diff options
Diffstat (limited to 'src/server/scripts/Outland')
12 files changed, 551 insertions, 354 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp index 11569c30f1e..ec85d675225 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp @@ -45,7 +45,7 @@ enum MotherShahraz SPELL_ATTRACTION = 40871, SPELL_SILENCING_SHRIEK = 40823, SPELL_ENRAGE = 23537, - SPELL_SABER_LASH = 40810,//43267 + SPELL_SABER_LASH = 40810, //43267 SPELL_SABER_LASH_IMM = 43690, SPELL_TELEPORT_VISUAL = 40869, SPELL_BERSERK = 45078 diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp index 9fa5a1a51f5..c55e93726a9 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp @@ -26,8 +26,11 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" -#define SPELL_FOUL_SPORES 31673 -#define SPELL_ACID_GEYSER 38739 +enum Spells +{ + SPELL_FOUL_SPORES = 31673, + SPELL_ACID_GEYSER = 38739 +}; class boss_hungarfen : public CreatureScript { diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 4eaf7cc2d6c..be51b7922a2 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -375,23 +375,23 @@ class instance_blood_furnace : public InstanceMapScript switch (id) { case DATA_PRISON_CELL5: - HandleGameObject(PrisonCell5GUID,true); + HandleGameObject(PrisonCell5GUID, true); ActivatePrisoners(PrisonersCell5); break; case DATA_PRISON_CELL6: - HandleGameObject(PrisonCell6GUID,true); + HandleGameObject(PrisonCell6GUID, true); ActivatePrisoners(PrisonersCell6); break; case DATA_PRISON_CELL7: - HandleGameObject(PrisonCell7GUID,true); + HandleGameObject(PrisonCell7GUID, true); ActivatePrisoners(PrisonersCell7); break; case DATA_PRISON_CELL8: - HandleGameObject(PrisonCell8GUID,true); + HandleGameObject(PrisonCell8GUID, true); ActivatePrisoners(PrisonersCell8); break; case DATA_DOOR5: - HandleGameObject(Door5GUID,true); + HandleGameObject(Door5GUID, true); if (Creature* broggok = instance->GetCreature(BroggokGUID)) broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK); break; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 9c4b764fd2a..01ca1636c6b 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -518,7 +518,7 @@ class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader return; Unit* target = GetUnitOwner(); - target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(),false); + target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false); } void Register() diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp index 3c72c8353aa..dc9940c87b8 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -17,26 +16,112 @@ */ /* ScriptData -SDName: Boss_Gatewatcher_Gyrokill -SD%Complete: 0 -SDComment: Place Holder +SDName: boss_gatewatcher_gyrokill +SD%Complete: 99% +SDComment: SDCategory: Tempest Keep, The Mechanar EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "mechanar.h" -//not used -#define SAY_AGGRO -1554000 -#define SAY_SAW_ATTACK1 -1554001 -#define SAY_SAW_ATTACK2 -1554002 -#define SAY_SLAY1 -1554003 -#define SAY_SLAY2 -1554004 -#define SAY_DEATH -1554005 +enum Say +{ + SAY_AGGRO = 0, + SAY_SLAY = 1, + SAY_SAW_BLADEs = 2, + SAY_DEATH = 3 +}; -#define SPELL_STREAM_OF_MACHINE_FLUID 35311 -#define SPELL_SAW_BLADE 35318 -#define H_SPELL_SAW_BLADE 39192 -#define SPELL_SHADOW_POWER 35322 -#define H_SPELL_SHADOW_POWER 39193 +enum Spells +{ + SPELL_STREAM_OF_MACHINE_FLUID = 35311, + SPELL_SAW_BLADE = 35318, + H_SPELL_SAW_BLADE = 39192, + SPELL_SHADOW_POWER = 35322, + H_SPELL_SHADOW_POWER = 39193 +}; +enum Events +{ + EVENT_STREAM_OF_MACHINE_FLUID = 0, + EVENT_SAW_BLADE = 1, + EVENT_SHADOW_POWER = 2 +}; + +class boss_gatewatcher_gyrokill : public CreatureScript +{ + public: + boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") {} + + struct boss_gatewatcher_gyrokillAI : public BossAI + { + boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) {} + + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); + } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000); + events.ScheduleEvent(EVENT_SAW_BLADE, 20000); + events.ScheduleEvent(EVENT_SHADOW_POWER, 25000); + Talk(SAY_AGGRO); + } + + void KilledUnit(Unit* /*victim*/) + { + Talk(SAY_SLAY); + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_STREAM_OF_MACHINE_FLUID: + DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID, true); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(13000, 17000)); + break; + case EVENT_SAW_BLADE: + DoCast(me, SPELL_SAW_BLADE); + Talk(SAY_SAW_BLADEs); + events.ScheduleEvent(EVENT_SAW_BLADE, urand(20000, 30000)); + break; + case EVENT_SHADOW_POWER: + DoCast(me, SPELL_SHADOW_POWER); + events.ScheduleEvent(EVENT_SAW_BLADE, urand(25000, 35000)); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_gatewatcher_gyrokillAI (creature); + } +}; + +void AddSC_boss_gatewatcher_gyrokill() +{ + new boss_gatewatcher_gyrokill(); +} diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp index 09ff6cf8e49..440e17a29cf 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp @@ -25,8 +25,9 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "mechanar.h" -enum eSays +enum Says { SAY_AGGRO = 0, SAY_HAMMER = 1, @@ -35,111 +36,96 @@ enum eSays EMOTE_HAMMER = 4 }; -enum eSpells +enum Spells { - // Spells to be casted SPELL_SHADOW_POWER = 35322, H_SPELL_SHADOW_POWER = 39193, SPELL_HAMMER_PUNCH = 35326, SPELL_JACKHAMMER = 35327, H_SPELL_JACKHAMMER = 39194, - SPELL_STREAM_OF_MACHINE_FLUID = 35311, + SPELL_STREAM_OF_MACHINE_FLUID = 35311 +}; + +enum Events +{ + EVENT_STREAM_OF_MACHINE_FLUID = 0, + EVENT_JACKHAMMER = 1, + EVENT_SHADOW_POWER = 2 }; class boss_gatewatcher_iron_hand : public CreatureScript { public: + boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") {} - boss_gatewatcher_iron_hand() - : CreatureScript("boss_gatewatcher_iron_hand") + struct boss_gatewatcher_iron_handAI : public BossAI { - } - // Gatewatcher Iron-Hand AI - struct boss_gatewatcher_iron_handAI : public ScriptedAI - { - boss_gatewatcher_iron_handAI(Creature* creature) : ScriptedAI(creature) - { - } - - uint32 Shadow_Power_Timer; - uint32 Jackhammer_Timer; - uint32 Stream_of_Machine_Fluid_Timer; - - void Reset() - { - Shadow_Power_Timer = 25000; - Jackhammer_Timer = 45000; - Stream_of_Machine_Fluid_Timer = 55000; + boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) {} - } - void EnterCombat(Unit* /*who*/) - { - Talk(SAY_AGGRO); - } - - void KilledUnit(Unit* /*victim*/) - { - if (rand()%2) - return; + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 55000); + events.ScheduleEvent(EVENT_JACKHAMMER, 45000); + events.ScheduleEvent(EVENT_SHADOW_POWER, 25000); + Talk(SAY_AGGRO); + } + void KilledUnit(Unit* /*victim*/) + { + if (roll_chance_i(50)) Talk(SAY_SLAY); - } - - void JustDied(Unit* /*killer*/) - { - Talk(SAY_DEATH); - //TODO: Add door check/open code - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; + } - //Shadow Power - if (Shadow_Power_Timer <= diff) - { - DoCast(me, SPELL_SHADOW_POWER); - Shadow_Power_Timer = urand(20000, 28000); - } - else - Shadow_Power_Timer -= diff; + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); + } - //Jack Hammer - if (Jackhammer_Timer <= diff) - { - //TODO: expect cast this about 5 times in a row (?), announce it by