItemFor(player, MENU_ID_TAKE_ME_TO_C_O_T, OPTION_ID_TAKE_ME_TO_C_O_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ return true;
+ }
- SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
+ bool GossipHello(Player* player) override
+ {
+ if (player->GetReputationRank(KEEPERS_OF_TIME_REPUTATION) >= REP_REVERED)
+ AddGossipItemFor(player, MENU_ID_TAKE_ME_TO_C_O_T, OPTION_ID_TAKE_ME_TO_C_O_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- return true;
+ SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
+
+ return true;
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_zephyrAI(creature);
}
};
diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp
index d5521265fe4..50ee9cf0039 100644
--- a/src/server/scripts/Outland/zone_terokkar_forest.cpp
+++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "GameObject.h"
+#include "GameObjectAI.h"
#include "Group.h"
#include "Player.h"
#include "ScriptedEscortAI.h"
@@ -327,38 +328,6 @@ class npc_floon : public CreatureScript
public:
npc_floon() : CreatureScript("npc_floon") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_INFO_DEF)
- {
- AddGossipItemFor(player, MENU_ID_PAY_UP_OR_DIE, OPTION_ID_PAY_UP_OR_DIE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- SendGossipMenuFor(player, GOSSIP_HE_ALREADY_KILLED_ME, creature->GetGUID());
- }
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- CloseGossipMenuFor(player);
- creature->SetFaction(FACTION_HOSTILE_FLOON);
- creature->AI()->Talk(SAY_FLOON_ATTACK, player);
- creature->AI()->AttackStart(player);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetQuestStatus(QUEST_CRACKIN_SOME_SKULLS) == QUEST_STATUS_INCOMPLETE)
- AddGossipItemFor(player, MENU_ID_COLLECT_A_DEBT, OPTION_ID_COLLECT_A_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- SendGossipMenuFor(player, GOSSIP_FLOON_STRANGE_SOUNDS, creature->GetGUID());
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_floonAI(creature);
- }
-
struct npc_floonAI : public ScriptedAI
{
npc_floonAI(Creature* creature) : ScriptedAI(creature)
@@ -413,7 +382,40 @@ public:
DoMeleeAttackIfReady();
}
+
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_INFO_DEF)
+ {
+ AddGossipItemFor(player, MENU_ID_PAY_UP_OR_DIE, OPTION_ID_PAY_UP_OR_DIE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ SendGossipMenuFor(player, GOSSIP_HE_ALREADY_KILLED_ME, me->GetGUID());
+ }
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ CloseGossipMenuFor(player);
+ me->SetFaction(FACTION_HOSTILE_FLOON);
+ Talk(SAY_FLOON_ATTACK, player);
+ AttackStart(player);
+ }
+ return true;
+ }
+
+ bool GossipHello(Player* player) override
+ {
+ if (player->GetQuestStatus(QUEST_CRACKIN_SOME_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ AddGossipItemFor(player, MENU_ID_COLLECT_A_DEBT, OPTION_ID_COLLECT_A_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+
+ SendGossipMenuFor(player, GOSSIP_FLOON_STRANGE_SOUNDS, me->GetGUID());
+ return true;
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_floonAI(creature);
+ }
};
/*######
@@ -496,17 +498,16 @@ public:
player->FailQuest(ESCAPE_FROM_FIREWING_POINT_H);
}
}
- };
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_H || quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_A)
+ void QuestAccept(Player* player, Quest const* quest) override
{
- ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- creature->SetFaction(FACTION_ESCORTEE);
+ if (quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_H || quest->GetQuestId() == ESCAPE_FROM_FIREWING_POINT_A)
+ {
+ Start(true, false, player->GetGUID());
+ me->SetFaction(FACTION_ESCORTEE);
+ }
}
- return true;
- }
+ };
CreatureAI* GetAI(Creature* creature) const override
{
@@ -537,47 +538,59 @@ class go_skull_pile : public GameObjectScript
public:
go_skull_pile() : GameObjectScript("go_skull_pile") { }
- bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) override
+ struct go_skull_pileAI : public GameObjectAI
{
- ClearGossipMenuFor(player);
- switch (sender)
+ go_skull_pileAI(GameObject* go) : GameObjectAI(go) { }
+
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
