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-rw-r--r--src/server/scripts/Commands/cs_debug.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 65971bc1200..fba83d2edfb 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "Chat.h"
+#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
@@ -46,6 +47,7 @@ EndScriptData */
#include <map>
#include <set>
+using namespace Trinity::ChatCommands;
class debug_commandscript : public CommandScript
{
public:
@@ -116,6 +118,7 @@ public:
{ "dummy", rbac::RBAC_PERM_COMMAND_DEBUG_DUMMY, false, &HandleDebugDummyCommand, "" },
{ "asan", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, nullptr, "", debugAsanCommandTable },
{ "guidlimits", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugGuidLimitsCommand, "" },
+ { "questreset", rbac::RBAC_PERM_COMMAND_DEBUG_QUESTRESET, true, &HandleDebugQuestResetCommand, "" }
};
static std::vector<ChatCommand> commandTable =
{
@@ -1698,6 +1701,43 @@ public:
return true;
}
+ static bool HandleDebugQuestResetCommand(ChatHandler* handler, std::string arg)
+ {
+ if (!Utf8ToUpperOnlyLatin(arg))
+ return false;
+
+ bool daily = false, weekly = false, monthly = false;
+ if (arg == "ALL")
+ daily = weekly = monthly = true;
+ else if (arg == "DAILY")
+ daily = true;
+ else if (arg == "WEEKLY")
+ weekly = true;
+ else if (arg == "MONTHLY")
+ monthly = true;
+ else
+ return false;
+
+ time_t const now = GameTime::GetGameTime();
+ if (daily)
+ {
+ sWorld->m_NextDailyQuestReset = now;
+ handler->SendSysMessage("Daily quest reset scheduled for next tick.");
+ }
+ if (weekly)
+ {
+ sWorld->m_NextWeeklyQuestReset = now;
+ handler->SendSysMessage("Weekly quest reset scheduled for next tick.");
+ }
+ if (monthly)
+ {
+ sWorld->m_NextMonthlyQuestReset = now;
+ handler->SendSysMessage("Monthly quest reset scheduled for next tick.");
+ }
+
+ return true;
+ }
+
static bool HandleDebugNearGraveyard(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();