emote only once - Talk(EMOTE_HAMMER); - DoCast(me->getVictim(), SPELL_JACKHAMMER); + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; - //chance to yell, but not same time as emote (after spell in fact casted) - if (rand()%2) - return; + events.Update(diff); - Talk(SAY_HAMMER); - Jackhammer_Timer = 30000; - } - else - Jackhammer_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Stream of Machine Fluid - if (Stream_of_Machine_Fluid_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - DoCast(me->getVictim(), SPELL_STREAM_OF_MACHINE_FLUID); - Stream_of_Machine_Fluid_Timer = urand(35000, 50000); + case EVENT_STREAM_OF_MACHINE_FLUID: + DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID, true); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(35000, 50000)); + break; + case EVENT_JACKHAMMER: + Talk(EMOTE_HAMMER); + //TODO: expect cast this about 5 times in a row (?), announce it by emote only once + DoCastVictim(SPELL_JACKHAMMER, true); + if (roll_chance_i(50)) + Talk(SAY_HAMMER); + events.ScheduleEvent(EVENT_JACKHAMMER, 30000); + break; + case EVENT_SHADOW_POWER: + DoCast(me, SPELL_SHADOW_POWER); + events.ScheduleEvent(EVENT_SHADOW_POWER, urand(20000, 28000)); + break; + default: + break; } - else - Stream_of_Machine_Fluid_Timer -= diff; - - DoMeleeAttackIfReady(); } - }; - CreatureAI* GetAI(Creature* creature) const - { - return new boss_gatewatcher_iron_handAI(creature); + DoMeleeAttackIfReady(); } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_gatewatcher_iron_handAI(creature); + } }; void AddSC_boss_gatewatcher_iron_hand() diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp index f8c44471b30..1a43798ccef 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp @@ -15,21 +15,144 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -//! TODO - Boss not scripted, just ported required spellscript from core - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellScript.h" +#include "mechanar.h" #include "Player.h" enum Spells { + SPELL_HEADCRACK = 35161, + SPELL_REFLECTIVE_MAGIC_SHIELD = 35158, + SPELL_REFLECTIVE_DAMAGE_SHIELD = 35159, + SPELL_POLARITY_SHIFT = 39096, + SPELL_BERSERK = 26662, + SPELL_NETHER_CHARGE_TIMER = 37670, + SPELL_NETHER_CHARGE_PASSIVE = 37670, + SPELL_POSITIVE_POLARITY = 39088, SPELL_POSITIVE_CHARGE_STACK = 39089, SPELL_POSITIVE_CHARGE = 39090, + SPELL_NEGATIVE_POLARITY = 39091, SPELL_NEGATIVE_CHARGE_STACK = 39092, - SPELL_NEGATIVE_CHARGE = 39093, + SPELL_NEGATIVE_CHARGE = 39093 +}; + +enum Yells +{ + YELL_AGGRO = 0, + YELL_REFLECTIVE_MAGIC_SHIELD = 1, + YELL_REFLECTIVE_DAMAGE_SHIELD = 2, + YELL_KILL = 3, + YELL_DEATH = 4 +}; + +enum Creatures +{ + NPC_NETHER_CHARGE = 20405 +}; + +enum Events +{ + EVENT_NONE = 0, + + EVENT_HEADCRACK = 1, + EVENT_REFLECTIVE_DAMAGE_SHIELD = 2, + EVENT_REFLECTIVE_MAGIE_SHIELD = 3, + EVENT_POSITIVE_SHIFT = 4, + EVENT_SUMMON_NETHER_CHARGE = 5, + EVENT_BERSERK = 6 +}; + +class boss_mechano_lord_capacitus : public CreatureScript +{ + public: + boss_mechano_lord_capacitus() : CreatureScript("boss_mechano_lord_capacitus") { } + + struct boss_mechano_lord_capacitusAI : public BossAI + { + boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(YELL_AGGRO); + events.ScheduleEvent(EVENT_HEADCRACK, 10 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 15 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BERSERK, 3 * MINUTE * IN_MILLISECONDS); + + if (IsHeroic()) + events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 15 * IN_MILLISECONDS); + } + + void KilledUnit(Unit* /*victim*/) + { + Talk(YELL_KILL); + } + + void