- case GOSSIP_SENDER_MAIN: SendActionMenu(player, go, action); break;
+ uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ switch (sender)
+ {
+ case GOSSIP_SENDER_MAIN: SendActionMenu(player, action); break;
+ }
+ return true;
}
- return true;
- }
- bool OnGossipHello(Player* player, GameObject* go) override
- {
- if ((player->GetQuestStatus(ADVERSARIAL_BLOOD) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(ADVERSARIAL_BLOOD))
+ bool GossipHello(Player* player, bool /*reportUse*/) override
{
- AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- }
+ if ((player->GetQuestStatus(ADVERSARIAL_BLOOD) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(ADVERSARIAL_BLOOD))
+ {
+ AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ AddGossipItemFor(player, GOSSIP_MENU_ID_SKULL_PILE, OPTION_ID_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ }
- SendGossipMenuFor(player, go->GetGOInfo()->questgiver.gossipID, go->GetGUID());
- return true;
- }
+ SendGossipMenuFor(player, me->GetGOInfo()->questgiver.gossipID, me->GetGUID());
+ return true;
+ }
- void SendActionMenu(Player* player, GameObject* /*go*/, uint32 action)
- {
- switch (action)
+ void SendActionMenu(Player* player, uint32 action)
{
- case GOSSIP_ACTION_INFO_DEF + 1:
- player->CastSpell(player, SUMMON_GEZZARAK_THE_HUNTRESS, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- player->CastSpell(player, SUMMON_DARKSCREECHER_AKKARAI, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- player->CastSpell(player, SUMMON_KARROG, false);
- break;
- case GOSSIP_ACTION_INFO_DEF + 4:
- player->CastSpell(player, SUMMON_VAKKIZ_THE_WINDRAGER, false);
- break;
+ switch (action)
+ {
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ player->CastSpell(player, SUMMON_GEZZARAK_THE_HUNTRESS, false);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
+ player->CastSpell(player, SUMMON_DARKSCREECHER_AKKARAI, false);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 3:
+ player->CastSpell(player, SUMMON_KARROG, false);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 4:
+ player->CastSpell(player, SUMMON_VAKKIZ_THE_WINDRAGER, false);
+ break;
+ }
}
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_skull_pileAI(go);
}
};
@@ -597,26 +610,37 @@ class npc_slim : public CreatureScript
public:
npc_slim() : CreatureScript("npc_slim") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
+ struct npc_slimAI : public ScriptedAI
{
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_TRADE)
- player->GetSession()->SendListInventory(creature->GetGUID());
+ npc_slimAI(Creature* creature) : ScriptedAI(creature) { }
- return true;
- }
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_TRADE)
+ player->GetSession()->SendListInventory(me->GetGUID());
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->IsVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
+ return true;
+ }
+
+ bool GossipHello(Player* player) override
{
- AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- SendGossipMenuFor(player, NPC_TEXT_I_SEE_YOU_ARE_A_FRIEND, creature->GetGUID());
+ if (me->IsVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
+ {
+ AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ SendGossipMenuFor(player, NPC_TEXT_I_SEE_YOU_ARE_A_FRIEND, me->GetGUID());
+ }
+ else
+ SendGossipMenuFor(player, NPC_TEXT_NEITHER_SLIM_NOR_SHADY, me->GetGUID());
+
+ return true;
}
- else
- SendGossipMenuFor(player, NPC_TEXT_NEITHER_SLIM_NOR_SHADY, creature->GetGUID());
+ };
- return true;
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_slimAI(creature);
}
};
@@ -635,26 +659,6 @@ class npc_akuno : public CreatureScript
public:
npc_akuno() : CreatureScript("npc_akuno") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_ESCAPING_THE_TOMB)
- {
- if (npc_akunoAI* pEscortAI = CAST_AI(npc_akuno::npc_akunoAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID());
-
- if (player->GetTeamId() == TEAM_ALLIANCE)
- creature->SetFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
- else
- creature->SetFaction(FACTION_ESCORT_H_NEUTRAL_PASSIVE);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_akunoAI(creature);
