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-rw-r--r--src/server/scripts/World/boss_emeriss.cpp2
-rw-r--r--src/server/scripts/World/boss_taerar.cpp6
-rw-r--r--src/server/scripts/World/boss_ysondre.cpp8
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/scripts/World/boss_emeriss.cpp b/src/server/scripts/World/boss_emeriss.cpp
index db91df51d2c..9051e6f1a6d 100644
--- a/src/server/scripts/World/boss_emeriss.cpp
+++ b/src/server/scripts/World/boss_emeriss.cpp
@@ -75,7 +75,7 @@ public:
//Sleep_Timer
if (m_uiSleep_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SLEEP);
m_uiSleep_Timer = 8000 + rand()%8000;
diff --git a/src/server/scripts/World/boss_taerar.cpp b/src/server/scripts/World/boss_taerar.cpp
index b90f1b6939e..e83aef49e16 100644
--- a/src/server/scripts/World/boss_taerar.cpp
+++ b/src/server/scripts/World/boss_taerar.cpp
@@ -90,7 +90,7 @@ public:
void JustSummoned(Creature* pSummoned)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
pSummoned->AI()->AttackStart(pTarget);
}
@@ -117,7 +117,7 @@ public:
//Sleep_Timer
if (m_uiSleep_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SLEEP);
m_uiSleep_Timer = 8000 + rand()%7000;
@@ -164,7 +164,7 @@ public:
//Summon 3 Shades at 75%, 50% and 25% (if bShades is true we already left in line 117, no need to check here again)
if (!m_bShades && !HealthAbovePct(100 - 25 * m_uiShadesSummoned))
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
//Interrupt any spell casting
me->InterruptNonMeleeSpells(false);
diff --git a/src/server/scripts/World/boss_ysondre.cpp b/src/server/scripts/World/boss_ysondre.cpp
index 9f5e3c66a9a..9c3c5d40291 100644
--- a/src/server/scripts/World/boss_ysondre.cpp
+++ b/src/server/scripts/World/boss_ysondre.cpp
@@ -75,7 +75,7 @@ public:
void JustSummoned(Creature* pSummoned)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
pSummoned->AI()->AttackStart(pTarget);
}
@@ -87,7 +87,7 @@ public:
//Sleep_Timer
if (m_uiSleep_Timer <= uiDiff)
{
- if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SLEEP);
m_uiSleep_Timer = 8000 + rand()%7000;
@@ -107,7 +107,7 @@ public:
//Tailsweep every 2 seconds
if (m_uiTailSweep_Timer <= uiDiff)
{
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_TAILSWEEP);
m_uiTailSweep_Timer = 2000;
@@ -119,7 +119,7 @@ public:
if (m_uiLightningWave_Timer <= uiDiff)
{
//Cast LIGHTNINGWAVE on a Random target
- if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LIGHTNINGWAVE);
m_uiLightningWave_Timer = 7000 + rand()%5000;