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-rw-r--r--src/server/scripts/Spells/spell_generic.cpp65
1 files changed, 0 insertions, 65 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index a0f83997d30..48deb028625 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1206,70 +1206,6 @@ class spell_gen_launch : public SpellScriptLoader
}
};
-class spell_gen_soul_preserver : public SpellScriptLoader
-{
- enum Spells
- {
- SOUL_PRESERVER = 60510,
- HEALING_TRANCE_DRUID = 60512,
- HEALING_TRANCE_PALADIN = 60513,
- HEALING_TRANCE_PRIEST = 60514,
- HEALING_TRANCE_SHAMAN = 60515,
- };
-
- public:
- spell_gen_soul_preserver() : SpellScriptLoader("spell_gen_soul_preserver") { }
-
- class spell_gen_soul_preserver_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_gen_soul_preserver_SpellScript);
-
- bool Load()
- {
- // 18350 is a common placeholder for trigered spells
- // this script only applies to 60510
- return GetTriggeringSpell()->Id == SOUL_PRESERVER;
- }
-
- void HandleScript(SpellEffIndex /*effIndex*/)
- {
- uint32 triggeredSpell = 0;
- Player* caster = GetCaster()->ToPlayer();
- if (!caster)
- return;
-
- switch (caster->getClass())
- {
- case CLASS_DRUID:
- triggeredSpell = HEALING_TRANCE_DRUID;
- break;
- case CLASS_PALADIN:
- triggeredSpell = HEALING_TRANCE_PALADIN;
- break;
- case CLASS_PRIEST:
- triggeredSpell = HEALING_TRANCE_PRIEST;
- break;
- case CLASS_SHAMAN:
- triggeredSpell = HEALING_TRANCE_SHAMAN;
- break;
- }
-
- if (triggeredSpell)
- caster->CastSpell(caster, triggeredSpell, true);
- }
-
- void Register()
- {
- OnEffect += SpellEffectFn(spell_gen_soul_preserver_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_gen_soul_preserver_SpellScript();
- }
-};
-
class spell_gen_vehicle_scaling : public SpellScriptLoader
{
public:
@@ -1350,6 +1286,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_magic_rooster();
new spell_gen_allow_cast_from_item_only();
new spell_gen_launch();
- new spell_gen_soul_preserver();
new spell_gen_vehicle_scaling();
}