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-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp62
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ghostlands.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/redridge_mountains.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/stormwind_city.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp12
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp4
-rw-r--r--src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp2
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp12
-rw-r--r--src/server/scripts/Northrend/grizzly_hills.cpp2
-rw-r--r--src/server/scripts/Northrend/howling_fjord.cpp2
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp8
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp2
-rw-r--r--src/server/scripts/Outland/nagrand.cpp2
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp2
-rw-r--r--src/server/scripts/Outland/terokkar_forest.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp4
40 files changed, 95 insertions, 95 deletions
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 153d7ed10e1..fd648beedc5 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -148,7 +148,7 @@ struct instance_deadmines : public ScriptedInstance
void MoveCreatureInside(Creature* pCreature)
{
- pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 1cf397e2ce5..cb5d592b04f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -112,7 +112,7 @@ struct boss_nightbaneAI : public ScriptedAI
me->SetSpeed(MOVE_RUN, 2.0f);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->setActive(true);
if (pInstance)
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 9636d596213..65acb074cea 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -159,7 +159,7 @@ struct boss_selin_fireheartAI : public ScriptedAI
float x, y, z; // coords that we move to, close to the crystal.
CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->MovePoint(1, x, y, z);
DrainingCrystal = true;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index bb35b2e4270..f97b7faaec4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -549,7 +549,7 @@ struct npc_dark_rider_of_acherusAI : public ScriptedAI
return;
TargetGUID = who->GetGUID();
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetSpeed(MOVE_RUN, 0.4f);
me->GetMotionMaster()->MoveChase(who);
me->SetUInt64Value(UNIT_FIELD_TARGET, TargetGUID);
@@ -819,7 +819,7 @@ struct npc_scarlet_miner_cartAI : public PassiveAI
if (Creature *miner = Unit::GetCreature(*me, minerGUID))
{
// very bad visual effect
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
//me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK));
me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN));
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 546165ab4cd..4f8729bacf4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -376,7 +376,7 @@ struct mob_scarlet_courierAI : public ScriptedAI
switch(uiStage)
{
case 1:
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
{
DoScriptText(SAY_TREE1, me);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 6d40618a936..621dea1b84f 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -466,7 +466,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
switch (i)
{
case 0:
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
SetHoldState(true);
break;
case 1:
@@ -501,7 +501,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
bIsBattle = true;
break;
case 2:
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
DoCast(me, SPELL_THE_LIGHT_OF_DAWN);
break;
case 3:
@@ -515,30 +515,30 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
{
if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
}
if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
{
if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
}
if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
}
if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
}
if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
}
JumpToNextStep(10000);
@@ -628,7 +628,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER)
{
Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->setFaction(2084);
uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID();
++uiSummon_counter;
@@ -646,7 +646,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER)
{
Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->setFaction(2084);
uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID();
++uiSummon_counter;
@@ -664,7 +664,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER)
{
Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->setFaction(2084);
uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID();
++uiSummon_counter;
@@ -682,7 +682,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER)
{
Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->setFaction(2084);
uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID();
++uiSummon_counter;
@@ -703,17 +703,17 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
SetHoldState(false);
if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID))
{
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z);
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
@@ -788,7 +788,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
uiDarionGUID = pTemp->GetGUID();
