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-rw-r--r--src/server/scripts/Pet/pet_dk.cpp1
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp5
2 files changed, 2 insertions, 4 deletions
diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp
index 767492c2b77..1dbdf9aabcc 100644
--- a/src/server/scripts/Pet/pet_dk.cpp
+++ b/src/server/scripts/Pet/pet_dk.cpp
@@ -26,7 +26,6 @@
#include "GridNotifiersImpl.h"
#include "MotionMaster.h"
#include "ScriptedCreature.h"
-#include "SpellInfo.h"
enum DeathKnightSpells
{
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 04536ec32f3..42716b22dfa 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -27,7 +27,6 @@
#include "MotionMaster.h"
#include "Pet.h"
#include "PetAI.h"
-#include "Player.h"
#include "ScriptedCreature.h"
enum MageSpells
@@ -102,10 +101,10 @@ class npc_pet_mage_mirror_image : public CreatureScript
}
// Prioritize units with threat referenced to owner
if (highestThreat > 0.0f && highestThreatUnit)
- me->Attack(highestThreatUnit, false);
+ me->Attack(highestThreatUnit, false);
// If there is no such target, try to attack nearest hostile unit if such exists
else if (nearestPlayer)
- me->Attack(nearestPlayer, false);
+ me->Attack(nearestPlayer, false);
}
bool IsInThreatList(Unit* target)