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-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp20
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp10
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp56
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp22
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp10
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp42
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp42
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp52
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp12
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp20
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp68
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp40
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp46
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp12
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp64
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp14
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp28
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp20
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp20
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp8
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp26
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp24
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp68
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp10
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp12
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp16
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp8
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp30
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp34
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp66
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp20
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp10
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp14
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp20
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp6
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp10
49 files changed, 540 insertions, 540 deletions
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 446783802e2..7b0c8fc017e 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -216,11 +216,11 @@ public:
summoned->SetDisplayId(soulmodel);
summoned->setFaction(me->getFaction());
- if (Unit* pTarget = Unit::GetUnit(*me, soulholder))
+ if (Unit* target = Unit::GetUnit(*me, soulholder))
{
CAST_AI(mob_stolen_soul::mob_stolen_soulAI, summoned->AI())->SetMyClass(soulclass);
- summoned->AI()->AttackStart(pTarget);
+ summoned->AI()->AttackStart(target);
}
}
}
@@ -259,9 +259,9 @@ public:
if (StolenSoul_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(true);
@@ -272,11 +272,11 @@ public:
else
DoScriptText(SAY_SOUL_CLEAVE, me);
- soulmodel = pTarget->GetDisplayId();
- soulholder = pTarget->GetGUID();
- soulclass = pTarget->getClass();
+ soulmodel = target->GetDisplayId();
+ soulholder = target->GetGUID();
+ soulclass = target->getClass();
- DoCast(pTarget, SPELL_STOLEN_SOUL);
+ DoCast(target, SPELL_STOLEN_SOUL);
me->SummonCreature(ENTRY_STOLEN_SOUL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
StolenSoul_Timer = 20000 + rand()% 10000;
@@ -286,8 +286,8 @@ public:
if (Ribbon_of_Souls_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_RIBBON_OF_SOULS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_RIBBON_OF_SOULS);
Ribbon_of_Souls_timer = 5000 + (rand()%20 * 1000);
} else Ribbon_of_Souls_timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index d047ccefe46..a7309ba146c 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -136,16 +136,16 @@ public:
if (FocusFire_Timer <= diff)
{
// Summon Focus Fire & Emote
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (target && target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
- FocusedTargetGUID = pTarget->GetGUID();
- me->SummonCreature(ENTRY_FOCUS_FIRE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 5500);
+ FocusedTargetGUID = target->GetGUID();
+ me->SummonCreature(ENTRY_FOCUS_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 5500);
// TODO: Find better way to handle emote
// Emote
std::string *emote = new std::string(EMOTE_FOCUSES_ON);
- emote->append(pTarget->GetName());
+ emote->append(target->GetName());
emote->append("!");
const char* text = emote->c_str();
me->MonsterTextEmote(text, 0, true);
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
index 77824c72a1c..829f681982f 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
@@ -128,8 +128,8 @@ public:
{
summoned->CastSpell(summoned, SPELL_ETHEREAL_BEACON_VISUAL, false);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summoned->AI()->AttackStart(target);
}
summons.Summon(summoned);
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
index 6bc290f381d..ca8557b22af 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp
@@ -90,9 +90,9 @@ public:
if (VoidBlast_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_VOID_BLAST);
+ DoCast(target, SPELL_VOID_BLAST);
VoidBlast_Timer = 500;
++VoidBlast_Counter;
}
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
index 5060e3ea59b..43171eda1af 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
@@ -112,8 +112,8 @@ public:
void JustSummoned(Creature* summoned)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summoned->AI()->AttackStart(target);
}
void SythSummoning()
@@ -154,40 +154,40 @@ public:
if (flameshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FLAME_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_SHOCK);
flameshock_timer = 10000 + rand()%5000;
} else flameshock_timer -= diff;
if (arcaneshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCANE_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_SHOCK);
arcaneshock_timer = 10000 + rand()%5000;
} else arcaneshock_timer -= diff;
if (frostshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FROST_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_SHOCK);
frostshock_timer = 10000 + rand()%5000;
} else frostshock_timer -= diff;
if (shadowshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_SHOCK);
shadowshock_timer = 10000 + rand()%5000;
} else shadowshock_timer -= diff;
if (chainlightning_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
chainlightning_timer = 25000;
} else chainlightning_timer -= diff;
@@ -229,16 +229,16 @@ public:
if (flameshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FLAME_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_SHOCK);
flameshock_timer = 5000;
} else flameshock_timer -= diff;
if (flamebuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FLAME_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_BUFFET);
flamebuffet_timer = 5000;
} else flamebuffet_timer -= diff;
@@ -288,16 +288,16 @@ public:
if (arcaneshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCANE_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_SHOCK);
arcaneshock_timer = 5000;
} else arcaneshock_timer -= diff;
if (arcanebuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ARCANE_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_BUFFET);
arcanebuffet_timer = 5000;
} else arcanebuffet_timer -= diff;
@@ -342,16 +342,16 @@ public:
if (frostshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FROST_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_SHOCK);
frostshock_timer = 5000;
} else frostshock_timer -= diff;
if (frostbuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_FROST_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_BUFFET);
frostbuffet_timer = 5000;
} else frostbuffet_timer -= diff;
@@ -397,16 +397,16 @@ public:
if (shadowshock_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_SHOCK);
shadowshock_timer = 5000;
} else shadowshock_timer -= diff;
if (shadowbuffet_timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_BUFFET);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_BUFFET);
shadowbuffet_timer = 5000;
} else shadowbuffet_timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
index 1a773d81eef..bc1c4ee27b5 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
@@ -151,16 +151,16 @@ public:
if (Sheep_Timer <= diff)
{
- Unit* pTarget;
+ Unit* target;
//second top aggro target in normal, random target in heroic correct?
if (IsHeroic())
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
else
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
- DoCast(pTarget, SPELL_POLYMORPH);
+ if (target)
+ DoCast(target, SPELL_POLYMORPH);
Sheep_Timer = 15000+rand()%2500;
} else Sheep_Timer -= diff;
@@ -184,21 +184,21 @@ public:
{
DoScriptText(EMOTE_ARCANE_EXP, me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
//Spell doesn't work, but we use for visual effect at least
- DoCast(pTarget, SPELL_BLINK);
+ DoCast(target, SPELL_BLINK);
- float X = pTarget->GetPositionX();
- float Y = pTarget->GetPositionY();
- float Z = pTarget->GetPositionZ();
+ float X = target->GetPositionX();
+ float Y = target->GetPositionY();
+ float Z = target->GetPositionZ();
DoTeleportTo(X, Y, Z);
- DoCast(pTarget, SPELL_BLINK_TELEPORT);
+ DoCast(target, SPELL_BLINK_TELEPORT);
Blink = true;
}
Blink_Timer = 35000+rand()%5000;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index 68a2ee1a8e7..d22dbd4b172 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -136,9 +136,9 @@ public:
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pTarget->CastSpell(pTarget, SPELL_INCITE_CHAOS_B, true);
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
+ target->CastSpell(target, SPELL_INCITE_CHAOS_B, true);
}
DoResetThreat();
@@ -150,8 +150,8 @@ public:
//Charge_Timer
if (Charge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHARGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHARGE);
Charge_Timer = 15000 + rand()%10000;
} else Charge_Timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index c1d63b228cd..8f014956d77 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -274,10 +274,10 @@ public:
if (IsHeroic() && banish_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, false);
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, false);
+ if (target)
{
- DoCast(pTarget, SPELL_BANISH);
+ DoCast(target, SPELL_BANISH);
banish_Timer = 16000;
}
} else banish_Timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index 6601e298a01..250d4927894 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -82,14 +82,14 @@ public:
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (target && target->GetTypeId() == TYPEID_PLAYER)
{
//Not do anything without aura, spell can be resisted!
