diff options
Diffstat (limited to 'src/server/scripts/Pet')
| -rw-r--r-- | src/server/scripts/Pet/pet_dk.cpp | 12 | ||||
| -rw-r--r-- | src/server/scripts/Pet/pet_generic.cpp | 12 | ||||
| -rw-r--r-- | src/server/scripts/Pet/pet_hunter.cpp | 13 |
3 files changed, 31 insertions, 6 deletions
diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp index 34da2a242f4..b24336cb33c 100644 --- a/src/server/scripts/Pet/pet_dk.cpp +++ b/src/server/scripts/Pet/pet_dk.cpp @@ -43,12 +43,20 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript struct npc_pet_dk_ebon_gargoyleAI : CasterAI { - npc_pet_dk_ebon_gargoyleAI(Creature* creature) : CasterAI(creature) { } + npc_pet_dk_ebon_gargoyleAI(Creature* creature) : CasterAI(creature) + { + Initialize(); + } - void InitializeAI() override + void Initialize() { // Not needed to be despawned now _despawnTimer = 0; + } + + void InitializeAI() override + { + Initialize(); CasterAI::InitializeAI(); uint64 ownerGuid = me->GetOwnerGUID(); diff --git a/src/server/scripts/Pet/pet_generic.cpp b/src/server/scripts/Pet/pet_generic.cpp index cfb4820c040..d0e950dec32 100644 --- a/src/server/scripts/Pet/pet_generic.cpp +++ b/src/server/scripts/Pet/pet_generic.cpp @@ -39,11 +39,19 @@ class npc_pet_gen_mojo : public CreatureScript struct npc_pet_gen_mojoAI : public ScriptedAI { - npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { } + npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) + { + Initialize(); + } - void Reset() override + void Initialize() { _victimGUID = 0; + } + + void Reset() override + { + Initialize(); if (Unit* owner = me->GetOwner()) me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f); diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index 8fd6cb54b0e..20412415fbe 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -42,13 +42,22 @@ class npc_pet_hunter_snake_trap : public CreatureScript struct npc_pet_hunter_snake_trapAI : public ScriptedAI { - npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { } + npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) + { + Initialize(); + } + + void Initialize() + { + _spellTimer = 0; + _isViper = false; + } void EnterCombat(Unit* /*who*/) override { } void Reset() override { - _spellTimer = 0; + Initialize(); CreatureTemplate const* Info = me->GetCreatureTemplate(); |
