diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index ae86a16fae9..b4cd6d6f8a9 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -116,7 +116,6 @@ public: { "mail_level_reward", SEC_ADMINISTRATOR, true, &HandleReloadMailLevelRewardCommand, "", NULL }, { "mail_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesMailCommand, "", NULL }, { "milling_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesMillingCommand, "", NULL }, - { "npc_gossip", SEC_ADMINISTRATOR, true, &HandleReloadNpcGossipCommand, "", NULL }, { "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &HandleReloadSpellClickSpellsCommand, "",NULL}, { "npc_trainer", SEC_ADMINISTRATOR, true, &HandleReloadNpcTrainerCommand, "", NULL }, { "npc_vendor", SEC_ADMINISTRATOR, true, &HandleReloadNpcVendorCommand, "", NULL }, @@ -223,7 +222,6 @@ public: static bool HandleReloadAllNpcCommand(ChatHandler* handler, const char* args) { if(*args != 'a') // will be reloaded from all_gossips - HandleReloadNpcGossipCommand(handler,"a"); HandleReloadNpcTrainerCommand(handler,"a"); HandleReloadNpcVendorCommand(handler,"a"); HandleReloadPointsOfInterestCommand(handler,"a"); @@ -296,8 +294,7 @@ public: HandleReloadGossipMenuCommand(handler,"a"); HandleReloadGossipMenuOptionCommand(handler,"a"); if(*args != 'a') // already reload from all_scripts - HandleReloadGossipScriptsCommand(handler,"a"); - HandleReloadNpcGossipCommand(handler,"a"); + HandleReloadGossipScriptsCommand(handler,"a"); HandleReloadPointsOfInterestCommand(handler,"a"); return true; } @@ -742,14 +739,6 @@ public: return true; } - static bool HandleReloadNpcGossipCommand(ChatHandler* handler, const char* /*args*/) - { - sLog->outString("Re-Loading `npc_gossip` Table!"); - sObjectMgr->LoadNpcTextId(); - handler->SendGlobalGMSysMessage("DB table `npc_gossip` reloaded."); - return true; - } - static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/) { sLog->outString("Re-Loading `npc_trainer` Table!"); |