}
JumpToNextStep(4000);
@@ -904,7 +904,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge
// doesn't make it looks well, so workarounds, Darion charges, looks better
me->SetSpeed(MOVE_RUN, 3.0f);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
SetHoldState(false);
JumpToNextStep(0);
break;
@@ -977,7 +977,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
Unit* pTemp;
pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->SetSpeed(MOVE_RUN, 2.0f);
pTemp->setFaction(me->getFaction());
pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
@@ -985,7 +985,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->SetSpeed(MOVE_RUN, 2.0f);
pTemp->setFaction(me->getFaction());
pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
@@ -994,7 +994,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID))
{
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->SetSpeed(MOVE_RUN, 2.0f);
pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp);
@@ -1002,7 +1002,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
{
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->SetSpeed(MOVE_RUN, 2.0f);
pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED);
pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
@@ -1010,7 +1010,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID))
{
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->SetSpeed(MOVE_RUN, 2.0f);
pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
}
@@ -1075,7 +1075,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
case 46: // Darion stand up, "not today"
me->SetSpeed(MOVE_RUN, 1.0f);
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetStandState(UNIT_STAND_STATE_STAND);
DoScriptText(SAY_LIGHT_OF_DAWN53, me);
SetHoldState(false); // Darion throws sword
@@ -1135,7 +1135,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge
pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
@@ -1153,7 +1153,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID))
{
pTemp->SetSpeed(MOVE_RUN, 1.0f);
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
}
JumpToNextStep(4000);
@@ -1213,7 +1213,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
case 62:
if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
{
- pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
}
JumpToNextStep(5500);
@@ -1394,7 +1394,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
me->DeleteThreatList();
me->CombatStop(true);
me->InterruptNonMeleeSpells(false);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
DespawnNPC(uiDefenderGUID[i]);
@@ -1416,7 +1416,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp->CombatStop(true);
pTemp->AttackStop();
pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
}
@@ -1427,7 +1427,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp->CombatStop(true);
pTemp->AttackStop();
pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
}
@@ -1438,7 +1438,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp->CombatStop(true);
pTemp->AttackStop();
pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
}
DespawnNPC(uiRayneGUID);
@@ -1450,7 +1450,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp->CombatStop(true);
pTemp->AttackStop();
pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
}
@@ -1465,7 +1465,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
pTemp->CombatStop(true);
pTemp->AttackStop();
pTemp->setFaction(me->getFaction());
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
index e39dace9920..0a4f02c2e62 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
@@ -62,7 +62,7 @@ struct npc_valkyr_battle_maidenAI : public PassiveAI
switch(phase)
{
case 0:
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED);
FlyBackTimer = 500;
break;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index fffe1a2eb7f..180fafe2a32 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -481,7 +481,7 @@ struct mob_amanishi_hatcherAI : public ScriptedAI
void Reset()
{
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
side =(me->GetPositionY() < 1150);
waypoint = 0;
isHatching = false;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index 42762fe7baa..aa42948f6ed 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -127,7 +127,7 @@ struct boss_nalorakkAI : public ScriptedAI
inMove = false;
waitTimer = 0;
me->SetSpeed(MOVE_RUN,2);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
}else
{
(*me).GetMotionMaster()->MovePoint(0,NalorakkWay[7][0],NalorakkWay[7][1],NalorakkWay[7][2]);
diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp
index b429bd03ec7..a33974b2ecd 100644
--- a/src/server/scripts/EasternKingdoms/ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp
@@ -178,8 +178,8 @@ struct npc_ranger_lilathaAI : public npc_escortAI
me->AI()->AttackStart(Summ1);
break;
}
- case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
- case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
+ case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
+ case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
case 30:
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me);
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 12c5a3acda3..081d1b157e6 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -243,7 +243,7 @@ struct npc_rinjiAI : public npc_escortAI
