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-rw-r--r--src/server/scripts/Commands/cs_go.cpp6
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index 9b367bab6a0..c1f4f027c60 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -391,9 +391,9 @@ public:
return false;
}
- if (!MapManager::IsValidMapCoord(at->ContinentID, at->Pos[0], at->Pos[1], at->Pos[2]))
+ if (!MapManager::IsValidMapCoord(at->MapID, at->Pos.X, at->Pos.Y, at->Pos.Z))
{
- handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, at->Pos[0], at->Pos[1], at->ContinentID);
+ handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, at->Pos.X, at->Pos.Y, at->MapID);
handler->SetSentErrorMessage(true);
return false;
}
@@ -408,7 +408,7 @@ public:
else
player->SaveRecallPosition();
- player->TeleportTo(at->ContinentID, at->Pos[0], at->Pos[1], at->Pos[2], player->GetOrientation());
+ player->TeleportTo(at->MapID, at->Pos.X, at->Pos.Y, at->Pos.Z, player->GetOrientation());
return true;
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index 3ced2ee0b90..4a99ced5d55 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -155,7 +155,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
if (atEntry)
{
// 5.0f is safe-distance
- if (player->GetDistance(atEntry->Pos[0], atEntry->Pos[1], atEntry->Pos[2]) > 5.0f + atEntry->Radius)
+ if (player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z) > 5.0f + atEntry->Radius)
{
// he dropped it further, summon mound
GameObject* go = new GameObject;
@@ -192,7 +192,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
if (atEntry)
{
// 5.0f is safe-distance
- if (player->GetDistance(atEntry->Pos[0], atEntry->Pos[1], atEntry->Pos[2]) > 5.0f + atEntry->Radius)
+ if (player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z) > 5.0f + atEntry->Radius)
{
// he dropped it further, summon mound
GameObject* go = new GameObject;