- if (pTarget->HasAura(SPELL_SONIC_BOOM_CAST) && me->IsWithinDistInMap(pTarget, 34.0f))
+ if (target->HasAura(SPELL_SONIC_BOOM_CAST) && me->IsWithinDistInMap(target, 34.0f))
{
//This will be wrong calculation. Also, comments suggest it must deal damage
- pTarget->SetHealth(pTarget->CountPctFromMaxHealth(20));
+ target->SetHealth(target->CountPctFromMaxHealth(20));
}
}
}
@@ -98,10 +98,10 @@ public:
void EnterCombat(Unit* /*who*/) { }
// Sonic Boom instant damage (needs core fix instead of this)
- void SpellHitTarget(Unit* pTarget, const SpellEntry *spell)
+ void SpellHitTarget(Unit* target, const SpellEntry *spell)
{
- if (pTarget && pTarget->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
- me->DealDamage(pTarget, (pTarget->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell);
+ if (target && target->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
+ me->DealDamage(target, (target->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell);
}
void UpdateAI(const uint32 diff)
@@ -131,8 +131,8 @@ public:
// Murmur's Touch
if (MurmursTouch_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
- DoCast(pTarget, SPELL_MURMURS_TOUCH);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
+ DoCast(target, SPELL_MURMURS_TOUCH);
MurmursTouch_Timer = 25000 + rand()%10000;
} else MurmursTouch_Timer -= diff;
@@ -149,10 +149,10 @@ public:
// Magnetic Pull
if (MagneticPull_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
{
- DoCast(pTarget, SPELL_MAGNETIC_PULL);
+ DoCast(target, SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 15000+rand()%15000;
return;
}
@@ -166,18 +166,18 @@ public:
{
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
- if (Unit* pTarget = Unit::GetUnit((*me), (*i)->getUnitGuid()))
- if (pTarget->isAlive() && !me->IsWithinDist(pTarget, 35, false))
- DoCast(pTarget, SPELL_THUNDERING_STORM, true);
+ if (Unit* target = Unit::GetUnit((*me), (*i)->getUnitGuid()))
+ if (target->isAlive() && !me->IsWithinDist(target, 35, false))
+ DoCast(target, SPELL_THUNDERING_STORM, true);
ThunderingStorm_Timer = 15000;
} else ThunderingStorm_Timer -= diff;
// Sonic Shock
if (SonicShock_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 20, false))
- if (pTarget->isAlive())
- DoCast(pTarget, SPELL_SONIC_SHOCK);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20, false))
+ if (target->isAlive())
+ DoCast(target, SPELL_SONIC_SHOCK);
SonicShock_Timer = 10000+rand()%10000;
} else SonicShock_Timer -= diff;
}
@@ -189,10 +189,10 @@ public:
{
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i)
- if (Unit* pTarget = Unit::GetUnit((*me), (*i)->getUnitGuid()))
- if (pTarget->isAlive() && me->IsWithinMeleeRange(pTarget))
+ if (Unit* target = Unit::GetUnit((*me), (*i)->getUnitGuid()))
+ if (target->isAlive() && me->IsWithinMeleeRange(target))
{
- me->TauntApply(pTarget);
+ me->TauntApply(target);
break;
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index 76eff9fa474..b1384a84d39 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -151,10 +151,10 @@ public:
std::list<HostileReference *>::const_iterator itr = m_threatlist.begin();
for (; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container
{
- Unit* pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(pTarget);
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
}
//Sort the list of players
@@ -168,16 +168,16 @@ public:
{
for (std::list<Unit* >::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
- Unit* pTarget = *itr;
- if (!pTarget) return;
+ Unit* target = *itr;
+ if (!target) return;
for (uint32 i = 0; i<3; ++i)
{
uint8 eff = spellInfo->Effect[i];
if (eff >= TOTAL_SPELL_EFFECTS)
continue;
- Aura *Aur = new Aura(spellInfo, i, pTarget, pTarget, pTarget);
- pTarget->AddAura(Aur);
+ Aura *Aur = new Aura(spellInfo, i, target, target, target);
+ target->AddAura(Aur);
}
}
}*/
@@ -228,8 +228,8 @@ public:
{
DoCast(me->getVictim(), SPELL_BEWILDERING_STRIKE);
float mt_threat = DoGetThreat(me->getVictim());
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
- me->AddThreat(pTarget, mt_threat);
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
+ me->AddThreat(target, mt_threat);
BewilderingStrikeTimer = 20000;
} else BewilderingStrikeTimer -= diff;
@@ -277,26 +277,26 @@ public:
{
if (Phase1)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->isAlive())
{
Phase1 = false;
- TargetThreat = DoGetThreat(pTarget);
- TargetGUID = pTarget->GetGUID();
- pTarget->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
- if (DoGetThreat(pTarget))
- DoModifyThreatPercent(pTarget, -100);
- me->AddThreat(pTarget, 50000000.0f);
+ TargetThreat = DoGetThreat(target);
+ TargetGUID = target->GetGUID();
+ target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
+ if (DoGetThreat(target))
+ DoModifyThreatPercent(target, -100);
+ me->AddThreat(target, 50000000.0f);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
// If VMaps are disabled, this spell can call the whole instance
DoCast(me, SPELL_INSIGNIFIGANCE, true);
- DoCast(pTarget, SPELL_FEL_RAGE_TARGET, true);
- DoCast(pTarget, SPELL_FEL_RAGE_2, true);
+ DoCast(target, SPELL_FEL_RAGE_TARGET, true);
+ DoCast(target, SPELL_FEL_RAGE_2, true);
/* These spells do not work, comment them out for now.
- DoCast(pTarget, SPELL_FEL_RAGE_2, true);
- DoCast(pTarget, SPELL_FEL_RAGE_3, true);*/
+ DoCast(target, SPELL_FEL_RAGE_2, true);
+ DoCast(target, SPELL_FEL_RAGE_3, true);*/
//Cast this without triggered so that it appears in combat logs and shows visual.
DoCast(me, SPELL_FEL_RAGE_SELF);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 37883eb14c4..10509de0266 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -392,13 +392,13 @@ public:
void ChargeCheck()
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_FARTHEST, 0, 200, false);
- if (pTarget && (!me->IsWithinCombatRange(pTarget, FLAME_CHARGE_DISTANCE)))
+ Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 200, false);
+ if (target && (!me->IsWithinCombatRange(target, FLAME_CHARGE_DISTANCE)))
{
- me->AddThreat(pTarget, 5000000.0f);
- AttackStart(pTarget);
- DoCast(pTarget, SPELL_CHARGE);
- me->MonsterTextEmote(EMOTE_SETS_GAZE_ON, pTarget->GetGUID());
+ me->AddThreat(target, 5000000.0f);
+ AttackStart(target);
+ DoCast(target, SPELL_CHARGE);
+ me->MonsterTextEmote(EMOTE_SETS_GAZE_ON, target->GetGUID());
}
}
@@ -411,8 +411,8 @@ public:
Glaive->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_FLAME_ENRAGE, true);
DoResetThreat();
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->isAlive())
{
me->AddThreat(me->getVictim(), 5000000.0f);
AttackStart(me->getVictim());
@@ -1038,8 +1038,8 @@ public:
case EVENT_PARASITIC_SHADOWFIEND:
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
- DoCast(pTarget, SPELL_PARASITIC_SHADOWFIEND, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
+ DoCast(target, SPELL_PARASITIC_SHADOWFIEND, true);
Timer[EVENT_PARASITIC_SHADOWFIEND] = 35000 + rand()%10000;
}
break;
@@ -1271,9 +1271,9 @@ public:
{
if (GETCRE(Illidan, IllidanGUID))
{
- Unit* pTarget = Illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = Illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget || !me->IsWithinDistInMap(pTarget, 80) || Illidan->IsWithinDistInMap(pTarget, 20))
+ if (!target || !me->IsWithinDistInMap(target, 80) || Illidan->IsWithinDistInMap(target, 20))
{
uint8 pos = rand()%4;
BlinkTo(HoverPosition[pos].x, HoverPosition[pos].y, HoverPosition[pos].z);
@@ -1281,7 +1281,7 @@ public:
else
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
BlinkTo(x, y, z);
}
}
@@ -1886,19 +1886,19 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::JustSummoned(Creature* su
summon->setDeathState(JUST_DIED);
return;
}
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
- if (!pTarget || pTarget->HasAura(SPELL_PARASITIC_SHADOWFIEND)
- || pTarget->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
- if (pTarget)
- summon->AI()->AttackStart(pTarget);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
+ if (!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND)
+ || target->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
+ if (target)
+ summon->AI()->AttackStart(target);
}
break;
case SHADOW_DEMON:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
{
- summon->AddThreat(pTarget, 5000000.0f);
- summon->AI()->AttackStart(pTarget);
+ summon->AddThreat(target, 5000000.0f);
+ summon->AI()->AttackStart(target);
}
break;
case MAIEV_SHADOWSONG:
@@ -2128,8 +2128,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Unit* pTarget = Unit::GetUnit((*me), TargetGUID))
- pTarget->RemoveAurasDueToSpell(SPELL_PARALYZE);
+ if (Unit* target = Unit::GetUnit((*me), TargetGUID))
+ target->RemoveAurasDueToSpell(SPELL_PARALYZE);
}
void UpdateAI(const uint32 /*diff*/)
@@ -2231,8 +2231,8 @@ public:
{
if (!me->getVictim())
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
+ AttackStart(target);
else
{
me->SetVisible(false);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
index 0bf3d3f54bb..9311e1e6744 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
@@ -190,8 +190,8 @@ public:
//Randomly cast one beam.
