aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 44baf909a16..c51e148bcae 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -98,7 +98,6 @@ public:
{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
- { "gossip_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGossipScriptsCommand, "", NULL },
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesItemCommand, "", NULL },
{ "item_set_names", SEC_ADMINISTRATOR, true, &HandleReloadItemSetNamesCommand, "", NULL },
@@ -257,7 +256,6 @@ public:
sLog->outString("Re-Loading Scripts...");
HandleReloadGameObjectScriptsCommand(handler, "a");
- HandleReloadGossipScriptsCommand(handler, "a");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadQuestEndScriptsCommand(handler, "a");
HandleReloadQuestStartScriptsCommand(handler, "a");
@@ -299,7 +297,6 @@ public:
HandleReloadGossipMenuCommand(handler, "a");
HandleReloadGossipMenuOptionCommand(handler, "a");
if(*args != 'a') // already reload from all_scripts
- HandleReloadGossipScriptsCommand(handler, "a");
HandleReloadPointsOfInterestCommand(handler, "a");
return true;
}
@@ -919,26 +916,6 @@ public:
return true;
}
- static bool HandleReloadGossipScriptsCommand(ChatHandler* handler, const char* args)
- {
- if (sScriptMgr->IsScriptScheduled())
- {
- handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (*args != 'a')
- sLog->outString("Re-Loading Scripts from `gossip_scripts`...");
-
- sObjectMgr->LoadGossipScripts();
-
- if (*args != 'a')
- handler->SendGlobalGMSysMessage("DB table `gossip_scripts` reloaded.");
-
- return true;
- }
-
static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())