- }
-
struct npc_akunoAI : public npc_escortAI
{
npc_akunoAI(Creature* creature) : npc_escortAI(creature) { }
@@ -682,7 +686,25 @@ public:
{
summon->AI()->AttackStart(me);
}
+
+ void QuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == QUEST_ESCAPING_THE_TOMB)
+ {
+ Start(false, false, player->GetGUID());
+
+ if (player->GetTeamId() == TEAM_ALLIANCE)
+ me->SetFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
+ else
+ me->SetFaction(FACTION_ESCORT_H_NEUTRAL_PASSIVE);
+ }
+ }
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_akunoAI(creature);
+ }
};
void AddSC_terokkar_forest()
diff --git a/src/server/scripts/Outland/zone_zangarmarsh.cpp b/src/server/scripts/Outland/zone_zangarmarsh.cpp
index d73acd789f9..ced7d46107f 100644
--- a/src/server/scripts/Outland/zone_zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zone_zangarmarsh.cpp
@@ -62,87 +62,94 @@ class npcs_ashyen_and_keleth : public CreatureScript
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
- bool OnGossipHello(Player* player, Creature* creature) override
+ struct npcs_ashyen_and_kelethAI : public ScriptedAI
{
- if (player->GetReputationRank(942) > REP_NEUTRAL)
+ npcs_ashyen_and_kelethAI(Creature* creature) : ScriptedAI(creature) { }
+
+ bool GossipHello(Player* player) override
{
- if (creature->GetEntry() == NPC_ASHYEN)
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetReputationRank(942) > REP_NEUTRAL)
+ {
+ if (me->GetEntry() == NPC_ASHYEN)
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (creature->GetEntry() == NPC_KELETH)
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- }
- SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
+ if (me->GetEntry() == NPC_KELETH)
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ }
+ SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- return true;
- }
+ return true;
+ }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_INFO_DEF+1)
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
- creature->SetPowerType(POWER_MANA);
- creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
- creature->SetPower(POWER_MANA, 200);
-
- if (creature->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
- uint32 spell = 0;
- switch (player->GetReputationRank(942))
- { //mark of lore
- case REP_FRIENDLY:
- spell = SPELL_BLESS_ASH_FRI;
- break;
- case REP_HONORED:
- spell = SPELL_BLESS_ASH_HON;
- break;
- case REP_REVERED:
- spell = SPELL_BLESS_ASH_REV;
- break;
- case REP_EXALTED:
- spell = SPELL_BLESS_ASH_EXA;
- break;
- default:
- break;
- }
+ me->SetPowerType(POWER_MANA);
+ me->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
+ me->SetPower(POWER_MANA, 200);
- if (spell)
+ if (me->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
{
- creature->CastSpell(player, spell, true);
- }
- }
+ uint32 spell = 0;
+ switch (player->GetReputationRank(942))
+ { //mark of lore
+ case REP_FRIENDLY:
+ spell = SPELL_BLESS_ASH_FRI;
+ break;
+ case REP_HONORED:
+ spell = SPELL_BLESS_ASH_HON;
+ break;
+ case REP_REVERED:
+ spell = SPELL_BLESS_ASH_REV;
+ break;
+ case REP_EXALTED:
+ spell = SPELL_BLESS_ASH_EXA;
+ break;
+ default:
+ break;
+ }
- if (creature->GetEntry() == NPC_KELETH)
- {
- uint32 spell = 0;
- switch (player->GetReputationRank(942)) //mark of war
- {
- case REP_FRIENDLY:
- spell = SPELL_BLESS_KEL_FRI;
- break;
- case REP_HONORED:
- spell = SPELL_BLESS_KEL_HON;
- break;
- case REP_REVERED:
- spell = SPELL_BLESS_KEL_REV;
- break;
- case REP_EXALTED:
- spell = SPELL_BLESS_KEL_EXA;
- break;
- default:
- break;
+ if (spell)
+ DoCast(player, spell, true);
}
- if (spell)
+ if (me->GetEntry() == NPC_KELETH)
{
- creature->CastSpell(player, spell, true);
+ uint32 spell = 0;
+ switch (player->GetReputationRank(942)) //mark of war
+ {
+ case REP_FRIENDLY:
+ spell = SPELL_BLESS_KEL_FRI;
+ break;
+ case REP_HONORED:
+ spell = SPELL_BLESS_KEL_HON;
+ break;
+ case REP_REVERED:
+ spell = SPELL_BLESS_KEL_REV;
+ break;
+ case REP_EXALTED:
+ spell = SPELL_BLESS_KEL_EXA;
+ break;
+ default:
+ break;
+ }
+
+ if (spell)
+ DoCast(player, spell, true);
}
+ CloseGossipMenuFor(player);