if (BeamTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget || !pTarget->isAlive())
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target || !target->isAlive())
return;
BeamTimer = 9000;
@@ -199,16 +199,16 @@ public:
switch(CurrentBeam)
{
case 0:
- DoCast(pTarget, SPELL_BEAM_SINISTER);
+ DoCast(target, SPELL_BEAM_SINISTER);
break;
case 1:
- DoCast(pTarget, SPELL_BEAM_VILE);
+ DoCast(target, SPELL_BEAM_VILE);
break;
case 2:
- DoCast(pTarget, SPELL_BEAM_WICKED);
+ DoCast(target, SPELL_BEAM_WICKED);
break;
case 3:
- DoCast(pTarget, SPELL_BEAM_SINFUL);
+ DoCast(target, SPELL_BEAM_SINFUL);
break;
}
++BeamCount;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index 13a877b91f0..d0e4258e986 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -199,20 +199,20 @@ public:
float y = Coords[random].y;
Creature* Soul = me->SummonCreature(CREATURE_ENSLAVED_SOUL, x, y, me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0);
if (!Soul) return false;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
CAST_AI(npc_enslaved_soul::npc_enslaved_soulAI, Soul->AI())->ReliquaryGUID = me->GetGUID();
- Soul->AI()->AttackStart(pTarget);
+ Soul->AI()->AttackStart(target);
} else EnterEvadeMode();
return true;
}
- void MergeThreatList(Creature* pTarget)
+ void MergeThreatList(Creature* target)
{
- if (!pTarget)
+ if (!target)
return;
- std::list<HostileReference*>& m_threatlist = pTarget->getThreatManager().getThreatList();
+ std::list<HostileReference*>& m_threatlist = target->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator itr = m_threatlist.begin();
for (; itr != m_threatlist.end(); ++itr)
{
@@ -220,7 +220,7 @@ public:
if (pUnit)
{
DoModifyThreatPercent(pUnit, -100);
- float threat = pTarget->getThreatManager().getThreat(pUnit);
+ float threat = target->getThreatManager().getThreat(pUnit);
me->AddThreat(pUnit, threat); // This makes it so that the unit has the same amount of threat in Reliquary's threatlist as in the target creature's (One of the Essences).
}
}
@@ -446,11 +446,11 @@ public:
return; // No targets added for some reason. No point continuing.
targets.sort(Trinity::ObjectDistanceOrderPred(me)); // Sort players by distance.
targets.resize(1); // Only need closest target.
- Unit* pTarget = targets.front(); // Get the first target.
- if (pTarget)
- pTarget->CastSpell(me, SPELL_FIXATE_TAUNT, true);
+ Unit* target = targets.front(); // Get the first target.
+ if (target)
+ target->CastSpell(me, SPELL_FIXATE_TAUNT, true);
DoResetThreat();
- me->AddThreat(pTarget, 1000000);
+ me->AddThreat(target, 1000000);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 192905bd469..2d09088edc8 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -371,8 +371,8 @@ public:
{
Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- Spawn->AI()->AttackStart(pTarget);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Spawn->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index 757ce9ba76b..ce4d7745a68 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -171,7 +171,7 @@ public:
Unit* CalculateHatefulStrikeTarget()
{
uint32 health = 0;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
@@ -183,12 +183,12 @@ public:
if (pUnit->GetHealth() > health)
{
health = pUnit->GetHealth();
- pTarget = pUnit;
+ target = pUnit;
}
}
}
- return pTarget;
+ return target;
}
void UpdateAI(const uint32 diff)
@@ -211,28 +211,28 @@ public:
events.ScheduleEvent(EVENT_FLAME, 20000, GCD_CAST);
break;
case EVENT_HATEFUL_STRIKE:
- if (Unit* pTarget = CalculateHatefulStrikeTarget())
- DoCast(pTarget, SPELL_HATEFUL_STRIKE);
+ if (Unit* target = CalculateHatefulStrikeTarget())
+ DoCast(target, SPELL_HATEFUL_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
break;
case EVENT_SWITCH_TARGET:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
DoResetThreat();
- me->AddThreat(pTarget, 5000000.0f);
+ me->AddThreat(target, 5000000.0f);
DoScriptText(EMOTE_NEW_TARGET, me);
}
events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, 0, PHASE_CHASE);
break;
case EVENT_VOLCANO:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
- if (!pTarget) pTarget = me->getVictim();
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
+ if (!target) target = me->getVictim();
+ if (target)
{
- //DoCast(pTarget, SPELL_VOLCANIC_SUMMON);//movement bugged
- me->SummonCreature(CREATURE_VOLCANO, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
+ //DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
+ me->SummonCreature(CREATURE_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
DoScriptText(EMOTE_GROUND_CRACK, me);
events.DelayEvents(1500, GCD_CAST);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index d02f73ff87e..f8a2a4e6d5a 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -178,11 +178,11 @@ public:
targets.push_back(pUnit);
}
targets.sort(Trinity::ObjectDistanceOrderPred(me));
- Unit* pTarget = targets.front();
- if (pTarget && me->IsWithinDistInMap(pTarget, me->GetAttackDistance(pTarget)))
+ Unit* target = targets.front();
+ if (target && me->IsWithinDistInMap(target, me->GetAttackDistance(target)))
{
- DoCast(pTarget, SPELL_ATROPHY);
- me->AI()->AttackStart(pTarget);
+ DoCast(target, SPELL_ATROPHY);
+ me->AI()->AttackStart(target);
}
}
@@ -365,12 +365,12 @@ public:
Construct->CastSpell(Construct, SPELL_PASSIVE_SHADOWFORM, true);
SetThreatList(Construct); // Use same function as Doom Blossom to set Threat List.
CAST_AI(mob_shadowy_construct::mob_shadowy_constructAI, Construct->AI())->GhostGUID = GhostGUID;
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) // someone's trying to solo.
- pTarget = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) // someone's trying to solo.
