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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Zangarmarsh
+SD%Complete: 100
+SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
+SDCategory: Zangarmarsh
+EndScriptData */
+
+/* ContentData
+npcs_ashyen_and_keleth
+npc_cooshcoosh
+npc_elder_kuruti
+npc_mortog_steamhead
+npc_kayra_longmane
+npc_timothy_daniels
+EndContentData */
+
+#include "ScriptedPch.h"
+#include "ScriptedEscortAI.h"
+
+/*######
+## npcs_ashyen_and_keleth
+######*/
+
+#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
+#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
+//signed for 17900 but used by 17900,17901
+#define GOSSIP_REWARD_BLESS -1000359
+//#define TEXT_BLESSINGS "<You need higher standing with Cenarion Expedition to recive a blessing.>"
+
+bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature)
+{
+ if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
+ {
+ if (pCreature->GetEntry() == 17900)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (pCreature->GetEntry() == 17901)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ }
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ {
+ pCreature->setPowerType(POWER_MANA);
+ pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
+ pCreature->SetPower(POWER_MANA,200);
+
+ if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
+ {
+ switch (pPlayer->GetReputationRank(942))
+ { //mark of lore
+ case REP_FRIENDLY:
+ pCreature->CastSpell(pPlayer, 31808, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_HONORED:
+ pCreature->CastSpell(pPlayer, 31810, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_REVERED:
+ pCreature->CastSpell(pPlayer, 31811, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_EXALTED:
+ pCreature->CastSpell(pPlayer, 31815, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ }
+ }
+
+ if (pCreature->GetEntry() == 17901)
+ {
+ switch (pPlayer->GetReputationRank(942)) //mark of war
+ {
+ case REP_FRIENDLY:
+ pCreature->CastSpell(pPlayer, 31807, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_HONORED:
+ pCreature->CastSpell(pPlayer, 31812, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_REVERED:
+ pCreature->CastSpell(pPlayer, 31813, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ case REP_EXALTED:
+ pCreature->CastSpell(pPlayer, 31814, true);
+ DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
+ break;
+ }
+ }
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
+ }
+ return true;
+}
+
+/*######
+## npc_cooshcoosh
+######*/
+
+#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
+
+enum eCooshhooosh
+{
+ SPELL_LIGHTNING_BOLT = 9532,
+ QUEST_CRACK_SKULLS = 10009,
+ FACTION_HOSTILE_CO = 45
+};
+
+struct npc_cooshcooshAI : public ScriptedAI
+{
+ npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
+ {
+ m_uiNormFaction = c->getFaction();
+ }
+
+ uint32 m_uiNormFaction;
+ uint32 LightningBolt_Timer;
+
+ void Reset()
+ {
+ LightningBolt_Timer = 2000;
+ if (me->getFaction() != m_uiNormFaction)
+ me->setFaction(m_uiNormFaction);
+ }
+
+ void EnterCombat(Unit * /*who*/) {}
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (LightningBolt_Timer <= diff)
+ {
+ DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
+ LightningBolt_Timer = 5000;
+ } else LightningBolt_Timer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_npc_cooshcoosh(Creature* pCreature)
+{
+ return new npc_cooshcooshAI (pCreature);
+}
+
+bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature)
+{
+ if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+
+ pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pCreature->setFaction(FACTION_HOSTILE_CO);
+ pCreature->AI()->AttackStart(pPlayer);
+ }
+ return true;
+}
+
+/*######
+## npc_elder_kuruti
+######*/
+
+#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
+#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
+#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
+
+bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature)
+{
+ if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+
+ pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+{
+ switch (uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
+ {
+ if (!pPlayer->HasItemCount(24573,1))
+ {
+ ItemPosCountVec dest;
+ uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24573, 1, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ pPlayer->StoreNewItem(dest, 24573, true);
+ }
+ else
+ pPlayer->SendEquipError(msg,NULL,NULL);
+ }
+ pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
+ break;
+ }
+ }
+ return true;
+}
+
+/*######
+## npc_mortog_steamhead
+######*/
+
+bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_TRADE)
+ {
+ pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ }
+ return true;
+}
+
+/*######
+## npc_kayra_longmane
+######*/
+
+enum eKayra
+{
+ SAY_START = -1000343,
+ SAY_AMBUSH1 = -1000344,
+ SAY_PROGRESS = -1000345,
+ SAY_AMBUSH2 = -1000346,
+ SAY_NEAR_END = -1000347,
+ SAY_END = -1000348, //this is signed for 10646
+
+ QUEST_ESCAPE_FROM = 9752,
+ NPC_SLAVEBINDER = 18042
+};
+
+struct npc_kayra_longmaneAI : public npc_escortAI
+{
+ npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
+
+ void Reset() { }
+
+ void WaypointReached(uint32 i)
+ {
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch(i)
+ {
+ case 4:
+ DoScriptText(SAY_AMBUSH1, me, pPlayer);
+ DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ break;
+ case 5:
+ DoScriptText(SAY_PROGRESS, me, pPlayer);
+ SetRun();
+ break;
+ case 16:
+ DoScriptText(SAY_AMBUSH2, me, pPlayer);
+ DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ break;
+ case 17:
+ SetRun(false);
+ DoScriptText(SAY_NEAR_END, me, pPlayer);
+ break;
+ case 25:
+ DoScriptText(SAY_END, me, pPlayer);
+ pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
+ break;
+ }
+ }
+};
+
+bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
+{
+ if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
+ {
+ DoScriptText(SAY_START, pCreature, pPlayer);
+
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmaneAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID());
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature)
+{
+ return new npc_kayra_longmaneAI(pCreature);
+}
+
+/*######
+## npc_timothy_daniels
+######*/
+
+#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
+#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
+
+enum eTimothy
+{
+ GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
+};
+
+bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pCreature->isVendor())
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+{
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_TRADE:
+ pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ break;
+ }
+
+ return true;
+}
+
+/*######
+## AddSC
+######*/
+
+void AddSC_zangarmarsh()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "npcs_ashyen_and_keleth";
+ newscript->pGossipHello = &GossipHello_npcs_ashyen_and_keleth;
+ newscript->pGossipSelect = &GossipSelect_npcs_ashyen_and_keleth;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_cooshcoosh";
+ newscript->GetAI = &GetAI_npc_cooshcoosh;
+ newscript->pGossipHello = &GossipHello_npc_cooshcoosh;
+ newscript->pGossipSelect = &GossipSelect_npc_cooshcoosh;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_elder_kuruti";
+ newscript->pGossipHello = &GossipHello_npc_elder_kuruti;
+ newscript->pGossipSelect = &GossipSelect_npc_elder_kuruti;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_mortog_steamhead";
+ newscript->pGossipHello = &GossipHello_npc_mortog_steamhead;
+ newscript->pGossipSelect = &GossipSelect_npc_mortog_steamhead;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_kayra_longmane";
+ newscript->GetAI = &GetAI_npc_kayra_longmaneAI;
+ newscript->pQuestAccept = &QuestAccept_npc_kayra_longmane;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_timothy_daniels";
+ newscript->pGossipHello = &GossipHello_npc_timothy_daniels;
+ newscript->pGossipSelect = &GossipSelect_npc_timothy_daniels;
+ newscript->RegisterSelf();
+}
+