diff options
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp | 13 | ||||
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp | 4 |
2 files changed, 7 insertions, 10 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp index dd77a6b4a88..0e5d5d26f73 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp @@ -334,15 +334,12 @@ public: { if (Creature* teron = _instance->GetCreature(DATA_TERON_GOREFIEND)) { - if (Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_SPIRITUAL_VENGEANCE)) - { - DoResetThreat(); - AttackStart(target); - me->AddThreat(target, 1000000.0f); - targetGUID = target->GetGUID(); - } + Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_SPIRITUAL_VENGEANCE); // He should target Vengeful Spirits only if has no other player available - else if (Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (!target) + target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0); + + if (target) { DoResetThreat(); AttackStart(target); diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp index 15b40fefcc4..6ad969c4ab7 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp @@ -112,8 +112,8 @@ class instance_magtheridons_lair : public InstanceMapScript HandleGameObject(ObjectGuid::Empty, value == ACTION_ENABLE ? true : false, hall); break; case DATA_COLLAPSE_2: - for (MLDataTypes data : collapseObjectDatas) - if (GameObject* go = GetGameObject(data)) + for (MLDataTypes type : collapseObjectDatas) + if (GameObject* go = GetGameObject(type)) HandleGameObject(ObjectGuid::Empty, value == ACTION_ENABLE ? true : false, go); break; case DATA_CALL_WARDERS: |
