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-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp20
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp4
2 files changed, 12 insertions, 12 deletions
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 2de2e5a13cf..5beb421c88b 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -71,31 +71,31 @@ public:
void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- Unit* pVictim = GetTarget();
- int32 remainingHealth = pVictim->GetHealth() - dmgInfo.GetDamage();
- uint32 allowedHealth = pVictim->CountPctFromMaxHealth(35);
+ Unit* victim = GetTarget();
+ int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
+ uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
- if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
+ if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
- uint32 defenseSkillValue = pVictim->GetDefenseSkillValue();
+ uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
- uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140;
+ uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
- int32 healAmount = int32(pVictim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
- pVictim->CastCustomSpell(pVictim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
- pVictim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
+ int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
+ victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
+ victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
- uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth)
+ uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePctN(damageToReduce, absorbPct);
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index 035c6d9b9b5..e82e7fc79fd 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -227,8 +227,8 @@ public:
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
- Unit* pVictim = target->getVictim();
- if (pVictim && (target->GetHealthPct() > pVictim->GetHealthPct()))
+ Unit* victim = target->getVictim();
+ if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
{
if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
{