diff options
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 44baf909a16..c51e148bcae 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -98,7 +98,6 @@ public: { "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL }, { "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL }, { "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL }, - { "gossip_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGossipScriptsCommand, "", NULL }, { "item_enchantment_template", SEC_ADMINISTRATOR, true, &HandleReloadItemEnchantementsCommand, "", NULL }, { "item_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesItemCommand, "", NULL }, { "item_set_names", SEC_ADMINISTRATOR, true, &HandleReloadItemSetNamesCommand, "", NULL }, @@ -257,7 +256,6 @@ public: sLog->outString("Re-Loading Scripts..."); HandleReloadGameObjectScriptsCommand(handler, "a"); - HandleReloadGossipScriptsCommand(handler, "a"); HandleReloadEventScriptsCommand(handler, "a"); HandleReloadQuestEndScriptsCommand(handler, "a"); HandleReloadQuestStartScriptsCommand(handler, "a"); @@ -299,7 +297,6 @@ public: HandleReloadGossipMenuCommand(handler, "a"); HandleReloadGossipMenuOptionCommand(handler, "a"); if(*args != 'a') // already reload from all_scripts - HandleReloadGossipScriptsCommand(handler, "a"); HandleReloadPointsOfInterestCommand(handler, "a"); return true; } @@ -919,26 +916,6 @@ public: return true; } - static bool HandleReloadGossipScriptsCommand(ChatHandler* handler, const char* args) - { - if (sScriptMgr->IsScriptScheduled()) - { - handler->SendSysMessage("DB scripts used currently, please attempt reload later."); - handler->SetSentErrorMessage(true); - return false; - } - - if (*args != 'a') - sLog->outString("Re-Loading Scripts from `gossip_scripts`..."); - - sObjectMgr->LoadGossipScripts(); - - if (*args != 'a') - handler->SendGlobalGMSysMessage("DB table `gossip_scripts` reloaded."); - - return true; - } - static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args) { if (sScriptMgr->IsScriptScheduled()) |