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-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index 9f652e7a859..a844e500ce5 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -198,7 +198,7 @@ class npc_dream_fog : public CreatureScript
me->GetMotionMaster()->MoveRandom(25.0f);
}
// Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ me->SetWalk(true);
me->SetSpeed(MOVE_WALK, 0.75f);
}
else
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 1e1e34431a2..4915e5f15f2 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -764,7 +764,7 @@ public:
DoScriptText(RAND(SAY_DOC1, SAY_DOC2, SAY_DOC3), me);
uint32 mobId = me->GetEntry();
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ me->SetWalk(false);
switch (mobId)
{