diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_list.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_tele.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index e3925b284f6..855389ae868 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -716,7 +716,7 @@ public: uint32 respawnZoneId = 0; if (SpawnData const* edata = data->ToSpawnData()) { - respawnZoneId = map->GetZoneId(edata->spawnPoint); + respawnZoneId = map->GetZoneId(edata->phaseMask, edata->spawnPoint); if (range) { if (!player->IsInDist(edata->spawnPoint, range)) diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index f7fb8525475..2afbd4f367a 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -292,7 +292,7 @@ public: zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap); LiquidData liquidStatus; - ZLiquidStatus status = map->GetLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, object->GetCollisionHeight()); + ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, object->GetCollisionHeight()); if (status) handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index 0b4479513a5..2800c186f28 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -194,7 +194,7 @@ public: CharacterDatabaseTransaction dummy; Player::SavePositionInDB(WorldLocation(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation), - sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid, dummy); + sMapMgr->GetZoneId(PHASEMASK_NORMAL, tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid, dummy); } return true; diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 3f0a4dfce5c..c83cd236629 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -211,7 +211,7 @@ class spell_spawn_blood_pool : public SpellScript Unit* caster = GetCaster(); Position summonPos = caster->GetPosition(); LiquidData liquidStatus; - if (caster->GetMap()->GetLiquidStatus(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, caster->GetCollisionHeight())) + if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, caster->GetCollisionHeight())) summonPos.m_positionZ = liquidStatus.level; dest.Relocate(summonPos); } |