+ target = me->getVictim();
- if (pTarget)
- Construct->GetMotionMaster()->MoveChase(pTarget);
+ if (target)
+ Construct->GetMotionMaster()->MoveChase(target);
}
}
}
@@ -417,12 +417,12 @@ public:
Shadow = me->SummonCreature(CREATURE_SHADOWY_CONSTRUCT, X, me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 0);
if (Shadow)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget)
- pTarget = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target)
+ target = me->getVictim();
- if (pTarget)
- Shadow->AI()->AttackStart(pTarget);
+ if (target)
+ Shadow->AI()->AttackStart(target);
}
}
SummonShadowsTimer = 60000;
@@ -430,20 +430,20 @@ public:
if (SummonDoomBlossomTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- float X = CalculateRandomLocation(pTarget->GetPositionX(), 20);
- float Y = CalculateRandomLocation(pTarget->GetPositionY(), 20);
- float Z = pTarget->GetPositionZ();
+ float X = CalculateRandomLocation(target->GetPositionX(), 20);
+ float Y = CalculateRandomLocation(target->GetPositionY(), 20);
+ float Z = target->GetPositionZ();
Z = me->GetMap()->GetHeight(X, Y, Z);
Creature* DoomBlossom = me->SummonCreature(CREATURE_DOOM_BLOSSOM, X, Y, Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000);
if (DoomBlossom)
{
DoomBlossom->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoomBlossom->setFaction(me->getFaction());
- DoomBlossom->AddThreat(pTarget, 1.0f);
+ DoomBlossom->AddThreat(target, 1.0f);
CAST_AI(mob_doom_blossom::mob_doom_blossomAI, DoomBlossom->AI())->SetTeronGUID(me->GetGUID());
- pTarget->CombatStart(DoomBlossom);
+ target->CombatStart(DoomBlossom);
SetThreatList(DoomBlossom);
SummonDoomBlossomTimer = 35000;
}
@@ -452,38 +452,38 @@ public:
if (IncinerateTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget)
- pTarget = me->getVictim();
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target)
+ target = me->getVictim();
- if (pTarget)
+ if (target)
{
DoScriptText(RAND(SAY_SPECIAL1, SAY_SPECIAL2), me);
- DoCast(pTarget, SPELL_INCINERATE);
+ DoCast(target, SPELL_INCINERATE);
IncinerateTimer = 20000 + rand()%31 * 1000;
}
} else IncinerateTimer -= diff;
if (CrushingShadowsTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->isAlive())
- DoCast(pTarget, SPELL_CRUSHING_SHADOWS);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target && target->isAlive())
+ DoCast(target, SPELL_CRUSHING_SHADOWS);
CrushingShadowsTimer = 10000 + rand()%16 * 1000;
} else CrushingShadowsTimer -= diff;
/*** NOTE FOR FUTURE DEV: UNCOMMENT BELOW ONLY IF MIND CONTROL IS FULLY IMPLEMENTED **/
/*if (ShadowOfDeathTimer <= diff)
{
- Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
- if (!pTarget)
- pTarget = me->getVictim();
+ if (!target)
+ target = me->getVictim();
- if (pTarget && pTarget->isAlive() && pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SPELL_SHADOW_OF_DEATH);
- GhostGUID = pTarget->GetGUID();
+ DoCast(target, SPELL_SHADOW_OF_DEATH);
+ GhostGUID = target->GetGUID();
ShadowOfDeathTimer = 30000;
SummonShadowsTimer = 53000; // Make it VERY close but slightly less so that we can check if the aura is still on the player
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index aee03039ec6..4d2d866ecf5 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -131,9 +131,9 @@ public:
bool RemoveImpalingSpine()
{
if (!SpineTargetGUID) return false;
- Unit* pTarget = Unit::GetUnit(*me, SpineTargetGUID);
- if (pTarget && pTarget->HasAura(SPELL_IMPALING_SPINE))
- pTarget->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
+ Unit* target = Unit::GetUnit(*me, SpineTargetGUID);
+ if (target && target->HasAura(SPELL_IMPALING_SPINE))
+ target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
SpineTargetGUID=0;
return true;
}
@@ -167,14 +167,14 @@ public:
break;
case EVENT_SPINE:
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget) pTarget = me->getVictim();
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target) target = me->getVictim();
+ if (target)
{
- DoCast(pTarget, SPELL_IMPALING_SPINE, true);
- SpineTargetGUID = pTarget->GetGUID();
+ DoCast(target, SPELL_IMPALING_SPINE, true);
+ SpineTargetGUID = target->GetGUID();
//must let target summon, otherwise you cannot click the spine
- pTarget->SummonGameObject(GOBJECT_SPINE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
+ target->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
DoScriptText(rand()%2 ? SAY_NEEDLE1 : SAY_NEEDLE2, me);
events.DelayEvents(1500, GCD_CAST);
events.DelayEvents(15000, GCD_YELL);
@@ -185,9 +185,9 @@ public:
case EVENT_NEEDLE:
{
//DoCast(me, SPELL_NEEDLE_SPINE, true);
- std::list<Unit*> pTargets;
- SelectTargetList(pTargets, 3, SELECT_TARGET_RANDOM, 80, true);
- for (std::list<Unit*>::const_iterator i = pTargets.begin(); i != pTargets.end(); ++i)
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
DoCast(*i, 39835, true);
events.ScheduleEvent(EVENT_NEEDLE, urand(15000, 25000), GCD_CAST);
events.DelayEvents(1500, GCD_CAST);
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index d82d74339d5..d4edaa8f36f 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -275,12 +275,12 @@ public:
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
- void StartEvent(Unit* pTarget)
+ void StartEvent(Unit* target)
{
if (!pInstance)
return;
- if (pTarget && pTarget->isAlive())
+ if (target && target->isAlive())
{
Council[0] = pInstance->GetData64(DATA_GATHIOSTHESHATTERER);
Council[1] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
@@ -301,7 +301,7 @@ public:
{
Member = Unit::GetUnit((*me), Council[i]);
if (Member && Member->isAlive())
- CAST_CRE(Member)->AI()->AttackStart(pTarget);
+ CAST_CRE(Member)->AI()->AttackStart(target);
}
}
@@ -557,12 +557,12 @@ public:
if (HammerOfJusticeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
// is in ~10-40 yd range
- if (me->IsInRange(pTarget, 10.0f, 40.0f, false))
+ if (me->IsInRange(target, 10.0f, 40.0f, false))
{
- DoCast(pTarget, SPELL_HAMMER_OF_JUSTICE);
+ DoCast(target, SPELL_HAMMER_OF_JUSTICE);
HammerOfJusticeTimer = 20000;
}
}
@@ -670,9 +670,9 @@ public:
if (BlizzardTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_BLIZZARD);
+ DoCast(target, SPELL_BLIZZARD);
BlizzardTimer = 45000 + rand()%46 * 1000;
FlamestrikeTimer += 10000;
Cooldown = 1000;
@@ -681,9 +681,9 @@ public:
if (FlamestrikeTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_FLAMESTRIKE);
+ DoCast(target, SPELL_FLAMESTRIKE);
FlamestrikeTimer = 55000 + rand()%46 * 1000;
BlizzardTimer += 10000;
Cooldown = 2000;
@@ -738,9 +738,9 @@ public:
if (EmpoweredSmiteTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_EMPOWERED_SMITE);
+ DoCast(target, SPELL_EMPOWERED_SMITE);
EmpoweredSmiteTimer = 38000;
}
} else EmpoweredSmiteTimer -= diff;
@@ -753,9 +753,9 @@ public:
if (DivineWrathTimer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_DIVINE_WRATH);
+ DoCast(target, SPELL_DIVINE_WRATH);
DivineWrathTimer = 40000 + rand()%41 * 1000;
}
} else DivineWrathTimer -= diff;
@@ -838,7 +838,7 @@ public:
if (VanishTimer <= diff) // Disappear and stop attacking, but follow a random unit
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
VanishTimer = 30000;
AppearEnvenomTimer= 28000;
@@ -847,8 +847,8 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
// Chase a unit. Check before DoMeleeAttackIfReady prevents from attacking
- me->AddThreat(pTarget, 500000.0f);
- me->GetMotionMaster()->MoveChase(pTarget);
+ me->AddThreat(target, 500000.0f);
+ me->GetMotionMaster()->MoveChase(target);
}
} else VanishTimer -= diff;
@@ -858,11 +858,11 @@ public:
{
if (VanishTimer <= diff) // Become attackable and poison current target
{
- Unit* pTarget = me->getVictim();
- DoCast(pTarget, SPELL_DEADLY_POISON);
+ Unit* target = me->getVictim();
+ DoCast(target, SPELL_DEADLY_POISON);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
- me->AddThreat(pTarget, 3000.0f); // Make Veras attack his target for a while, he will cast Envenom 4 seconds after.
+ me->AddThreat(target, 3000.0f); // Make Veras attack his target for a while, he will cast Envenom 4 seconds after.
