diff options
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 444 |
1 files changed, 0 insertions, 444 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index f3d86c47b21..f45462fa80c 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1602,124 +1602,6 @@ public: }; -/*#### -## npc_snake_trap_serpents -####*/ - -enum SnakeTrapSerpents -{ - SPELL_MIND_NUMBING_POISON = 25810, // Viper - SPELL_DEADLY_POISON = 34655, // Venomous Snake - SPELL_CRIPPLING_POISON = 30981, // Viper - - NPC_VIPER = 19921 -}; - -class npc_snake_trap : public CreatureScript -{ -public: - npc_snake_trap() : CreatureScript("npc_snake_trap_serpents") { } - - struct npc_snake_trap_serpentsAI : public ScriptedAI - { - npc_snake_trap_serpentsAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 SpellTimer; - bool IsViper; - - void EnterCombat(Unit* /*who*/) OVERRIDE {} - - void Reset() OVERRIDE - { - SpellTimer = 0; - - CreatureTemplate const* Info = me->GetCreatureTemplate(); - - IsViper = Info->Entry == NPC_VIPER ? true : false; - - me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f)); - //Add delta to make them not all hit the same time - uint32 delta = (rand() % 7) * 100; - me->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, float(Info->baseattacktime + delta)); - me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower)); - - // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target - if (!me->GetVictim() && me->IsSummon()) - if (Unit* Owner = me->ToTempSummon()->GetSummoner()) - if (Owner->getAttackerForHelper()) - AttackStart(Owner->getAttackerForHelper()); - } - - //Redefined for random target selection: - void MoveInLineOfSight(Unit* who) OVERRIDE - - { - if (!me->GetVictim() && me->CanCreatureAttack(who)) - { - if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) - return; - - float attackRadius = me->GetAttackDistance(who); - if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who)) - { - if (!(rand() % 5)) - { - me->setAttackTimer(BASE_ATTACK, (rand() % 10) * 100); - SpellTimer = (rand() % 10) * 100; - AttackStart(who); - } - } - } - } - - void UpdateAI(uint32 diff) OVERRIDE - { - if (!UpdateVictim()) - return; - - if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me)) - { - me->InterruptNonMeleeSpells(false); - return; - } - - if (SpellTimer <= diff) - { - if (IsViper) //Viper - { - if (urand(0, 2) == 0) //33% chance to cast - { - uint32 spell; - if (urand(0, 1) == 0) - spell = SPELL_MIND_NUMBING_POISON; - else - spell = SPELL_CRIPPLING_POISON; - - DoCastVictim(spell); - } - - SpellTimer = 3000; - } - else //Venomous Snake - { - if (urand(0, 2) == 0) //33% chance to cast - DoCastVictim(SPELL_DEADLY_POISON); - SpellTimer = 1500 + (rand() % 5) * 100; - } - } - else - SpellTimer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_snake_trap_serpentsAI(creature); - } -}; - #define SAY_RANDOM_MOJO0 "Now that's what I call froggy-style!" #define SAY_RANDOM_MOJO1 "Your lily pad or mine?" #define SAY_RANDOM_MOJO2 "This won't take long, did it?" @@ -1821,172 +1703,6 @@ public: } }; -class npc_mirror_image : public CreatureScript -{ -public: - npc_mirror_image() : CreatureScript("npc_mirror_image") { } - - struct npc_mirror_imageAI : CasterAI - { - npc_mirror_imageAI(Creature* creature) : CasterAI(creature) {} - - void InitializeAI() OVERRIDE - { - CasterAI::InitializeAI(); - Unit* owner = me->GetOwner(); - if (!owner) - return; - // Inherit Master's Threat List (not yet implemented) - owner->CastSpell((Unit*)NULL, 58838, true); - // here mirror image casts on summoner spell (not present in client dbc) 49866 - // here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcasted by mirror images (stats related?) - // Clone Me! - owner->CastSpell(me, 45204, false); - } - - // Do not reload Creature templates on evade mode enter - prevent visual lost - void EnterEvadeMode() OVERRIDE - { - if (me->IsInEvadeMode() || !me->IsAlive()) - return; - - Unit* owner = me->GetCharmerOrOwner(); - - me->CombatStop(true); - if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW)) - { - me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE); - } - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_mirror_imageAI(creature); - } -}; - -class npc_ebon_gargoyle : public CreatureScript -{ -public: - npc_ebon_gargoyle() : CreatureScript("npc_ebon_gargoyle") { } - - struct npc_ebon_gargoyleAI : CasterAI - { - npc_ebon_gargoyleAI(Creature* creature) : CasterAI(creature) {} - - uint32 despawnTimer; - - void InitializeAI() OVERRIDE - { - CasterAI::InitializeAI(); - uint64 ownerGuid = me->GetOwnerGUID(); - if (!ownerGuid) - return; - // Not needed to be despawned now - despawnTimer = 0; - // Find victim of Summon Gargoyle spell - std::list<Unit*> targets; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check); - me->VisitNearbyObject(30, searcher); - for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) - if ((*iter)->GetAura(49206, ownerGuid)) - { - me->Attack((*iter), false); - break; - } - } - - void JustDied(Unit* /*killer*/) OVERRIDE - { - // Stop Feeding Gargoyle when it dies - if (Unit* owner = me->GetOwner()) - owner->RemoveAurasDueToSpell(50514); - } - - // Fly away when dismissed - void