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-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp48
1 files changed, 19 insertions, 29 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 0cd77a53f56..7a334981586 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -18,6 +18,7 @@
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "ScriptedEscortAI.h"
#include "SpellScript.h"
#include "PassiveAI.h"
#include "GameObjectAI.h"
@@ -869,11 +870,15 @@ class npc_brann_bronzebeard_algalon : public CreatureScript
public:
npc_brann_bronzebeard_algalon() : CreatureScript("npc_brann_bronzebeard_algalon") { }
- struct npc_brann_bronzebeard_algalonAI : public CreatureAI
+ struct npc_brann_bronzebeard_algalonAI : public npc_escortAI
{
- npc_brann_bronzebeard_algalonAI(Creature* creature) : CreatureAI(creature)
+ npc_brann_bronzebeard_algalonAI(Creature* creature) : npc_escortAI(creature)
{
- _currentPoint = 0;
+ SetDespawnAtEnd(false);
+ SetDespawnAtFar(false);
+
+ for (uint8 i = 0; i < MAX_BRANN_WAYPOINTS_INTRO; ++i)
+ AddWaypoint(i, BrannIntroWaypoint[i].GetPositionX(), BrannIntroWaypoint[i].GetPositionY(), BrannIntroWaypoint[i].GetPositionZ());
}
void DoAction(int32 action) override
@@ -881,14 +886,12 @@ class npc_brann_bronzebeard_algalon : public CreatureScript
switch (action)
{
case ACTION_START_INTRO:
- _currentPoint = 0;
_events.Reset();
- me->SetWalk(false);
- _events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1);
+ Start(false, true);
break;
case ACTION_FINISH_INTRO:
Talk(SAY_BRANN_ALGALON_INTRO_2);
- _events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1);
+ SetEscortPaused(false);
break;
case ACTION_OUTRO:
me->GetMotionMaster()->MovePoint(POINT_BRANN_OUTRO, BrannOutroPos[1]);
@@ -898,38 +901,27 @@ class npc_brann_bronzebeard_algalon : public CreatureScript
}
}
- void MovementInform(uint32 movementType, uint32 pointId) override
+ void WaypointReached(uint32 pointId) override
{
- if (movementType != POINT_MOTION_TYPE)
- return;
-
- uint32 delay = 1;
- _currentPoint = pointId + 1;
switch (pointId)
{
case 2:
- delay = 8000;
- me->SetWalk(true);
+ SetEscortPaused(true);
+ _events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 8000);
+ SetRun(false);
break;
case 5:
- me->SetWalk(false);
+ SetRun(true);
+ SetEscortPaused(true);
Talk(SAY_BRANN_ALGALON_INTRO_1);
_events.ScheduleEvent(EVENT_SUMMON_ALGALON, 7500);
- return;
- case 9:
- me->DespawnOrUnsummon(1);
- return;
- case POINT_BRANN_OUTRO:
- case POINT_BRANN_OUTRO_END:
- return;
+ break;
}
-
- _events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay);
}
void UpdateAI(uint32 diff) override
{
- UpdateVictim();
+ npc_escortAI::UpdateAI(diff);
if (_events.Empty())
return;
@@ -941,8 +933,7 @@ class npc_brann_bronzebeard_algalon : public CreatureScript
switch (eventId)
{
case EVENT_BRANN_MOVE_INTRO:
- if (_currentPoint < MAX_BRANN_WAYPOINTS_INTRO)
- me->GetMotionMaster()->MovePoint(_currentPoint, BrannIntroWaypoint[_currentPoint]);
+ SetEscortPaused(false);
break;
case EVENT_SUMMON_ALGALON:
if (Creature* algalon = me->GetMap()->SummonCreature(NPC_ALGALON, AlgalonSummonPos))
@@ -960,7 +951,6 @@ class npc_brann_bronzebeard_algalon : public CreatureScript
private:
EventMap _events;
- uint32 _currentPoint;
};
CreatureAI* GetAI(Creature* creature) const override