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-rw-r--r--src/server/scripts/Commands/cs_reset.cpp2
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index a3f6dda4870..94f63070002 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -104,7 +104,7 @@ public:
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);
- player->setFactionForRace(player->GetRace());
+ player->SetFactionForRace(player->GetRace());
player->SetPowerType(Powers(powerType));
// reset only if player not in some form;
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index f3945a64a43..190f32b044f 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3690,7 +3690,7 @@ class spell_gen_gm_freeze : public AuraScript
if (Player* player = GetTarget()->ToPlayer())
{
// Reset player faction + allow combat + allow duels
- player->setFactionForRace(player->GetRace());
+ player->SetFactionForRace(player->GetRace());
player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// save player
player->SaveToDB();