SpellHit(Unit* source, SpellInfo const* spell) OVERRIDE - { - if (spell->Id != 50515 || !me->IsAlive()) - return; - - Unit* owner = me->GetOwner(); - - if (!owner || owner != source) - return; - - // Stop Fighting - me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true); - // Sanctuary - me->CastSpell(me, 54661, true); - me->SetReactState(REACT_PASSIVE); - - //! HACK: Creature's can't have MOVEMENTFLAG_FLYING - // Fly Away - me->SetCanFly(true); - me->SetSpeed(MOVE_FLIGHT, 0.75f, true); - me->SetSpeed(MOVE_RUN, 0.75f, true); - float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation()); - float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation()); - float z = me->GetPositionZ() + 40; - me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MovePoint(0, x, y, z); - - // Despawn as soon as possible - despawnTimer = 4 * IN_MILLISECONDS; - } - - void UpdateAI(uint32 diff) OVERRIDE - { - if (despawnTimer > 0) - { - if (despawnTimer > diff) - despawnTimer -= diff; - else - me->DespawnOrUnsummon(); - return; - } - CasterAI::UpdateAI(diff); - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_ebon_gargoyleAI(creature); - } -}; - -class npc_lightwell : public CreatureScript -{ - public: - npc_lightwell() : CreatureScript("npc_lightwell") { } - - struct npc_lightwellAI : public PassiveAI - { - npc_lightwellAI(Creature* creature) : PassiveAI(creature) - { - DoCast(me, 59907, false); - } - - void EnterEvadeMode() OVERRIDE - { - if (!me->IsAlive()) - return; - - me->DeleteThreatList(); - me->CombatStop(true); - me->ResetPlayerDamageReq(); - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_lightwellAI(creature); - } -}; - enum TrainingDummy { NPC_ADVANCED_TARGET_DUMMY = 2674, @@ -2071,159 +1787,6 @@ public: }; /*###### -# npc_shadowfiend -######*/ -#define GLYPH_OF_SHADOWFIEND_MANA 58227 -#define GLYPH_OF_SHADOWFIEND 58228 - -class npc_shadowfiend : public CreatureScript -{ - public: - npc_shadowfiend() : CreatureScript("npc_shadowfiend") { } - - struct npc_shadowfiendAI : public PetAI - { - npc_shadowfiendAI(Creature* creature) : PetAI(creature) {} - - void JustDied(Unit* /*killer*/) OVERRIDE - { - if (me->IsSummon()) - if (Unit* owner = me->ToTempSummon()->GetSummoner()) - if (owner->HasAura(GLYPH_OF_SHADOWFIEND)) - owner->CastSpell(owner, GLYPH_OF_SHADOWFIEND_MANA, true); - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_shadowfiendAI(creature); - } -}; - -/*###### -# npc_fire_elemental -######*/ - -enum FireElemental -{ - SPELL_FIRENOVA = 12470, - SPELL_FIRESHIELD = 13376, - SPELL_FIREBLAST = 57984 -}; - -class npc_fire_elemental : public CreatureScript -{ -public: - npc_fire_elemental() : CreatureScript("npc_fire_elemental") { } - - struct npc_fire_elementalAI : public ScriptedAI - { - npc_fire_elementalAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 FireNova_Timer; - uint32 FireShield_Timer; - uint32 FireBlast_Timer; - - void Reset() OVERRIDE - { - FireNova_Timer = 5000 + rand() % 15000; // 5-20 sec cd - FireBlast_Timer = 5000 + rand() % 15000; // 5-20 sec cd - FireShield_Timer = 0; - me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); - } - - void UpdateAI(uint32 diff) OVERRIDE - { - if (!UpdateVictim()) - return; - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - if (FireShield_Timer <= diff) - { - DoCastVictim(SPELL_FIRESHIELD); - FireShield_Timer = 2 * IN_MILLISECONDS; - } - else - FireShield_Timer -= diff; - - if (FireBlast_Timer <= diff) - { - DoCastVictim(SPELL_FIREBLAST); - FireBlast_Timer = 5000 + rand() % 15000; // 5-20 sec cd - } - else - FireBlast_Timer -= diff; - - if (FireNova_Timer <= diff) - { - DoCastVictim(SPELL_FIRENOVA); - FireNova_Timer = 5000 + rand() % 15000; // 5-20 sec cd - } - else - FireNova_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_fire_elementalAI(creature); - } -}; - -/*###### -# npc_earth_elemental -######*/ - -enum EarthElemental -{ - SPELL_ANGEREDEARTH = 36213 -}; - -class npc_earth_elemental : public CreatureScript -{ -public: - npc_earth_elemental() : CreatureScript("npc_earth_elemental") { } - - struct npc_earth_elementalAI : public ScriptedAI - { - npc_earth_elementalAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 AngeredEarth_Timer; - - void Reset() OVERRIDE - { - AngeredEarth_Timer = 0; - me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); - } - - void UpdateAI(uint32 diff) OVERRIDE - { - if (!UpdateVictim()) - return; - - if (AngeredEarth_Timer <= diff) - { - DoCastVictim(SPELL_ANGEREDEARTH); - AngeredEarth_Timer = 5000 + rand() % 15000; // 5-20 sec cd - } - else - AngeredEarth_Timer -= diff; - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_earth_elementalAI(creature); - } -}; - -/*###### # npc_wormhole ######*/ @@ -2993,19 +2556,12 @@ void AddSC_npcs_special() new npc_steam_tonk(); new npc_tonk_mine(); new npc_brewfest_reveler(); - new npc_snake_trap(); - new npc_mirror_image(); - new npc_ebon_gargoyle(); - new npc_lightwell(); new npc_mojo(); new npc_training_dummy(); - new npc_shadowfiend(); new npc_wormhole(); new npc_pet_trainer(); new npc_locksmith(); new npc_experience(); - new npc_fire_elemental(); - new npc_earth_elemental(); new npc_firework(); new npc_spring_rabbit(); } |