+ player->TalkedToCreature(me->GetEntry(), me->GetGUID());
}
- CloseGossipMenuFor(player);
- player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ return true;
}
- return true;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npcs_ashyen_and_kelethAI(creature);
}
};
@@ -202,32 +209,33 @@ public:
DoMeleeAttackIfReady();
}
- };
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_cooshcooshAI(creature);
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ bool GossipHello(Player* player) override
+ {
+ if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- SendGossipMenuFor(player, 9441, creature->GetGUID());
- return true;
- }
+ SendGossipMenuFor(player, 9441, me->GetGUID());
+ return true;
+ }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- ClearGossipMenuFor(player);
- if (action == GOSSIP_ACTION_INFO_DEF)
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
- CloseGossipMenuFor(player);
- creature->SetFaction(FACTION_HOSTILE_CO);
- creature->AI()->AttackStart(player);
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ if (action == GOSSIP_ACTION_INFO_DEF)
+ {
+ CloseGossipMenuFor(player);
+ me->SetFaction(FACTION_HOSTILE_CO);
+ AttackStart(player);
+ }
+ return true;
}
- return true;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_cooshcooshAI(creature);
}
};
@@ -244,48 +252,58 @@ class npc_elder_kuruti : public CreatureScript
public:
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
- bool OnGossipHello(Player* player, Creature* creature) override
+ struct npc_elder_kurutiAI : public ScriptedAI
{
- if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+ npc_elder_kurutiAI(Creature* creature) : ScriptedAI(creature) { }
- SendGossipMenuFor(player, 9226, creature->GetGUID());
+ bool GossipHello(Player* player) override
+ {
+ if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- return true;
- }
+ SendGossipMenuFor(player, 9226, me->GetGUID());
+ return true;
+ }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- ClearGossipMenuFor(player);
- switch (action)
+ bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
- case GOSSIP_ACTION_INFO_DEF:
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- SendGossipMenuFor(player, 9227, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 1:
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- SendGossipMenuFor(player, 9229, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
+ uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
+ ClearGossipMenuFor(player);
+ switch (action)
{
- if (!player->HasItemCount(24573))
+ case GOSSIP_ACTION_INFO_DEF:
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ SendGossipMenuFor(player, 9227, me->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ SendGossipMenuFor(player, 9229, me->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
{
- ItemPosCountVec dest;
- uint32 itemId = 24573;
- InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, NULL);
- if (msg == EQUIP_ERR_OK)
+ if (!player->HasItemCount(24573))
{
- player->StoreNewItem(dest, itemId, true);
+ ItemPosCountVec dest;
+ uint32 itemId = 24573;
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, NULL);
+ if (msg == EQUIP_ERR_OK)
+ {
+ player->StoreNewItem(dest, itemId, true);
+ }
+ else
+ player->SendEquipError(msg, NULL, NULL, itemId);
}
- else
- player->SendEquipError(msg, NULL, NULL, itemId);
+ SendGossipMenuFor(player, 9231, me->GetGUID());
+ break;
}
- SendGossipMenuFor(player, 9231, creature->GetGUID());
- break;
}
+ return true;
}
- return true;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_elder_kurutiAI(creature);
}
};
@@ -347,19 +365,16 @@ public:
break;
}
}
- };
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
+ void QuestAccept(Player* player, Quest const* quest) override
{
- creature->AI()->Talk(SAY_START, player);
-
- if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID());
+ if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
+ {
+ Talk(SAY_START, player);
+ Start(false, false, player->GetGUID());
+ }
}
- return true;
- }
+ };
CreatureAI* GetAI(Creature* creature) const override
{