DeadlyPoisonTimer += 6000;
VanishTimer = 90000;
AppearEnvenomTimer = 4000;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index d89afc47f00..1433859dfe1 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -225,11 +225,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
GetAdvisors();
}
}
@@ -249,14 +249,14 @@ public:
if (CataclysmicBolt_Timer <= diff)
{
//select a random unit other than the main tank
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
//if there aren't other units, cast on the tank
- if (!pTarget)
- pTarget = me->getVictim();
+ if (!target)
+ target = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_CATACLYSMIC_BOLT);
+ if (target)
+ DoCast(target, SPELL_CATACLYSMIC_BOLT);
CataclysmicBolt_Timer = 10000;
} else CataclysmicBolt_Timer -= diff;
@@ -381,11 +381,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -444,10 +444,10 @@ public:
}
//DoCast(me, spell_id, true);
Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (Pet && pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (Pet && target)
{
- Pet->AI()->AttackStart(pTarget);
+ Pet->AI()->AttackStart(target);
SummonedPet = Pet->GetGUID();
}
} else Pet_Timer -= diff;
@@ -522,11 +522,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -648,11 +648,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_KARATHRESSEVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_KARATHRESSEVENT_STARTER));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -695,10 +695,10 @@ public:
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cyclone->setFaction(me->getFaction());
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- Cyclone->AI()->AttackStart(pTarget);
+ Cyclone->AI()->AttackStart(target);
}
}
} else Cyclone_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index 00dd3b1c9fb..0f27d5e7a9d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -262,9 +262,9 @@ public:
//VileSludge_Timer
if (VileSludge_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_VILE_SLUDGE);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_VILE_SLUDGE);
VileSludge_Timer = 15000;
} else VileSludge_Timer -= diff;
@@ -329,9 +329,9 @@ public:
//WaterTomb_Timer
if (WaterTomb_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_WATER_TOMB);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (target)
+ DoCast(target, SPELL_WATER_TOMB);
WaterTomb_Timer = 7000;
} else WaterTomb_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 4c142ed3930..9cd7dfc9af8 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -363,12 +363,12 @@ public:
{
//Static Charge
//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
- if (pTarget && !pTarget->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
+ if (target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
//cast Static Charge every 2 seconds for 20 seconds
- DoCast(pTarget, SPELL_STATIC_CHARGE_TRIGGER);
+ DoCast(target, SPELL_STATIC_CHARGE_TRIGGER);
StaticCharge_Timer = 10000+rand()%20000; //blizzlike
} else StaticCharge_Timer -= diff;
@@ -425,10 +425,10 @@ public:
if (Sporebat)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Sporebat->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Sporebat->AI()->AttackStart(target);
}
//summon sporebats faster and faster
@@ -450,13 +450,13 @@ public:
if (Check_Timer <= diff)
{
bool InMeleeRange = false;
- Unit* pTarget;
+ Unit* target;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//if in melee range
- if (pTarget && pTarget->IsWithinDistInMap(me, 5))
+ if (target && target->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
break;
@@ -478,13 +478,13 @@ public:
{
//Forked Lightning
//Used constantly in Phase 2, it shoots out completely randomly targeted bolts of lightning which hit everybody in a roughtly 60 degree cone in front of Vashj for 2313-2687 nature damage.
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget)
- pTarget = me->getVictim();
+ if (!target)
+ target = me->getVictim();
- DoCast(pTarget, SPELL_FORKED_LIGHTNING);
+ DoCast(target, SPELL_FORKED_LIGHTNING);
ForkedLightning_Timer = 2000+rand()%6000; //blizzlike
} else ForkedLightning_Timer -= diff;
@@ -519,10 +519,10 @@ public:
CoilfangElite = me->SummonCreature(COILFANG_ELITE, CoilfangElitePos[pos][0], CoilfangElitePos[pos][1], CoilfangElitePos[pos][2], CoilfangElitePos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangElite)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- CoilfangElite->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ CoilfangElite->AI()->AttackStart(target);
else if (me->getVictim())
CoilfangElite->AI()->AttackStart(me->getVictim());
}
@@ -537,10 +537,10 @@ public:
CoilfangStrider = me->SummonCreature(COILFANG_STRIDER, CoilfangStriderPos[pos][0], CoilfangStriderPos[pos][1], CoilfangStriderPos[pos][2], CoilfangStriderPos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (CoilfangStrider)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- CoilfangStrider->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ CoilfangStrider->AI()->AttackStart(target);
else if (me->getVictim())
CoilfangStrider->AI()->AttackStart(me->getVictim());
}
@@ -727,11 +727,11 @@ public:
//PoisonBolt_Timer
if (PoisonBolt_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && pTarget->IsWithinDistInMap(me, 30))
- DoCast(pTarget, SPELL_POISON_BOLT);
+ if (target && target->IsWithinDistInMap(me, 30))
+ DoCast(target, SPELL_POISON_BOLT);
PoisonBolt_Timer = 5000+rand()%5000;
} else PoisonBolt_Timer -= diff;
@@ -819,11 +819,11 @@ public:
//toxic spores
if (bolt_timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
+ Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if (trig)
{
trig->setFaction(14);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index 0a8f4ff574e..f9d16f5fc6c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -356,11 +356,11 @@ public:
Creature* pUnit = Unit::GetCreature((*me), InnderDemon[i]);
if (pUnit && pUnit->isAlive())
{
- Unit* pUnit_pTarget = Unit::GetUnit(*pUnit, CAST_AI(mob_inner_demon::mob_inner_demonAI, pUnit->AI())->victimGUID);
- if (pUnit_pTarget && pUnit_pTarget->isAlive())
+ Unit* unit_target = Unit::GetUnit(*pUnit, CAST_AI(mob_inner_demon::mob_inner_demonAI, pUnit->AI())->victimGUID);
+ if (unit_target && unit_target->isAlive())
{
- pUnit->CastSpell(pUnit_pTarget, SPELL_CONSUMING_MADNESS, true);
- DoModifyThreatPercent(pUnit_pTarget, -100);
+ pUnit->CastSpell(unit_target, SPELL_CONSUMING_MADNESS, true);
+ DoModifyThreatPercent(unit_target, -100);
}
}
}
@@ -759,10 +759,10 @@ public:
if (Mindblast_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)DoCast(pTarget, SPELL_MINDBLAST);
+ if (target)DoCast(target, SPELL_MINDBLAST);
Mindblast_Timer = 10000 + rand()%5000;
} else Mindblast_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 52055a5ef3a..7cd0c5a09c0 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -299,11 +299,11 @@ public:
if (GeyserTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!pTarget && me->getVictim())
- pTarget = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_GEYSER, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+ if (!target && me->getVictim())
+ target = me->getVictim();
+ if (target)
+ DoCast(target, SPELL_GEYSER, true);
GeyserTimer = rand()%5000 + 15000;
} else GeyserTimer -= diff;
@@ -311,11 +311,11 @@ public:
{
if (WaterboltTimer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!pTarget && me->getVictim())
- pTarget = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_WATERBOLT, true);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!target && me->getVictim())
+ target = me->getVictim();
+ if (target)
+ DoCast(target, SPELL_WATERBOLT, true);
WaterboltTimer = 3000;
} else WaterboltTimer -= diff;
}
@@ -453,11 +453,11 @@ public:
if (ShootBowTimer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
int bp0 = 1100;
- if (pTarget)
- me->CastCustomSpell(pTarget, SPELL_SHOOT, &bp0, NULL, NULL, true);
+ if (target)
+ me->CastCustomSpell(target, SPELL_SHOOT, &bp0, NULL, NULL, true);
ShootBowTimer = 4000+rand()%5000;
MultiShotTimer += 1500;//add global cooldown
} else ShootBowTimer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index 821a60fb133..b2abb397dfe 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -187,10 +187,10 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- if (pTarget && Murloc)
- Murloc->AI()->AttackStart(pTarget);
+ if (target && Murloc)
+ Murloc->AI()->AttackStart(target);
}
DoScriptText(EMOTE_EARTHQUAKE, me);
Earthquake = false;
@@ -211,7 +211,7 @@ public:
if (WateryGrave_Timer <= diff)
{
//Teleport 4 players under the waterfalls
- Unit* pTarget;
+ Unit* target;
std::set<uint64> list;
std::set<uint64>::const_iterator itr;
for (uint8 i = 0; i < 4; ++i)
@@ -219,18 +219,18 @@ public:
counter = 0;
do
{
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
+ target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
if (counter < Playercount)
break;
- if (pTarget)
- itr = list.find(pTarget->GetGUID());
+ if (target)
+ itr = list.find(target->GetGUID());
++counter;
} while (itr != list.end());
- if (pTarget)
+ if (target)
{
- list.insert(pTarget->GetGUID());
- ApplyWateryGrave(pTarget, i);
+ list.insert(target->GetGUID());
+ ApplyWateryGrave(target, i);
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
index 7c651742c3e..4d5b3ecc86a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
@@ -108,13 +108,13 @@ public:
//LightningCloud_Timer
if (LightningCloud_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LIGHTNING_CLOUD);
//cast twice in Heroic mode
if (IsHeroic())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_LIGHTNING_CLOUD);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LIGHTNING_CLOUD);
LightningCloud_Timer = 15000+rand()%10000;
} else LightningCloud_Timer -=diff;
@@ -122,21 +122,21 @@ public:
//LungBurst_Timer
if (LungBurst_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_LUNG_BURST);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LUNG_BURST);
LungBurst_Timer = 7000+rand()%5000;
} else LungBurst_Timer -=diff;
//EnvelopingWinds_Timer
if (EnvelopingWinds_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ENVELOPING_WINDS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ENVELOPING_WINDS);
//cast twice in Heroic mode
if (IsHeroic())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ENVELOPING_WINDS);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ENVELOPING_WINDS);
EnvelopingWinds_Timer = 10000+rand()%5000;
} else EnvelopingWinds_Timer -=diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
index f8f059afff4..49c5df03ed8 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_Mekgineer_Steamrigger
SD%Complete: 60
-SDComment: Mechanics' interrrupt heal doesn't work very well, also a proper movement needs to be implemented -> summon further away and move towards pTarget to repair.