void JustSummoned(Creature* pSummoned)
{
- pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
}
diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
index ac02be30aa7..f6e45c2711a 100644
--- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
@@ -62,8 +62,8 @@ struct npc_corporal_keeshanAI : public npc_escortAI
if (!pPlayer)
return;
- if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALK_MODE)
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
switch(uiI)
{
@@ -73,7 +73,7 @@ struct npc_corporal_keeshanAI : public npc_escortAI
uiPhase = 1;
break;
case 65:
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 115:
pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
index 72d1a3b693b..4553dea53a2 100644
--- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
@@ -417,7 +417,7 @@ struct npc_marzon_silent_bladeAI : public ScriptedAI
{
npc_marzon_silent_bladeAI(Creature* pCreature) : ScriptedAI(pCreature)
{
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
}
void Reset()
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index dbd0696631e..276b62c0689 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -490,7 +490,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
// Increment Enemy Count to be used in World States and instance script
++EnemyCount;
- pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCreature->setActive(true);
switch(entry)
{
@@ -1014,7 +1014,7 @@ void hyjalAI::WaypointReached(uint32 i)
if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA)
{
if (!(*itr)->IsWithinDist(me, 60))
- (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
float x, y, z;
(*itr)->SetDefaultMovementType(IDLE_MOTION_TYPE);
(*itr)->GetMotionMaster()->Initialize();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 4e340d13ea4..e2c3d9cde78 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -485,11 +485,11 @@ struct npc_arthasAI : public npc_escortAI
break;
//After waypoint 0
case 1:
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if (Unit* pUther = me->SummonCreature(NPC_UTHER,1794.357f,1272.183f,140.558f,1.37f,TEMPSUMMON_DEAD_DESPAWN,180000))
{
uiUtherGUID = pUther->GetGUID();
- pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f);
pUther->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
me->SetUInt64Value(UNIT_FIELD_TARGET, uiUtherGUID);
@@ -574,7 +574,7 @@ struct npc_arthasAI : public npc_escortAI
case 17:
if (Creature* pUther = Unit::GetCreature(*me, uiUtherGUID))
{
- pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pUther->GetMotionMaster()->MovePoint(0, 1794.357f,1272.183f,140.558f);
}
JumpToNextStep(1000);
@@ -583,7 +583,7 @@ struct npc_arthasAI : public npc_escortAI
if (Creature* pJaina = Unit::GetCreature(*me, uiJainaGUID))
{
me->SetUInt64Value(UNIT_FIELD_TARGET, uiJainaGUID);
- pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pJaina->GetMotionMaster()->MovePoint(0, 1794.357f,1272.183f,140.558f);
}
JumpToNextStep(1000);
@@ -649,7 +649,7 @@ struct npc_arthasAI : public npc_escortAI
if (Creature* pCityman = Unit::GetCreature(*me, uiCitymenGUID[0]))
{
pCityman->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
- pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCityman->GetMotionMaster()->MovePoint(0, 2088.625f,1279.191f,140.743f);
}
JumpToNextStep(2000);
@@ -822,7 +822,7 @@ struct npc_arthasAI : public npc_escortAI
if (Unit* pBoss = me->SummonCreature(uiBossID,2232.19f,1331.933f,126.662f,3.15f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,900000))
{
uiBossGUID = pBoss->GetGUID();
- pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pBoss->GetMotionMaster()->MovePoint(0, 2194.110f,1332.00f,130.00f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 400fca670e2..801e79cb958 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -301,7 +301,7 @@ struct npc_thrall_old_hillsbradAI : public npc_escortAI
SetRun();
break;
case 91:
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
SetRun(false);
break;
case 93:
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
index 458a6f44501..8849d9ca83f 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
@@ -291,7 +291,7 @@ struct instance_zulfarrak : public ScriptedInstance
{
if (npc->isAlive())
{
- npc->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ npc->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
npc->GetMotionMaster()->MovePoint(1,x,y,z);
npc->SetHomePosition(x,y,z,o);
}
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 8de6f2628b9..bed8bafe096 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -196,7 +196,7 @@ void initBlyCrewMember(ScriptedInstance* pInstance, uint32 entry,float x,float y
if (Creature* crew = pInstance->instance->GetCreature(pInstance->GetData64(entry)))
{
crew->SetReactState(REACT_AGGRESSIVE);
- crew->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
crew->SetHomePosition(x,y,z,0);
crew->GetMotionMaster()->MovePoint(1,x,y,z);
crew->setFaction(FACTION_FREED);
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
index 3ea1c0bda4f..9fae4369acb 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -192,7 +192,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI
/* me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
me->SendMonsterMove(JedogaPosition[1], MOVEFLAG_JUMP, 0);
