diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Examples/example_spell.cpp | 101 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_dk.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_druid.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_generic.cpp | 37 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_hunter.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_mage.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_paladin.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_pri.cpp | 34 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_priest.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_rogue.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_shaman.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_warlock.cpp | 36 | ||||
| -rw-r--r-- | src/server/scripts/World/spell_warrior.cpp | 36 |
13 files changed, 532 insertions, 0 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp new file mode 100644 index 00000000000..149cd09d4c9 --- /dev/null +++ b/src/server/scripts/Examples/example_spell.cpp @@ -0,0 +1,101 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * An example of a spell script file + * to bind a script to spell you have to add entry for it in `spell_script_names` + * where `spell_id` is id of the spell to bind + * and `ScriptName` is the name of a script assigned on registration + */ + +#include "ScriptPCH.h" + +class spell_ex_49375SpellScript : public SpellScript +{ +public: + std::string localVariable; + char * localVariable2; +private: + // effect handler hook - effIndex - effIndex of handled effect of a spell + void HandleDummy(SpellEffIndex effIndex) + { + // we're handling SPELL_EFFECT_DUMMY in effIndex 0 here + sLog.outError("WE ARE HANDLING DUMMY!"); + sLog.outError(localVariable.c_str()); + // make caster cast a spell on a unit target of effect + if (Unit * target = GetEffectUnitTarget()) + GetCaster()->CastSpell(target, 70522, true); + }; + void Register() + { + // we're registering our function here + // function HandleDummy will be called when unit is hit by spell, just before default effect 0 handler + EffectHandlers += EffectHandlerFn(spell_ex_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + // this will prompt an error on startup because effect 0 of spell 49375 is set to SPELL_EFFECT_DUMMY, not SPELL_EFFECT_APPLY_AURA + //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_APPLY_AURA); + // this will make HandleDummy function to be called on first != 0 effect of spell 49375 + //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_FIRST_FOUND, SPELL_EFFECT_ANY); + // this will make HandleDummy function to be called on all != 0 effect of spell 49375 + //EffectHandlers += EffectHandlerFn(spell_gen_49375SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY); + }; + // function called on server startup + // checks if script has data required for it to work + bool Validate(SpellEntry const * spellEntry) + { + // check if spellid 1 exists in dbc + if (!sSpellStore.LookupEntry(70522)) + return false; + return true; + }; + // function called just after script is added to spell + // we initialize local variables if needed + bool Load() + { + localVariable = "WE'RE USING LOCAL VARIABLE"; + localVariable2 = new char; + return true; + // script will be immediately removed from the spell + // for example - we don't want this script to be executed on a creature + // if (GetCaster()->GetTypeID() != TYPEID_PLAYER) + // return false + } + // function called just before script delete + // we free allocated memory + void Unload() + { + delete localVariable2; + } +}; + +// function which creates SpellScript +SpellScript * GetSpellScript_spell_ex_49375() +{ + return new spell_ex_49375SpellScript(); +} + +// this function has to be added to function set in ScriptLoader.cpp +void AddSC_example_spell_scripts() +{ + Script *newscript; + + newscript = new Script; + // name to be put in `spell_script_names` + newscript->Name = "spell_ex_49375"; + // assign create function to the script + newscript->GetSpellScript = &GetSpellScript_spell_ex_49375; + newscript->RegisterSelf(); +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_dk.cpp b/src/server/scripts/World/spell_dk.cpp new file mode 100644 index 00000000000..b8b32d248ff --- /dev/null +++ b/src/server/scripts/World/spell_dk.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_dk_". + */ + +#include "ScriptPCH.h" + +void AddSC_deathknight_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_dk_"; + newscript->GetSpellScript = &GetSpellScript_spell_dk_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_druid.cpp b/src/server/scripts/World/spell_druid.cpp new file mode 100644 index 00000000000..49f0cae2ade --- /dev/null +++ b/src/server/scripts/World/spell_druid.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_DRUID and SPELLFAMILY_GENERIC spells used by druid players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_dru_". + */ + +#include "ScriptPCH.h" + +void AddSC_druid_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_dru_"; + newscript->GetSpellScript = &GetSpellScript_spell_dru_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_generic.cpp b/src/server/scripts/World/spell_generic.cpp new file mode 100644 index 00000000000..7020d267345 --- /dev/null +++ b/src/server/scripts/World/spell_generic.cpp @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file + * of creature using it or can't be bound to any player class. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_gen_" + */ + +#include "ScriptPCH.h" + +void AddSC_generic_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_gen_"; + newscript->GetSpellScript = &GetSpellScript_spell_gen_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_hunter.cpp b/src/server/scripts/World/spell_hunter.cpp new file mode 100644 index 00000000000..1a3ef010cbb --- /dev/null +++ b/src/server/scripts/World/spell_hunter.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_hun_". + */ + +#include "ScriptPCH.h" + +void AddSC_hunter_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_hun_"; + newscript->GetSpellScript = &GetSpellScript_spell_hun_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_mage.cpp b/src/server/scripts/World/spell_mage.cpp new file mode 100644 index 00000000000..4f609800346 --- /dev/null +++ b/src/server/scripts/World/spell_mage.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_MAGE and SPELLFAMILY_GENERIC spells used by mage players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_mag_". + */ + +#include "ScriptPCH.h" + +void AddSC_mage_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_mag_"; + newscript->GetSpellScript = &GetSpellScript_spell_mag_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_paladin.cpp b/src/server/scripts/World/spell_paladin.cpp new file mode 100644 index 00000000000..24141205e76 --- /dev/null +++ b/src/server/scripts/World/spell_paladin.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by paladin players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_pal_". + */ + +#include "ScriptPCH.h" + +void AddSC_paladin_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_pal_"; + newscript->GetSpellScript = &GetSpellScript_spell_pal_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_pri.cpp b/src/server/scripts/World/spell_pri.cpp new file mode 100644 index 00000000000..a659dd8effb --- /dev/null +++ b/src/server/scripts/World/spell_pri.cpp @@ -0,0 +1,34 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by warrior players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_pri_". + */ + +void AddSC_mage_spell_scripts() +{ + Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_pri_"; + newscript->GetSpellScript = &GetSpellScript_spell_pri_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_priest.cpp b/src/server/scripts/World/spell_priest.cpp new file mode 100644 index 00000000000..c5dc3d854ae --- /dev/null +++ b/src/server/scripts/World/spell_priest.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_pri_". + */ + +#include "ScriptPCH.h" + +void AddSC_priest_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_pri_"; + newscript->GetSpellScript = &GetSpellScript_spell_pri_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_rogue.cpp b/src/server/scripts/World/spell_rogue.cpp new file mode 100644 index 00000000000..b701443e98b --- /dev/null +++ b/src/server/scripts/World/spell_rogue.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_rog_". + */ + +#include "ScriptPCH.h" + +void AddSC_rogue_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_rog_"; + newscript->GetSpellScript = &GetSpellScript_spell_rog_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_shaman.cpp b/src/server/scripts/World/spell_shaman.cpp new file mode 100644 index 00000000000..f689a3c68ee --- /dev/null +++ b/src/server/scripts/World/spell_shaman.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_sha_". + */ + +#include "ScriptPCH.h" + +void AddSC_shaman_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_sha_"; + newscript->GetSpellScript = &GetSpellScript_spell_sha_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_warlock.cpp b/src/server/scripts/World/spell_warlock.cpp new file mode 100644 index 00000000000..24ee8d682a2 --- /dev/null +++ b/src/server/scripts/World/spell_warlock.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_WARLOCK and SPELLFAMILY_GENERIC spells used by warlock players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_warl_". + */ + +#include "ScriptPCH.h" + +void AddSC_warlock_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_warl_"; + newscript->GetSpellScript = &GetSpellScript_spell_warl_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file diff --git a/src/server/scripts/World/spell_warrior.cpp b/src/server/scripts/World/spell_warrior.cpp new file mode 100644 index 00000000000..dbd7901dc09 --- /dev/null +++ b/src/server/scripts/World/spell_warrior.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_WARRIOR and SPELLFAMILY_GENERIC spells used by warrior players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_warr_". + */ + +#include "ScriptPCH.h" + +void AddSC_warrior_spell_scripts() +{ + //Script *newscript; + + /* + newscript = new Script; + newscript->Name = "spell_warr_"; + newscript->GetSpellScript = &GetSpellScript_spell_warr_; + newscript->RegisterSelf(); + */ +}
\ No newline at end of file |