+SDComment: Mechanics' interrrupt heal doesn't work very well, also a proper movement needs to be implemented -> summon further away and move towards target to repair.
SDCategory: Coilfang Resevoir, The Steamvault
EndScriptData */
@@ -137,8 +137,8 @@ public:
if (Saw_Blade_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_SAW_BLADE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_SAW_BLADE);
else
DoCast(me->getVictim(), SPELL_SAW_BLADE);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index 1893dd689f4..bb6acdae778 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -191,8 +191,8 @@ public:
//Impale_Timer
if (Impale_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_IMPALE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_IMPALE);
Impale_Timer = 7500+rand()%5000;
} else Impale_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
index 0dd05d9e03a..e570537c71c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
@@ -75,8 +75,8 @@ public:
if (Mushroom_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ me->SummonCreature(17990, target->GetPositionX()+(rand()%8), target->GetPositionY()+(rand()%8), target->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
else
me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
@@ -85,8 +85,8 @@ public:
if (AcidGeyser_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_ACID_GEYSER);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ACID_GEYSER);
AcidGeyser_Timer = 10000+rand()%7500;
} else AcidGeyser_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
index 63379918fb7..c00a365057a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
@@ -80,8 +80,8 @@ public:
if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
{
Striders.push_back(summon->GetGUID());
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- summon->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ summon->AI()->AttackStart(target);
else
if (me->getVictim())
summon->AI()->AttackStart(me->getVictim());
@@ -125,21 +125,21 @@ public:
{
if (LevitatedTarget_Timer <= diff)
{
- if (Unit* pTarget = Unit::GetUnit(*me, LevitatedTarget))
+ if (Unit* target = Unit::GetUnit(*me, LevitatedTarget))
{
- if (!pTarget->HasAura(SPELL_LEVITATE))
+ if (!target->HasAura(SPELL_LEVITATE))
{
LevitatedTarget = 0;
return;
}
if (InAir)
{
- pTarget->AddAura(SPELL_SUSPENSION, pTarget);
+ target->AddAura(SPELL_SUSPENSION, target);
LevitatedTarget = 0;
}
else
{
- pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true);
+ target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
InAir = true;
LevitatedTarget_Timer = 1500;
}
@@ -150,10 +150,10 @@ public:
}
if (Levitate_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- DoCast(pTarget, SPELL_LEVITATE);
- LevitatedTarget = pTarget->GetGUID();
+ DoCast(target, SPELL_LEVITATE);
+ LevitatedTarget = target->GetGUID();
LevitatedTarget_Timer = 2000;
InAir = false;
}
@@ -163,16 +163,16 @@ public:
// Chain Lightning
if (ChainLightning_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
ChainLightning_Timer = 7000;
} else ChainLightning_Timer -= diff;
// Static Charge
if (StaticCharge_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
- DoCast(pTarget, SPELL_STATIC_CHARGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
+ DoCast(target, SPELL_STATIC_CHARGE);
StaticCharge_Timer = 10000;
} else StaticCharge_Timer -= diff;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index a2d409e7b35..af62a78fe8d 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -120,18 +120,18 @@ public:
}
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* pSpell)
+ void SpellHitTarget(Unit* target, const SpellEntry* pSpell)
{
//This to emulate effect1 (77) of SPELL_GROUND_SLAM, knock back to any direction
//It's initially wrong, since this will cause fall damage, which is by comments, not intended.
if (pSpell->Id == SPELL_GROUND_SLAM)
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
switch (urand(0, 1))
{
- case 0: pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
- case 1: pTarget->CastSpell(pTarget, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
+ case 0: target->CastSpell(target, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
+ case 1: target->CastSpell(target, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
}
}
}
@@ -140,10 +140,10 @@ public:
if (pSpell->Id == SPELL_SHATTER)
{
//this spell must have custom handling in the core, dealing damage based on distance
- pTarget->CastSpell(pTarget, SPELL_SHATTER_EFFECT, true);
+ target->CastSpell(target, SPELL_SHATTER_EFFECT, true);
- if (pTarget->HasAura(SPELL_STONED))
- pTarget->RemoveAurasDueToSpell(SPELL_STONED);
+ if (target->HasAura(SPELL_STONED))
+ target->RemoveAurasDueToSpell(SPELL_STONED);
//clear this, if we are still performing
if (m_bPerformingGroundSlam)
@@ -197,10 +197,10 @@ public:
// Hurtful Strike
if (m_uiHurtfulStrike_Timer <= uiDiff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget && me->IsWithinMeleeRange(me->getVictim()))
- DoCast(pTarget, SPELL_HURTFUL_STRIKE);
+ if (target && me->IsWithinMeleeRange(me->getVictim()))
+ DoCast(target, SPELL_HURTFUL_STRIKE);
else
DoCast(me->getVictim(), SPELL_HURTFUL_STRIKE);
@@ -221,8 +221,8 @@ public:
// Cave In
if (m_uiCaveIn_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_CAVE_IN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CAVE_IN);
if (m_uiCaveIn_StaticTimer >= 4000)
m_uiCaveIn_StaticTimer -= 2000;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index ac96dc5186f..2baacf26553 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -223,11 +223,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
GetCouncil();
}
}
@@ -280,12 +280,12 @@ public:
//Charging_Timer
if (Charging_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
{
- AttackStart(pTarget);
- DoCast(pTarget, SPELL_BERSERKER_C);
+ AttackStart(target);
+ DoCast(target, SPELL_BERSERKER_C);
}
Charging_Timer = 20000;
} else Charging_Timer -= diff;
@@ -383,11 +383,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -419,10 +419,10 @@ public:
//DeathCoil Timer /need correct timer
if (DeathCoil_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_DEATH_COIL);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = 20000;
} else DeathCoil_Timer -= diff;
@@ -498,11 +498,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -520,9 +520,9 @@ public:
//GreaterPolymorph_Timer
if (GreaterPolymorph_Timer <= diff)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- DoCast(pTarget, SPELL_GREATER_POLYMORPH);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ DoCast(target, SPELL_GREATER_POLYMORPH);
GreaterPolymorph_Timer = 15000 + rand()%5000;
} else GreaterPolymorph_Timer -= diff;
@@ -618,11 +618,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -728,11 +728,11 @@ public:
//Only if not incombat check if the event is started
if (!me->isInCombat() && pInstance && pInstance->GetData(DATA_MAULGAREVENT))
{
- Unit* pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
+ Unit* target = Unit::GetUnit((*me), pInstance->GetData64(DATA_MAULGAREVENT_TANK));
- if (pTarget)
+ if (target)
{
- AttackStart(pTarget);
+ AttackStart(target);
}
}
@@ -765,22 +765,22 @@ public:
//BlastWave_Timer
if (BlastWave_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//15 yard radius minimum
- if (pTarget && pTarget->IsWithinDist(me, 15, false))
- target_list.push_back(pTarget);
- pTarget = NULL;
+ if (target && target->IsWithinDist(me, 15, false))
+ target_list.push_back(target);
+ target = NULL;
}
if (!target_list.empty())
- pTarget = *(target_list.begin()+rand()%target_list.size());
+ target = *(target_list.begin()+rand()%target_list.size());
me->InterruptNonMeleeSpells(false);
- DoCast(pTarget, SPELL_BLAST_WAVE);
+ DoCast(target, SPELL_BLAST_WAVE);
BlastWave_Timer = 60000;
} else BlastWave_Timer -= diff;
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index b5f75d8e537..37a2dccec2f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -352,8 +352,8 @@ class mob_shadowmoon_channeler : public CreatureScript
if (MarkOfShadow_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_MARK_OF_SHADOW);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_MARK_OF_SHADOW);
MarkOfShadow_Timer = 15000+rand()%5000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
index c28c48295c5..5820d789f12 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
@@ -122,8 +122,8 @@ class boss_the_maker : public CreatureScript
if (ExplodingBreaker_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_EXPLODING_BREAKER);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_EXPLODING_BREAKER);
ExplodingBreaker_Timer = 4000+rand()%8000;
}
else
@@ -132,10 +132,10 @@ class boss_the_maker : public CreatureScript
/* // Disabled until Core Support for mind control
if (domination_timer_timer <= diff)
{
- Unit* pTarget;
- pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ Unit* target;
+ target = SelectUnit(SELECT_TARGET_RANDOM, 0);
- DoCast(pTarget, SPELL_DOMINATION);
+ DoCast(target, SPELL_DOMINATION);
domination_timer = 120000;
} else domination_timer -=diff;
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
index f7746db3ed1..0a60a1584dc 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
@@ -192,9 +192,9 @@ class boss_omor_the_unscarred : public CreatureScript
{
DoScriptText(SAY_CURSE, me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoCast(pTarget, SPELL_TREACHEROUS_AURA);
+ DoCast(target, SPELL_TREACHEROUS_AURA);
Aura_Timer = 8000+rand()%8000;
}
}
@@ -203,12 +203,12 @@ class boss_omor_the_unscarred : public CreatureScript
if (Shadowbolt_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget)
- pTarget = me->getVictim();
+ if (target)
+ target = me->getVictim();
- DoCast(pTarget, SPELL_SHADOW_BOLT);
+ DoCast(target, SPELL_SHADOW_BOLT);
Shadowbolt_Timer = 4000+rand()%2500;
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 3096471df0e..16c273bd2b2 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -117,10 +117,10 @@ class boss_nazan : public CreatureScript
}
}
- void SpellHitTarget(Unit* pTarget, const SpellEntry* entry)
+ void SpellHitTarget(Unit* target, const SpellEntry* entry)
{
- if (pTarget && entry->Id == uint32(SPELL_FIREBALL))
- me->SummonCreature(ENTRY_LIQUID_FIRE, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), pTarget->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000);
+ if (target && entry->Id == uint32(SPELL_FIREBALL))
+ me->SummonCreature(ENTRY_LIQUID_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
index 28127d88b9a..44a0225fc2c 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_Watchkeeper_Gargolmar
SD%Complete: 80
-SDComment: Missing adds to heal him. Surge should be used on pTarget furthest away, not random.