JustDied(Unit* /*victim*/) + { + _JustDied(); + Talk(YELL_DEATH); + } + + void UpdateAI(uint32 const diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_HEADCRACK: + DoCastVictim(SPELL_HEADCRACK); + events.ScheduleEvent(EVENT_HEADCRACK, 10 * IN_MILLISECONDS); + break; + case EVENT_REFLECTIVE_DAMAGE_SHIELD: + Talk(YELL_REFLECTIVE_DAMAGE_SHIELD); + DoCast(me, SPELL_REFLECTIVE_DAMAGE_SHIELD); + events.ScheduleEvent(EVENT_REFLECTIVE_MAGIE_SHIELD, 30 * IN_MILLISECONDS); + break; + case EVENT_REFLECTIVE_MAGIE_SHIELD: + Talk(YELL_REFLECTIVE_MAGIC_SHIELD); + DoCast(me, SPELL_REFLECTIVE_MAGIC_SHIELD); + events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 30 * IN_MILLISECONDS); + break; + case EVENT_POSITIVE_SHIFT: + DoCastAOE(SPELL_POLARITY_SHIFT); + events.ScheduleEvent(EVENT_POSITIVE_SHIFT, urand(45, 60) * IN_MILLISECONDS); + break; + case EVENT_SUMMON_NETHER_CHARGE: + Position pos; + me->GetRandomNearPosition(pos, 5.0f); + me->SummonCreature(NPC_NETHER_CHARGE, pos, TEMPSUMMON_TIMED_DESPAWN, 18000); + events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10 * IN_MILLISECONDS); + break; + case EVENT_BERSERK: + DoCast(me, SPELL_BERSERK); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_mechano_lord_capacitusAI(creature); + } }; class spell_capacitus_polarity_charge : public SpellScriptLoader @@ -138,6 +261,7 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader void AddSC_boss_mechano_lord_capacitus() { + new boss_mechano_lord_capacitus(); new spell_capacitus_polarity_charge(); new spell_capacitus_polarity_shift(); } diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp index 5a9e551375b..9bda618b732 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp @@ -36,60 +36,45 @@ enum eSays SAY_DEATH = 4 }; -enum eSpells +enum Spells { - SPELL_SUMMON_RAGIN_FLAMES = 35275, + SPELL_SUMMON_RAGIN_FLAMES = 35275, // Not scripted SPELL_FROST_ATTACK = 35263, SPELL_ARCANE_BLAST = 35314, SPELL_DRAGONS_BREATH = 35250, SPELL_KNOCKBACK = 37317, SPELL_SOLARBURN = 35267, - H_SPELL_SUMMON_RAGIN_FLAMES = 39084, - SPELL_INFERNO = 35268, - H_SPELL_INFERNO = 39346, - SPELL_FIRE_TAIL = 35278, + H_SPELL_SUMMON_RAGIN_FLAMES = 39084, // Not scripted + SPELL_INFERNO = 35268, // Not scripted + H_SPELL_INFERNO = 39346, // Not scripted + SPELL_FIRE_TAIL = 35278 // Not scripted +}; + +enum Events +{ + EVENT_FROST_ATTACK = 0, + EVENT_ARCANE_BLAST = 1, + EVENT_DRAGONS_BREATH = 2, + EVENT_KNOCKBACK = 3, + EVENT_SOLARBURN = 4 }; class boss_nethermancer_sepethrea : public CreatureScript { - public: + public: boss_nethermancer_sepethrea(): CreatureScript("boss_nethermancer_sepethrea") {} - boss_nethermancer_sepethrea() - : CreatureScript("boss_nethermancer_sepethrea") + struct boss_nethermancer_sepethreaAI : public BossAI { - } - struct boss_nethermancer_sepethreaAI : public ScriptedAI - { - boss_nethermancer_sepethreaAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - InstanceScript* instance; - - uint32 frost_attack_Timer; - uint32 arcane_blast_Timer; - uint32 dragons_breath_Timer; - uint32 knockback_Timer; - uint32 solarburn_Timer; - - void Reset() - { - frost_attack_Timer = urand(7000, 10000); - arcane_blast_Timer = urand(12000, 18000); - dragons_breath_Timer = urand(18000, 22000); - knockback_Timer = urand(22000, 28000); - solarburn_Timer = 30000; - - if (instance) - instance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED); - } + boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) {} void EnterCombat(Unit* who) { - if (instance) - instance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS); - + _EnterCombat(); + events.ScheduleEvent(EVENT_FROST_ATTACK, urand(7000, 