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-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index b1aff706db0..ceebba8cd96 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -34,6 +34,9 @@ enum WarlockSpells
WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444,
WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692,
WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693,
+ WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018,
+ WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020,
+ WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388,
};
class spell_warl_banish : public SpellScriptLoader
@@ -443,6 +446,90 @@ class spell_warl_life_tap : public SpellScriptLoader
}
};
+class spell_warl_demonic_circle_summon : public SpellScriptLoader
+{
+ public:
+ spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { }
+
+ class spell_warl_demonic_circle_summon_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript);
+
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
+ {
+ // If effect is removed by expire remove the summoned demonic circle too.
+ if (!(mode & AURA_EFFECT_HANDLE_REAPPLY))
+ GetTarget()->RemoveGameObject(GetId(), true);
+
+ GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST);
+ }
+
+ void HandleDummyTick(AuraEffect const* /*aurEff*/)
+ {
+ if (GameObject* circle = GetTarget()->GetGameObject(GetId()))
+ {
+ // Here we check if player is in demonic circle teleport range, if so add
+ // WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT.
+ // If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST.
+
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_CIRCLE_TELEPORT);
+
+ if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true)))
+ {
+ if (!GetTarget()->HasAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST))
+ GetTarget()->CastSpell(GetTarget(), WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true);
+ }
+ else
+ GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_demonic_circle_summon_AuraScript();
+ }
+};
+
+class spell_warl_demonic_circle_teleport : public SpellScriptLoader
+{
+ public:
+ spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { }
+
+ class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript);
+
+ void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Player* player = GetTarget()->ToPlayer())
+ {
+ if (GameObject* circle = player->GetGameObject(WARLOCK_DEMONIC_CIRCLE_SUMMON))
+ {
+ player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation());
+ player->RemoveMovementImpairingAuras();
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_demonic_circle_teleport_AuraScript();
+ }
+};
+
void AddSC_warlock_spell_scripts()
{
new spell_warl_banish();
@@ -453,4 +540,6 @@ void AddSC_warlock_spell_scripts()
new spell_warl_seed_of_corruption();
new spell_warl_soulshatter();
new spell_warl_life_tap();
+ new spell_warl_demonic_circle_summon();
+ new spell_warl_demonic_circle_teleport();
}