diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/ExilesReach/zone_exiles_reach.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp index 6ecb380ca1e..a414344dec1 100644 --- a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp +++ b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp @@ -363,7 +363,7 @@ struct npc_sparring_partner_exiles_reach : public ScriptedAI me->GetMotionMaster()->MovePoint(POSITION_SPARPOINT_READY, me->GetFirstCollisionPosition(2.0f, rand_norm() * static_cast<float>(2 * M_PI))); break; case POSITION_SPARPOINT_READY: - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) me->SetFacingToObject(owner); me->SetImmuneToPC(false); me->SetUninteractible(false); @@ -378,7 +378,7 @@ struct npc_sparring_partner_exiles_reach : public ScriptedAI if (pathId != _path) return; - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { me->DespawnOrUnsummon(); owner->CastSpell(owner, SPELL_UPDATE_PHASE_SHIFT); @@ -397,7 +397,7 @@ struct npc_sparring_partner_exiles_reach : public ScriptedAI me->SetUninteractible(true); _events.CancelEvent(EVENT_JUMP_BEHIND); - if (Player* player = me->GetAffectingPlayer()) + if (Player* player = me->GetDemonCreatorPlayer()) { me->SetFacingToObject(player); Talk(TALK_SPARING_COMPLETE, player); @@ -428,7 +428,7 @@ struct npc_sparring_partner_exiles_reach : public ScriptedAI void StartPrivateConversation(uint32 conversationId) { - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { Conversation* conversation = Conversation::CreateConversation(conversationId, owner, *owner, owner->GetGUID(), nullptr, false); conversation->AddActor(_actorId, _actorIndex, me->GetGUID()); @@ -1767,7 +1767,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI _reachedCamp = true; - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP, owner, *owner, owner->GetGUID(), nullptr, false); conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, 1, me->GetGUID()); @@ -1783,7 +1783,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI if (uiType != POINT_MOTION_TYPE || uiId != POINT_CAMP_POSITION) return; - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { owner->CastSpell(owner, SPELL_UPDATE_PHASE_SHIFT); owner->RemoveAura(SPELL_SUMMON_ADMIRAL_GARRICK_GUARDIAN); @@ -1800,7 +1800,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI { case EVENT_INITIAL_SPAWN_CHECK: { - Unit* owner = me->GetOwner(); + Unit* owner = me->GetDemonCreator(); if (!owner) break; @@ -1824,7 +1824,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI break; } case EVENT_FOLLOW_PLAYER: - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) me->GetMotionMaster()->MoveFollow(owner, 0.0f, float(M_PI / 4.0f)); break; default: @@ -1858,7 +1858,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI if (_reachedCamp) return; - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP, owner, *owner, owner->GetGUID(), nullptr, false); conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, 3, me->GetGUID()); @@ -1874,7 +1874,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI if (uiType != POINT_MOTION_TYPE || uiId != POINT_CAMP_POSITION) return; - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { owner->CastSpell(owner, SPELL_UPDATE_PHASE_SHIFT); owner->RemoveAura(SPELL_SUMMON_WARLORD_GRIMAXE_GUARDIAN); @@ -1891,7 +1891,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI { case EVENT_INITIAL_SPAWN_CHECK: { - Unit* owner = me->GetOwner(); + Unit* owner = me->GetDemonCreator(); if (!owner) break; @@ -1915,7 +1915,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI break; } case EVENT_FOLLOW_PLAYER: - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) me->GetMotionMaster()->MoveFollow(owner, 0.0f, float(M_PI / 4.0f)); break; default: @@ -2466,7 +2466,7 @@ struct npc_sparring_partner_combat_training : public ScriptedAI } case POINT_TRAINING_POINT_ENHANCED_TRAINING: { - Unit* owner = me->GetOwner(); + Unit* owner = me->GetDemonCreator(); if (!owner) break; @@ -2516,7 +2516,7 @@ struct npc_sparring_partner_combat_training : public ScriptedAI // Used to check if reached home if (pathId == PATH_COMBAT_TRAINER_HOME) { - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { owner->CastSpell(owner, SPELL_UPDATE_PHASE_SHIFT); owner->RemoveAura(_summonSpellAuraID); @@ -2541,7 +2541,7 @@ struct npc_sparring_partner_combat_training : public ScriptedAI case EVENT_COMBAT_TRAINING_FACE_PLAYER: { // Used by all classes - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) me->SetFacingToObject(owner); me->SetImmuneToPC(false); @@ -2553,7 +2553,7 @@ struct npc_sparring_partner_combat_training : public ScriptedAI me->SetImmuneToPC(true); me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { me->SetFacingToObject(owner); StartConversationWithPlayer(CONVERSATION_CHARGE_FINAL_ENHANCED); @@ -2676,7 +2676,7 @@ struct npc_sparring_partner_enhanced_combat_training_paladin : public npc_sparri { if (_holyPowerCheck) // Used by paladin { - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { if (owner->GetPower(POWER_HOLY_POWER) >= 3) { @@ -2794,7 +2794,7 @@ struct npc_sparring_partner_enhanced_combat_training_rogue : public npc_sparring { if (_comboPointCheck) // Used by rogue { - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) _comboPointsCounter = owner->GetPower(POWER_COMBO_POINTS); if (_comboPointsCounter >= (GetQuestCredits() + 3)) @@ -2999,7 +2999,7 @@ struct npc_sparring_partner_enhanced_combat_training_shaman : public npc_sparrin switch (eventId) { case EVENT_COMBAT_TRAINING_RESET_SHAMAN: - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { me->CastSpell(owner, SPELL_KNOCKBACK); _events.ScheduleEvent(EVENT_COMBAT_TRAINING_AGGRO_CHECK_SHAMAN, 2s); @@ -3092,7 +3092,7 @@ struct npc_sparring_partner_enhanced_combat_training_mage : public npc_sparring_ switch (eventId) { case EVENT_COMBAT_TRAINING_RESET_MAGE: - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) { me->CastSpell(owner, SPELL_KNOCKBACK); _events.ScheduleEvent(EVENT_COMBAT_TRAINING_AGGRO_CHECK_MAGE, 2s); @@ -3593,7 +3593,7 @@ struct npc_leader_northbound : public ScriptedAI switch (eventId) { case EVENT_FOLLOW_PLAYER: - if (Unit* owner = me->GetOwner()) + if (Unit* owner = me->GetDemonCreator()) me->GetMotionMaster()->MoveFollow(owner, 0.0f, float(M_PI / 4.0f)); break; default: |