10000)); + events.ScheduleEvent(EVENT_ARCANE_BLAST, urand(12000, 18000)); + events.ScheduleEvent(EVENT_DRAGONS_BREATH, urand(18000, 22000)); + events.ScheduleEvent(EVENT_KNOCKBACK, urand(22000, 28000)); + events.ScheduleEvent(EVENT_SOLARBURN, 30000); Talk(SAY_AGGRO); DoCast(who, SPELL_SUMMON_RAGIN_FLAMES); Talk(SAY_SUMMON); @@ -102,66 +87,50 @@ class boss_nethermancer_sepethrea : public CreatureScript void JustDied(Unit* /*killer*/) { + _JustDied(); Talk(SAY_DEATH); - if (instance) - instance->SetData(DATA_NETHERMANCER_EVENT, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 const diff) { - //Return since we have no target if (!UpdateVictim()) return; - //Frost Attack - if (frost_attack_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_FROST_ATTACK); + events.Update(diff); - frost_attack_Timer = urand(7000, 10000); - } - else - frost_attack_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Arcane Blast - if (arcane_blast_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ARCANE_BLAST); - arcane_blast_Timer = 15000; - } - else - arcane_blast_Timer -= diff; - //Dragons Breath - if (dragons_breath_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(me->getVictim(), SPELL_DRAGONS_BREATH); + switch (eventId) { - if (rand()%2) - return; - Talk(SAY_DRAGONS_BREATH); + case EVENT_FROST_ATTACK: + DoCastVictim(SPELL_FROST_ATTACK, true); + events.ScheduleEvent(EVENT_FROST_ATTACK, urand(7000, 10000)); + break; + case EVENT_ARCANE_BLAST: + DoCastVictim(SPELL_ARCANE_BLAST, true); + events.ScheduleEvent(EVENT_ARCANE_BLAST, 15000); + break; + case EVENT_DRAGONS_BREATH: + DoCastVictim(SPELL_DRAGONS_BREATH, true); + events.ScheduleEvent(EVENT_DRAGONS_BREATH, urand(12000, 22000)); + if (roll_chance_i(50)) + Talk(SAY_DRAGONS_BREATH); + break; + case EVENT_KNOCKBACK: + DoCastVictim(SPELL_KNOCKBACK, true); + events.ScheduleEvent(EVENT_KNOCKBACK, urand(15000, 25000)); + break; + case EVENT_SOLARBURN: + DoCastVictim(SPELL_SOLARBURN, true); + events.ScheduleEvent(EVENT_SOLARBURN, 30000); + break; + default: + break; } - dragons_breath_Timer = urand(12000, 22000); } - else - dragons_breath_Timer -= diff; - - //Knockback - if (knockback_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_KNOCKBACK); - knockback_Timer = urand(15000, 25000); - } - else - knockback_Timer -= diff; - - //Solarburn - if (solarburn_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SOLARBURN); - solarburn_Timer = 30000; - } - else - solarburn_Timer -= diff; DoMeleeAttackIfReady(); } @@ -172,13 +141,11 @@ class boss_nethermancer_sepethrea : public CreatureScript return new boss_nethermancer_sepethreaAI(creature); } }; + class mob_ragin_flames : public CreatureScript { public: - mob_ragin_flames() - : CreatureScript("mob_ragin_flames") - { - } + mob_ragin_flames() : CreatureScript("mob_ragin_flames") { } struct mob_ragin_flamesAI : public ScriptedAI { @@ -217,7 +184,7 @@ class mob_ragin_flames : public CreatureScript { if (instance) { - if (instance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS) + if (instance->GetData(DATA_NETHERMANCER_SEPRETHREA) != IN_PROGRESS) { //remove me->setDeathState(JUST_DIED); @@ -259,9 +226,9 @@ class mob_ragin_flames : public CreatureScript return new mob_ragin_flamesAI(creature); } }; + void AddSC_boss_nethermancer_sepethrea() { new boss_nethermancer_sepethrea(); new mob_ragin_flames(); } - diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp index 41296daf1fa..9d894e41b60 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp @@ -25,8 +25,9 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "mechanar.h" -enum eSays +enum Says { SAY_AGGRO = 0, SAY_DOMINATION = 1, @@ -35,65 +36,53 @@ enum eSays SAY_SLAY = 4, SAY_DEATH = 5 }; -// Spells to be casted -enum eSpells + +enum Spells { SPELL_MANA_TAP = 36021, SPELL_ARCANE_TORRENT = 36022, SPELL_DOMINATION = 35280, H_SPELL_ARCANE_EXPLOSION = 15453, SPELL_FRENZY = 36992, - //Spells work, but not implemented - SPELL_SUMMON_NETHER_WRAITH_1 = 35285, - SPELL_SUMMON_NETHER_WRAITH_2 = 35286, - SPELL_SUMMON_NETHER_WRAITH_3 = 35287, - SPELL_SUMMON_NETHER_WRAITH_4 = 35288, - // Add Spells - SPELL_DETONATION = 35058, - SPELL_ARCANE_MISSILES = 35034, + SPELL_SUMMON_NETHER_WRAITH_1 = 35285, // Not scripted + SPELL_SUMMON_NETHER_WRAITH_2 = 35286, // Not scripted + SPELL_SUMMON_NETHER_WRAITH_3 = 35287, // Not scripted + SPELL_SUMMON_NETHER_WRAITH_4 = 35288, // Not scripted + SPELL_DETONATION = 35058, // Used by Nether Wraith + SPELL_ARCANE_MISSILES = 35034 // Used by Nether Wraith +}; + +enum Events +{ + EVENT_SUMMON = 0, + EVENT_MANA_TAP = 1, + EVENT_ARCANE_TORRENT = 2, + EVENT_DOMINATION = 3, + EVENT_ARCANE_EXPLOSION = 4 +}; + +enum Creatures +{ + NPC_NETHER_WRAITH = 21062 }; class boss_pathaleon_the_calculator : public CreatureScript { public: + boss_pathaleon_the_calculator(): CreatureScript("boss_pathaleon_the_calculator") {} - boss_pathaleon_the_calculator() - : CreatureScript("boss_pathaleon_the_calculator") - { - } - - struct boss_pathaleon_the_calculatorAI : public ScriptedAI + struct boss_pathaleon_the_calculatorAI : public BossAI { - boss_pathaleon_the_calculatorAI(Creature* creature) : ScriptedAI(creature), summons(me) - { - } + boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { } - uint32 Summon_Timer; - SummonList summons; - uint32 ManaTap_Timer; - uint32 ArcaneTorrent_Timer; - uint32 Domination_Timer; - uint32 ArcaneExplosion_Timer; - - bool Enraged; - - uint32 Counter; - - void Reset() - { - Summon_Timer = 30000; - ManaTap_Timer = urand(12000, 20000); - ArcaneTorrent_Timer = urand(16000, 25000); - Domination_Timer = urand(25000, 40000); - ArcaneExplosion_Timer = urand(8000, 13000); - - Enraged = false; - - Counter = 0; - summons.DespawnAll(); - } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_SUMMON, 30000); + events.ScheduleEvent(EVENT_MANA_TAP, urand(12000, 20000)); + events.ScheduleEvent(EVENT_ARCANE_TORRENT, urand(16000, 25000)); + events.ScheduleEvent(EVENT_DOMINATION, urand(25000, 40000)); + events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(8000, 13000)); Talk(SAY_AGGRO); } @@ -104,107 +93,82 @@ class boss_pathaleon_the_calculator : public CreatureScript void JustDied(Unit* /*killer*/) { + _JustDied(); Talk(SAY_DEATH); - - summons.DespawnAll(); } - void JustSummoned(Creature* summon) - { - summons.Summon(summon); - } - void SummonedCreatureDespawn(Creature* summon) + void DamageTaken(Unit* /*attacker*/, uint32& damage) { - summons.Despawn(summon); + if (me->HealthBelowPctDamaged(20, damage) && !me->HasAura(SPELL_FRENZY)) + { + DoCast(me, SPELL_FRENZY); + Talk(SAY_ENRAGE); + } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 const diff) { - //Return since we have no target if (!UpdateVictim()) return; - if (Summon_Timer <= diff) - { - for (uint8 i = 0; i < 3; ++i) - { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - Creature* Wraith = me->SummonCreature(21062, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - if (target && Wraith) - Wraith->AI()->AttackStart(target); - } - Talk(SAY_SUMMON); - Summon_Timer = urand(30000, 45000); - } - else - Summon_Timer -= diff; - - if (ManaTap_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MANA_TAP); - ManaTap_Timer = urand(14000, 22000); - } - else - ManaTap_Timer -= diff; - - if (ArcaneTorrent_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ARCANE_TORRENT); - ArcaneTorrent_Timer = urand(12000, 18000); - } - else - ArcaneTorrent_Timer -= diff; + events.Update(diff); - if (Domination_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) - { - Talk(SAY_DOMINATION); - DoCast(target, SPELL_DOMINATION); - } - Domination_Timer = urand(25000, 30000); - } - else - Domination_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Only casting if Heroic Mode is used - if (IsHeroic()) + while (uint32 eventId = events.ExecuteEvent()) { - if (ArcaneExplosion_Timer <= diff) + switch (eventId) { - DoCast(me->getVictim(), H_SPELL_ARCANE_EXPLOSION); - ArcaneExplosion_Timer = urand(10000, 14000); + case EVENT_SUMMON: + for (uint8 i = 0; i < 3; ++i) + { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + if (Creature* Wraith = me->SummonCreature(NPC_NETHER_WRAITH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000)) + Wraith->AI()->AttackStart(target); + } + } + Talk(SAY_SUMMON); + events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000)); + break; + case EVENT_MANA_TAP: + DoCastVictim(SPELL_MANA_TAP, true); + events.ScheduleEvent(EVENT_MANA_TAP, urand(14000, 22000)); + break; + case EVENT_ARCANE_TORRENT: + DoCastVictim(SPELL_ARCANE_TORRENT, true); + events.ScheduleEvent(EVENT_ARCANE_TORRENT, urand(12000, 18000)); + break; + case EVENT_DOMINATION: + Talk(SAY_DOMINATION); + DoCastVictim(SPELL_DOMINATION, true); + events.ScheduleEvent(EVENT_DOMINATION, urand(25000, 30000)); + break; + case EVENT_ARCANE_EXPLOSION: // Heroic only + DoCastVictim(H_SPELL_ARCANE_EXPLOSION, true); + events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(10000, 14000)); + break; + default: + break; } - else - ArcaneExplosion_Timer -= diff; - } - - if (!Enraged && HealthBelowPct(21)) - { - DoCast(me, SPELL_FRENZY); - Talk(SAY_ENRAGE); - Enraged = true; - } DoMeleeAttackIfReady(); } }; - CreatureAI* GetAI(Creature* creature) const - { - return new boss_pathaleon_the_calculatorAI (creature); - } + CreatureAI* GetAI(Creature* creature) const + { + return new boss_pathaleon_the_calculatorAI (creature); + } }; class mob_nether_wraith : public CreatureScript { public: - mob_nether_wraith() - : CreatureScript("mob_nether_wraith") - { - } + mob_nether_wraith() : CreatureScript("mob_nether_wraith") { } struct mob_nether_wraithAI : public ScriptedAI { diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp index 1f9ddfcdd0b..146569db284 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp @@ -16,68 +16,122 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_Mechanar -SD%Complete: 100 -SDComment: -SDCategory: Mechanar -EndScriptData */ #include "ScriptMgr.h" #include "InstanceScript.h" #include "mechanar.h" -#define MAX_ENCOUNTER 1 +static DoorData const doorData[] = +{ + { GO_DOOR_MOARG_1, DATA_GATEWATCHER_IRON_HAND, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_DOOR_MOARG_2, DATA_GATEWATCHER_GYROKILL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_DOOR_NETHERMANCER, DATA_NETHERMANCER_SEPRETHREA, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + {0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } +}; class instance_mechanar : public InstanceMapScript { public: - instance_mechanar() - : InstanceMapScript("instance_mechanar", 554) - { - } + instance_mechanar(): InstanceMapScript("instance_mechanar", 