diff options
Diffstat (limited to 'src/server/scripts/Outland')
4 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp index 81211b6e3d9..aa63f1adf18 100644 --- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp +++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp @@ -187,7 +187,7 @@ public: //expire movement, will prevent from running right back to victim after cast //(but should MoveChase be used again at a certain time or should he not move?) - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); DoCast(me, SPELL_BLINK); diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index b23b7bcd1ac..c17b6d5baf3 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -1982,7 +1982,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::HandleTalkSequence() Akama->GetMotionMaster()->Clear(false); // Akama->GetMotionMaster()->MoveIdle(); Akama->SetPosition(x, y, z, 0.0f); - Akama->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_NONE, 0); // Illidan must not die until Akama arrives. + Akama->MonsterMoveWithSpeed(x, y, z, 0); // Illidan must not die until Akama arrives. Akama->GetMotionMaster()->MoveChase(me); } diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp index 33196b1213a..b7604c41794 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp @@ -151,7 +151,7 @@ public: m_bPerformingGroundSlam = false; //and correct movement, if not already - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE) + if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE) { if (me->getVictim()) me->GetMotionMaster()->MoveChase(me->getVictim()); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 974d81ef914..a45576f8884 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -820,7 +820,7 @@ class boss_kaelthas : public CreatureScript me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); me->SetPosition(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0); - me->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, 0, 0); + me->MonsterMoveWithSpeed(afGravityPos[0], afGravityPos[1], afGravityPos[2], 1); me->InterruptNonMeleeSpells(false); DoCast(me, SPELL_FULLPOWER); @@ -887,7 +887,7 @@ class boss_kaelthas : public CreatureScript me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); me->SetPosition(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0); - me->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, MOVEMENTFLAG_NONE, 0); + me->MonsterMoveWithSpeed(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0); // 1) Kael'thas will portal the whole raid right into his body for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) |