diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_reset.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index a3f6dda4870..94f63070002 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -104,7 +104,7 @@ public: if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) player->SetShapeshiftForm(FORM_NONE); - player->setFactionForRace(player->GetRace()); + player->SetFactionForRace(player->GetRace()); player->SetPowerType(Powers(powerType)); // reset only if player not in some form; diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index f3945a64a43..190f32b044f 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -3690,7 +3690,7 @@ class spell_gen_gm_freeze : public AuraScript if (Player* player = GetTarget()->ToPlayer()) { // Reset player faction + allow combat + allow duels - player->setFactionForRace(player->GetRace()); + player->SetFactionForRace(player->GetRace()); player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // save player player->SaveToDB(); |
