diff options
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 67939a61f23..fe0ecf26c96 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1154,6 +1154,117 @@ public: } }; +enum Launch +{ + SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251 +}; + +class spell_gen_launch : public SpellScriptLoader +{ + public: + spell_gen_launch() : SpellScriptLoader("spell_gen_launch") {} + + class spell_gen_launch_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_launch_SpellScript); + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + SpellEntry const* const spell = GetSpellInfo(); + + if (Player* player = GetHitPlayer()) + { + player->CastSpell(player,spell->EffectTriggerSpell[1],true); // changes the player's seat + player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE,player); // prevents falling damage + } + } + + void Launch() + { + WorldLocation const* const position = GetTargetDest(); + + if (Player* player = GetHitPlayer()) + { + player->ExitVehicle(); + + // A better research is needed + // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds + + float speedZ = 10.0f; + float dist = position->GetExactDist2d(player->GetPositionX(),player->GetPositionY()); + float speedXY = dist; + + player->GetMotionMaster()->MoveJump(position->GetPositionX(),position->GetPositionY(),position->GetPositionZ(),speedXY,speedZ); + } + } + + void Register() + { + OnEffect += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST); + AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_launch_SpellScript(); + } +}; + +class spell_gen_vehicle_scaling : public SpellScriptLoader +{ + public: + spell_gen_vehicle_scaling() : SpellScriptLoader("spell_gen_vehicle_scaling") { } + + class spell_gen_vehicle_scaling_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + Unit* caster = GetCaster(); + if (!caster || !caster->ToPlayer()) + return; + + float factor; + uint16 baseItemLevel; + + // TODO: Reserach coeffs for different vehicles + switch (GetId()) + { + case 66668: + factor = 1.0f; + baseItemLevel = 205; + break; + default: + factor = 1.0f; + baseItemLevel = 170; + break; + } + + float avgILvl = caster->ToPlayer()->GetAverageItemLevel(); + if (avgILvl < baseItemLevel) + return; // TODO: Research possibility of scaling down + + amount = uint16((avgILvl - baseItemLevel) * factor); + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_HEALING_PCT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_vehicle_scaling_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_vehicle_scaling_AuraScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -1181,4 +1292,6 @@ void AddSC_generic_spell_scripts() new spell_gen_lifeblood(); new spell_gen_magic_rooster(); new spell_gen_allow_cast_from_item_only(); + new spell_gen_launch(); + new spell_gen_vehicle_scaling(); } |
