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-rw-r--r--src/server/scripts/World/npcs_special.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 66b8e400a71..2fe252ff098 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1873,7 +1873,7 @@ public:
Unit *owner = me->GetCharmerOrOwner();
me->CombatStop(true);
- if (owner && !me->hasUnitState(UNIT_STAT_FOLLOW))
+ if (owner && !me->HasUnitState(UNIT_STAT_FOLLOW))
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
@@ -2056,7 +2056,7 @@ public:
if (!UpdateVictim())
return;
- if (!me->hasUnitState(UNIT_STAT_STUNNED))
+ if (!me->HasUnitState(UNIT_STAT_STUNNED))
me->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
if (uiEntry != NPC_ADVANCED_TARGET_DUMMY && uiEntry != NPC_TARGET_DUMMY)