+SDComment: Missing adds to heal him. Surge should be used on target furthest away, not random.
SDCategory: Hellfire Citadel, Hellfire Ramparts
EndScriptData */
@@ -131,8 +131,8 @@ class boss_watchkeeper_gargolmar : public CreatureScript
{
DoScriptText(SAY_SURGE, me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SURGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SURGE);
Surge_Timer = 5000+rand()%8000;
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index e95eaaa8e7e..ccc2f0712f8 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -426,10 +426,10 @@ class boss_magtheridon : public CreatureScript
if (Blaze_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(MOB_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
{
@@ -460,10 +460,10 @@ class boss_magtheridon : public CreatureScript
{
if (Debris_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(MOB_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
CAST_AI(mob_abyssal::mob_abyssalAI, summon->AI())->SetTrigger(1);
@@ -577,8 +577,8 @@ class mob_hellfire_channeler : public CreatureScript
if (Fear_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_FEAR);
Fear_Timer = 25000 + rand()%15000;
}
else
@@ -586,8 +586,8 @@ class mob_hellfire_channeler : public CreatureScript
if (Infernal_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_BURNING_ABYSSAL, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_BURNING_ABYSSAL, true);
Infernal_Timer = 30000 + rand()%10000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index 1808a4ce73f..2bf7485ea02 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -277,8 +277,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
if (ShadowFissure_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_SHADOW_FISSURE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_FISSURE);
ShadowFissure_Timer = urand(7500, 15000);
}
else
@@ -286,8 +286,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
if (DeathCoil_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_DEATH_COIL);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_DEATH_COIL);
DeathCoil_Timer = urand(15000, 20000);
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index 537ddcbdb10..5d7d7883ce0 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -383,11 +383,11 @@ class boss_warbringer_omrogg : public CreatureScript
if (ResetThreat_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoYellForThreat();
DoResetThreat();
- me->AddThreat(pTarget, 0.0f);
+ me->AddThreat(target, 0.0f);
}
ResetThreat_Timer = 25000+rand()%15000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index f57d28978f1..aa3322629b5 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -154,8 +154,8 @@ class boss_alar : public CreatureScript
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR)
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summon->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summon->AI()->AttackStart(target);
}
void MoveInLineOfSight(Unit* /*who*/) {}
@@ -283,15 +283,15 @@ class boss_alar : public CreatureScript
WaitTimer = 4000;
return;
case WE_DIVE:
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
- DoCast(pTarget, SPELL_DIVE_BOMB, true);
+ DoCast(target, SPELL_DIVE_BOMB, true);
float dist = 3.0f;
- if (me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f))
+ if (me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f))
dist = 5.0f;
WaitTimer = 1000 + uint32(floor(dist / 80 * 1000.0f));
- me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0.0f);
+ me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f);
me->StopMoving();
WaitEvent = WE_LAND;
}
@@ -371,9 +371,9 @@ class boss_alar : public CreatureScript
{
if (Charge_Timer <= diff)
{
- Unit* pTarget= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (pTarget)
- DoCast(pTarget, SPELL_CHARGE);
+ Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
+ if (target)
+ DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
}
else
@@ -403,9 +403,9 @@ class boss_alar : public CreatureScript
if (FlamePatch_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
+ Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
if (Summoned)
{
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -436,10 +436,10 @@ class boss_alar : public CreatureScript
}
else
{
- Unit* pTarget = NULL;
- pTarget = me->SelectNearestTargetInAttackDistance(5);
- if (pTarget)
- me->AI()->AttackStart(pTarget);
+ Unit* target = NULL;
+ target = me->SelectNearestTargetInAttackDistance(5);
+ if (target)
+ me->AI()->AttackStart(target);
else
{
DoCast(me, SPELL_FLAME_BUFFET, true);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index a87d87767c0..8aba632365a 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -171,8 +171,8 @@ class boss_high_astromancer_solarian : public CreatureScript
Creature* Summoned = me->SummonCreature(entry, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (Summoned)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- Summoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ Summoned->AI()->AttackStart(target);
Summons.Summon(Summoned);
}
@@ -227,8 +227,8 @@ class boss_high_astromancer_solarian : public CreatureScript
if (Wrath_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
- DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ DoCast(target, SPELL_WRATH_OF_THE_ASTROMANCER, true);
Wrath_Timer = 20000+rand()%5000;
}
else
@@ -243,11 +243,11 @@ class boss_high_astromancer_solarian : public CreatureScript
}
else
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!me->HasInArc(2.5f, pTarget))
- pTarget = me->getVictim();
- if (pTarget)
- DoCast(pTarget, SPELL_ARCANE_MISSILES);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (!me->HasInArc(2.5f, target))
+ target = me->getVictim();
+ if (target)
+ DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}
@@ -258,11 +258,11 @@ class boss_high_astromancer_solarian : public CreatureScript
{
me->InterruptNonMeleeSpells(false);
//Target the tank ?
