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-rw-r--r--src/server/scripts/Spells/spell_generic.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 20723bfdff3..7b7b1121bbd 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1405,6 +1405,7 @@ class spell_gen_despawn_aura : public AuraScript
}
};
+/// @todo: migrate spells to spell_gen_despawn_target, then remove this
class spell_gen_despawn_self : public SpellScript
{
PrepareSpellScript(spell_gen_despawn_self);
@@ -1426,6 +1427,23 @@ class spell_gen_despawn_self : public SpellScript
}
};
+class spell_gen_despawn_target : public SpellScript
+{
+ PrepareSpellScript(spell_gen_despawn_target);
+
+ void HandleDespawn(SpellEffIndex /*effIndex*/)
+ {
+ if (GetEffectInfo().IsEffect(SPELL_EFFECT_DUMMY) || GetEffectInfo().IsEffect(SPELL_EFFECT_SCRIPT_EFFECT))
+ if (Creature* target = GetHitCreature())
+ target->DespawnOrUnsummon();
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_despawn_target::HandleDespawn, EFFECT_ALL, SPELL_EFFECT_ANY);
+ }
+};
+
enum DivineStormSpell
{
SPELL_DIVINE_STORM = 53385,
@@ -4568,6 +4586,7 @@ void AddSC_generic_spell_scripts()
RegisterSpellScript(spell_gen_defend);
RegisterSpellScript(spell_gen_despawn_aura);
RegisterSpellScript(spell_gen_despawn_self);
+ RegisterSpellScript(spell_gen_despawn_target);
RegisterSpellScript(spell_gen_divine_storm_cd_reset);
RegisterSpellScript(spell_gen_ds_flush_knockback);
RegisterSpellScript(spell_gen_dungeon_credit);