554) { } struct instance_mechanar_InstanceMapScript : public InstanceScript { - instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map) {} + instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + LoadDoorData(doorData); + } - uint32 m_auiEncounter[MAX_ENCOUNTER]; - void Initialize() + void OnGameObjectCreate(GameObject* gameObject) { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + switch (gameObject->GetEntry()) + { + case GO_DOOR_MOARG_1: + case GO_DOOR_MOARG_2: + case GO_DOOR_NETHERMANCER: + AddDoor(gameObject, true); + break; + default: + break; + } } - bool IsEncounterInProgress() const + void OnGameObjectRemove(GameObject* gameObject) { - for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) - if (m_auiEncounter[i] == IN_PROGRESS) - return true; - - return false; + switch (gameObject->GetEntry()) + { + case GO_DOOR_MOARG_1: + case GO_DOOR_MOARG_2: + case GO_DOOR_NETHERMANCER: + AddDoor(gameObject, false); + break; + default: + break; + } } - uint32 GetData(uint32 type) const + bool SetBossState(uint32 type, EncounterState state) { + if (!InstanceScript::SetBossState(type, state)) + return false; + switch (type) { - case DATA_NETHERMANCER_EVENT: return m_auiEncounter[0]; + case DATA_GATEWATCHER_GYROKILL: + case DATA_GATEWATCHER_IRON_HAND: + case DATA_MECHANOLORD_CAPACITUS: + case DATA_NETHERMANCER_SEPRETHREA: + case DATA_PATHALEON_THE_CALCULATOR: + break; + default: + break; } - return false; + return true; } - uint64 GetData64(uint32 /*identifier*/) const + std::string GetSaveData() { - return 0; + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "M C " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); } - void SetData(uint32 type, uint32 data) + void Load(const char* str) { - switch (type) + if (!str) { - case DATA_NETHERMANCER_EVENT: m_auiEncounter[0] = data; break; + OUT_LOAD_INST_DATA_FAIL; + return; } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'M' && dataHead2 == 'C') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; } }; @@ -89,6 +143,5 @@ class instance_mechanar : public InstanceMapScript void AddSC_instance_mechanar() { - new instance_mechanar; + new instance_mechanar(); } - diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h b/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h index c933c90afef..0d3a4ea241d 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -19,6 +18,22 @@ #ifndef DEF_MECHANAR_H #define DEF_MECHANAR_H -#define DATA_NETHERMANCER_EVENT 1 -#endif +uint32 const EncounterCount = 5; + +enum DataTypes +{ + DATA_GATEWATCHER_GYROKILL = 0, + DATA_GATEWATCHER_IRON_HAND = 1, + DATA_MECHANOLORD_CAPACITUS = 2, + DATA_NETHERMANCER_SEPRETHREA = 3, + DATA_PATHALEON_THE_CALCULATOR = 4 +}; +enum GameobjectIds +{ + GO_DOOR_MOARG_1 = 184632, + GO_DOOR_MOARG_2 = 184322, + GO_DOOR_NETHERMANCER = 184449 +}; + +#endif diff --git a/src/server/scripts/Outland/zone_nagrand.cpp b/src/server/scripts/Outland/zone_nagrand.cpp index 0a92b985c95..edb7a2642d5 100644 --- a/src/server/scripts/Outland/zone_nagrand.cpp +++ b/src/server/scripts/Outland/zone_nagrand.cpp @@ -639,7 +639,7 @@ public: if (ChainLightningTimer <= diff) { DoCast(me->getVictim(), SPELL_KUR_CHAIN_LIGHTNING); - ChainLightningTimer = urand(7000,14000); + ChainLightningTimer = urand(7000, 14000); } else ChainLightningTimer -= diff; if (HealthBelowPct(30)) @@ -654,7 +654,7 @@ public: if (FrostShockTimer <= diff) { DoCast(me->getVictim(), SPELL_KUR_FROST_SHOCK); - FrostShockTimer = urand(7500,15000); + FrostShockTimer = urand(7500, 15000); } else FrostShockTimer -= diff; DoMeleeAttackIfReady(); |
