diff options
Diffstat (limited to 'src/server/scripts/Outland')
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp index 89754a8c1e9..af64f991b24 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp @@ -150,7 +150,7 @@ public: DoCast(target, SPELL_IMPALING_SPINE, true); SpineTargetGUID = target->GetGUID(); //must let target summon, otherwise you cannot click the spine - target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30); + target->SummonGameObject(GO_NAJENTUS_SPINE, *target, G3D::Quat(), 30); Talk(SAY_NEEDLE); events.DelayEvents(1500, GCD_CAST); events.DelayEvents(15000, GCD_YELL); diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp index aa1fe2dea60..45768a00247 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp @@ -395,7 +395,7 @@ public: _summons.DespawnAll(); ResetFlameCallers(); - me->SummonGameObject(GO_ICE_STONE, -69.90455f, -162.2449f, -2.366563f, 2.426008f, 0.0f, 0.0f, 0.9366722f, 0.3502074f, 0); + me->SummonGameObject(GO_ICE_STONE, -69.90455f, -162.2449f, -2.366563f, 2.426008f, G3D::Quat(0.0f, 0.0f, 0.9366722f, 0.3502074f), 0); } void DoAction(int32 action) override diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp index fc5f4cc6bb3..58740fed0bc 100644 --- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp @@ -959,7 +959,7 @@ public: { // Spell 37392 does not exist in dbc, manually spawning me->SummonCreature(NPC_OSCILLATING_FREQUENCY_SCANNER_TOP_BUNNY, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 0.5f, me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 50000); - me->SummonGameObject(GO_OSCILLATING_FREQUENCY_SCANNER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 50); + me->SummonGameObject(GO_OSCILLATING_FREQUENCY_SCANNER, *me, G3D::Quat(), 50); me->DespawnOrUnsummon(50000); } |