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER);
+ DoCast(target, SPELL_WRATH_OF_THE_ASTROMANCER);
m_uiWrathOfTheAstromancer_Timer = 25000;
}
else
@@ -446,21 +446,21 @@ class mob_solarium_priest : public CreatureScript
if (healTimer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
switch (urand(0, 1))
{
case 0:
if (pInstance)
- pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
+ target = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
break;
case 1:
- pTarget = me;
+ target = me;
break;
}
- if (pTarget)
+ if (target)
{
- DoCast(pTarget, SPELL_SOLARIUM_GREAT_HEAL);
+ DoCast(target, SPELL_SOLARIUM_GREAT_HEAL);
healTimer = 9000;
}
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 0b94e4ad13e..e1d366b0cf7 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -376,8 +376,8 @@ class boss_kaelthas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ AttackStart(target);
}
else
@@ -439,8 +439,8 @@ class boss_kaelthas : public CreatureScript
// if not phoenix, then it's one of the 7 weapons
if (pSummoned->GetEntry() != NPC_PHOENIX)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- pSummoned->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ pSummoned->AI()->AttackStart(target);
summons.Summon(pSummoned);
}
@@ -474,7 +474,7 @@ class boss_kaelthas : public CreatureScript
{
case 1:
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
Creature* Advisor = NULL;
//Subphase switch
@@ -503,9 +503,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
++PhaseSubphase;
@@ -537,9 +537,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
++PhaseSubphase;
@@ -571,9 +571,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
++PhaseSubphase;
@@ -605,9 +605,9 @@ class boss_kaelthas : public CreatureScript
Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Advisor->setFaction(me->getFaction());
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget)
- Advisor->AI()->AttackStart(pTarget);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ Advisor->AI()->AttackStart(target);
}
Phase_Timer = 3000;
@@ -683,7 +683,7 @@ class boss_kaelthas : public CreatureScript
if (PhaseSubphase == 0)
{
//Respawn advisors
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Advisor;
for (uint8 i = 0; i < MAX_ADVISORS; ++i)
@@ -693,7 +693,7 @@ class boss_kaelthas : public CreatureScript
if (!Advisor)
sLog->outError("SD2: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
else
- CAST_AI(advisorbase_ai, Advisor->AI())->Revive(pTarget);
+ CAST_AI(advisorbase_ai, Advisor->AI())->Revive(target);
}
PhaseSubphase = 1;
@@ -714,8 +714,8 @@ class boss_kaelthas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ AttackStart(target);
Phase_Timer = 30000;
}
@@ -1064,11 +1064,11 @@ class boss_thaladred_the_darkener : public CreatureScript
//Gaze_Timer
if (Gaze_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoResetThreat();
- me->AddThreat(pTarget, 5000000.0f);
- DoScriptText(EMOTE_THALADRED_GAZE, me, pTarget);
+ me->AddThreat(target, 5000000.0f);
+ DoScriptText(EMOTE_THALADRED_GAZE, me, target);
Gaze_Timer = 8500;
}
}
@@ -1266,11 +1266,11 @@ class boss_grand_astromancer_capernian : public CreatureScript
//Conflagration_Timer
if (Conflagration_Timer <= diff)
{
- Unit* pTarget = NULL;
- pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = NULL;
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (pTarget && me->IsWithinDistInMap(pTarget, 30))
- DoCast(pTarget, SPELL_CONFLAGRATION);
+ if (target && me->IsWithinDistInMap(target, 30))
+ DoCast(target, SPELL_CONFLAGRATION);
else
DoCast(me->getVictim(), SPELL_CONFLAGRATION);
@@ -1283,7 +1283,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (ArcaneExplosion_Timer <= diff)
{
bool InMeleeRange = false;
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
{
@@ -1292,13 +1292,13 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (pUnit && pUnit->IsWithinDistInMap(me, 5))
{
InMeleeRange = true;
- pTarget = pUnit;
+ target = pUnit;
break;
}
}
if (InMeleeRange)
- DoCast(pTarget, SPELL_ARCANE_EXPLOSION);
+ DoCast(target, SPELL_ARCANE_EXPLOSION);
ArcaneExplosion_Timer = 4000+rand()%2000;
}
@@ -1380,8 +1380,8 @@ class boss_master_engineer_telonicus : public CreatureScript
//RemoteToy_Timer
if (RemoteToy_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pTarget, SPELL_REMOTE_TOY);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_REMOTE_TOY);
RemoteToy_Timer = 10000+rand()%5000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index 94ea9e0fd68..3852d0b7c46 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -118,27 +118,27 @@ class boss_void_reaver : public CreatureScript
// Arcane Orb
if (ArcaneOrb_Timer <= diff)
{
- Unit* pTarget = NULL;
+ Unit* target = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit* > target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
- pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (!pTarget)
+ target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ if (!target)
continue;
// exclude pets & totems, 18 yard radius minimum
- if (pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false))
- target_list.push_back(pTarget);
- pTarget = NULL;
+ if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive() && !target->IsWithinDist(me, 18, false))
+ target_list.push_back(target);
+ target = NULL;
}
if (target_list.size())
- pTarget = *(target_list.begin()+rand()%target_list.size());
+ target = *(target_list.begin()+rand()%target_list.size());
else
- pTarget = me->getVictim();
+ target = me->getVictim();
- if (pTarget)
- me->CastSpell(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, 0, pTarget);
+ if (target)
+ me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, 0, target);
ArcaneOrb_Timer = 3000;
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
index e54e55789ae..71a38340a3d 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
@@ -73,13 +73,13 @@ class mob_crystalcore_devastator : public CreatureScript
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
- Unit* pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!pTarget || pTarget == me->getVictim())
- pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ if (!target || target == me->getVictim())
+ target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (pTarget)
- me->TauntApply(pTarget);
+ if (target)
+ me->TauntApply(target);
Knockaway_Timer = 23000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index a5ad891012e..707a4ae5946 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -233,8 +233,8 @@ class mob_ragin_flames : public CreatureScript
if (!onlyonce)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- me->GetMotionMaster()->MoveChase(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ me->GetMotionMaster()->MoveChase(target);
onlyonce = true;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
index 1b2a104dc66..54ecbdd621a 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
@@ -129,10 +129,10 @@ class boss_pathaleon_the_calculator : public CreatureScript
{
for (uint8 i = 0; i < 3; ++i)
{
- Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Wraith = me->SummonCreature(21062, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- if (pTarget && Wraith)
- Wraith->AI()->AttackStart(pTarget);
+ if (target && Wraith)
+ Wraith->AI()->AttackStart(target);
}
DoScriptText(SAY_SUMMON, me);
Summon_Timer = 30000 + rand()%15000;
@@ -158,10 +158,10 @@ class boss_pathaleon_the_calculator : public CreatureScript
if (Domination_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
DoScriptText(RAND(SAY_DOMINATION_1, SAY_DOMINATION_2), me);
- DoCast(pTarget, SPELL_DOMINATION);
+ DoCast(target, SPELL_DOMINATION);
}
Domination_Timer = 25000 + rand()%5000;
}
@@ -233,8 +233,8 @@ class mob_nether_wraith : public CreatureScript
if (ArcaneMissiles_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_ARCANE_MISSILES);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_ARCANE_MISSILES);
else
DoCast(me->getVictim(), SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = 5000 + rand()%5000;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index 5fa365ac4ac..dee6da11c3d 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -128,8 +128,8 @@ class boss_harbinger_skyriss : public CreatureScript
else
summon->SetHealth(summon->CountPctFromMaxHealth(66));
if (me->getVictim())
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
- summon->AI()->AttackStart(pTarget);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ summon->AI()->AttackStart(target);
}
void KilledUnit(Unit* victim)
@@ -208,8 +208,8 @@ class boss_harbinger_skyriss : public CreatureScript
if (MindRend_Timer <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_MIND_REND);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_MIND_REND);
else
DoCast(me->getVictim(), SPELL_MIND_REND);
@@ -225,8 +225,8 @@ class boss_harbinger_skyriss : public CreatureScript
DoScriptText(RAND(SAY_FEAR_1, SAY_FEAR_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_FEAR);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_FEAR);
else
DoCast(me->getVictim(), SPELL_FEAR);
@@ -242,8 +242,8 @@ class boss_harbinger_skyriss : public CreatureScript
DoScriptText(RAND(SAY_MIND_1, SAY_MIND_2), me);
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, SPELL_DOMINATION);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, SPELL_DOMINATION);
else
DoCast(me->getVictim(), SPELL_DOMINATION);
@@ -259,8 +259,8 @@ class boss_harbinger_skyriss : public CreatureScript
if (me->IsNonMeleeSpellCasted(false))
return;
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
- DoCast(pTarget, H_SPELL_MANA_BURN);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
+ DoCast(target, H_SPELL_MANA_BURN);
ManaBurn_Timer = 16000+rand()%16000;
}
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index 771968de9bb..1ae5ff2115f 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -237,9 +237,9 @@ public:
if (ManaBurn_Timer <= diff)
{
- Unit* pTarget = me->getVictim();
- if (pTarget && pTarget->getPowerType() == POWER_MANA)
- DoCast(pTarget, SPELL_MANA_BURN);
+ Unit* target = me->getVictim();
+ if (target && target->getPowerType() == POWER_MANA)
+ DoCast(target, SPELL_MANA_BURN);
ManaBurn_Timer = 8000+rand()%8000;
} else ManaBurn_Timer -= diff;
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index 336263039b7..64fef57b34c 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -1541,11 +1541,11 @@ public:
{
if (SpellTimer1 <= diff)
{
- if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(pTarget, SpawnCast[1].SpellId); //Focused Bursts
+ DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
SpellTimer1 = SpawnCast[1].Timer2 + (rand()%5 * 1000);
} else SpellTimer1 = 2000;
}
@@ -1629,10 +1629,10 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave()
{
if (PlayerGUID)
{
- if (Player* pTarget = Unit::GetPlayer(*me, PlayerGUID))
+ if (Player* target = Unit::GetPlayer(*me, PlayerGUID))
{
float x, y, z;
- pTarget->GetPosition(x, y, z);
+ target->GetPosition(x, y, z);
Spawn->GetMotionMaster()->MovePoint(0, x, y, z);
}
}