me->Relocate(JedogaPosition[1][0], JedogaPosition[1][1], JedogaPosition[1][2], JedogaPosition[1][3]);
- me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
*/
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false);
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index 995fccd8611..643d4fee1c5 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -312,7 +312,7 @@ struct boss_taldaramAI : public ScriptedAI
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
- me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation());
uint64 prison_GUID = pInstance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM);
pInstance->HandleGameObject(prison_GUID,true);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index d04180aa037..0313f9eb893 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -184,7 +184,7 @@ struct boss_four_horsemenAI : public BossAI
{
movementStarted = true;
me->SetReactState(REACT_PASSIVE);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
switch(id)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index 4333102c540..86735b9ff81 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -269,7 +269,7 @@ struct boss_uromAI : public ScriptedAI
me->NearTeleportTo(pPos.GetPositionX(),pPos.GetPositionY(),pPos.GetPositionZ(),pPos.GetOrientation());
me->GetMotionMaster()->MoveChase(me->getVictim(),0,0);
- me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
bCanCast = false;
bCanGoBack = false;
@@ -332,7 +332,7 @@ struct boss_uromAI : public ScriptedAI
LeaveCombat();
break;
case SPELL_TELEPORT:
- me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); // with out it the npc will fall down while is casting
+ me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); // with out it the npc will fall down while is casting
bCanCast = true;
break;
default:
diff --git a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
index 53abe6fbb2c..971f60fe435 100644
--- a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
@@ -480,8 +480,8 @@ struct boss_sartharionAI : public ScriptedAI
{
if (pTemp->isAlive() && !pTemp->getVictim())
{
- if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 31274403c0e..8e0b69a1d3c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -199,7 +199,7 @@ struct boss_kelesethAI : public ScriptedAI
Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
if (Skeleton)
{
- Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY() , me->GetPositionZ());
Skeleton->AddThreat(me->getVictim(), 0.0f);
DoZoneInCombat(Skeleton);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 59d6baeded7..cd85de0dfcd 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -230,7 +230,7 @@ struct boss_skadiAI : public ScriptedAI
m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS);
m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
m_uiMountTimer = 1000;
Summons.DespawnEntry(CREATURE_GRAUF);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index bd3cf42c502..2a785d70f39 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -254,7 +254,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI
Phase = NORMAL;
DoTeleportTo(296.632, -346.075, 90.6307);
- me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
summons.DespawnAll();
@@ -315,7 +315,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI
DoCast(pSacrificeTarget, SPELL_RITUAL_OF_THE_SWORD);
//Spell doesn't teleport
DoTeleportPlayer(pSacrificeTarget, 296.632, -346.075, 90.63, 4.6);
- me->SetUnitMovementFlags(MOVEMENTFLAG_FLY_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_CAN_FLY);
DoTeleportTo(296.632, -346.075, 120.85);
Phase = SACRIFICING;
if (pInstance)
@@ -344,7 +344,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI
//go down
Phase = NORMAL;
pSacrificeTarget = NULL;
- me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
me->GetMotionMaster()->MoveChase(pTarget);
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 1267ede8be6..47d649b9e9b 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -308,7 +308,7 @@ struct npc_sinclariAI : public ScriptedAI
{
if (Creature* pGuard = *itr)
{
- pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
}
}
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index b71c03eedf2..4b16a3298bc 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -945,16 +945,16 @@ struct npc_thassarianAI : public npc_escortAI
uiArthas = pArthas->GetGUID();
pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pArthas->SetReactState(REACT_PASSIVE);
- pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pArthas->GetMotionMaster()->MovePoint(0, 3737.374756,3564.841309,477.433014);
}
if (Creature *pTalbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23, 3614.936, 473.321, 4.462012, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000))
{
uiTalbot = pTalbot->GetGUID();
- pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pTalbot->GetMotionMaster()->MovePoint(0, 3738.000977,3568.882080,477.433014);
}
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 4:
@@ -1033,13 +1033,13 @@ struct npc_thassarianAI : public npc_escortAI
if (Creature* pArlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100, 3615.655029, 473.321533, 4.447805, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000))
{
uiArlos = pArlos->GetGUID();
- pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pArlos->GetMotionMaster()->MovePoint(0, 3735.570068, 3572.419922, 477.441010);
}
if (Creature *pLeryssa = me->SummonCreature(NPC_LERYSSA, 3749.654541, 3614.959717, 473.323486, 4.524959, TEMPSUMMON_CORPSE_TIMED_DESPAWN,120000))
{
uiLeryssa = pLeryssa->GetGUID();
- pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
pLeryssa->SetReactState(REACT_PASSIVE);
pLeryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pLeryssa->GetMotionMaster()->MovePoint(0, 3741.969971, 3571.439941, 477.441010);
@@ -1342,7 +1342,7 @@ struct npc_counselor_talbotAI : public ScriptedAI
pArlos->Kill(pArlos, false);
pLeryssa->RemoveAura(SPELL_STUN);
pLeryssa->clearUnitState(UNIT_STAT_STUNNED);
- pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pLeryssa->GetMotionMaster()->MovePoint(0,3722.114502, 3564.201660, 477.441437);
if (pKiller->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp
index bb0971c8904..6f4028c5110 100644
--- a/src/server/scripts/Northrend/grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/grizzly_hills.cpp
@@ -256,7 +256,7 @@ struct npc_emilyAI : public npc_escortAI
pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me);
DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
}
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 25:
DoScriptText(SAY_VICTORY4, me);
diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp
index 7b2fb06986e..f72f8f861f0 100644
--- a/src/server/scripts/Northrend/howling_fjord.cpp
+++ b/src/server/scripts/Northrend/howling_fjord.cpp
@@ -174,7 +174,7 @@ struct npc_plaguehound_trackerAI : public npc_escortAI
if (!pPlayer)
return;
- me->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
Start(false, false, pPlayer->GetGUID());
}
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 2b0917922e2..029d3fc7640 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -1249,7 +1249,7 @@ struct npc_crusade_recruitAI : public ScriptedAI
break;
case 2:
// walk forward
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->MovePoint(0,me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ());
m_uiTimer = 5000;
m_uiPhase = 3;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 7af3aba92f9..7b464639026 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -1134,7 +1134,7 @@ struct npc_akama_illidanAI : public ScriptedAI
void BeginWalk()
{
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetSpeed(MOVE_RUN, 1.0f);
me->GetMotionMaster()->MovePoint(0, AkamaWP[WalkCount].x, AkamaWP[WalkCount].y, AkamaWP[WalkCount].z);
}
@@ -1925,7 +1925,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
// Equip our warglaives!
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE);
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case 9:
if (GETCRE(Akama, AkamaGUID))
@@ -2029,7 +2029,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
if (!Trigger) return;
Trigger->SetSpeed(MOVE_WALK, 3);
- Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z);
//Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 539b347e6fd..937f52542be 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -318,7 +318,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
if (Sorcerer)
{
CAST_AI(mob_ashtongue_sorcererAI, Sorcerer->AI())->ShadeGUID = me->GetGUID();
- Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
Sorcerer->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
Sorcerer->SetUInt64Value(UNIT_FIELD_TARGET, me->GetGUID());
Sorcerers.push_back(Sorcerer->GetGUID());
@@ -333,7 +333,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
Creature* Spawn = me->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000);
if (Spawn)
{
- Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z);
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
Spawn->AI()->AttackStart(pTarget);
@@ -394,7 +394,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
Creature* Defender = me->SummonCreature(CREATURE_DEFENDER, SpawnLocations[ran].x, SpawnLocations[ran].y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000);
if (Defender)
{
- Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
bool move = true;
if (AkamaGUID)
{
@@ -686,7 +686,7 @@ struct npc_akamaAI : public ScriptedAI
{
ShadeHasDied = true;
WayPointId = 0;
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z);
}
if (Shade && Shade->isAlive())
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index ed3af2453d1..4f037936873 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -624,7 +624,7 @@ struct mob_enchanted_elementalAI : public ScriptedAI
if (move <= diff)
{
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if (phase == 1)
me->GetMotionMaster()->MovePoint(0, x, y, z);
if (phase == 1 && me->IsWithinDist3d(x,y,z, 0.1))
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 8dd705d3b3f..888b3cb6f4d 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -134,7 +134,7 @@ struct boss_nazanAI : public ScriptedAI
BellowingRoar_Timer = 6000;
ConeOfFire_Timer = 12000;
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->Clear();
if (Unit* pVictim = SelectUnit(SELECT_TARGET_NEAREST,0))
me->AI()->AttackStart(pVictim);
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
index 3478f3b0434..46138e48c0c 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
@@ -77,7 +77,7 @@ struct boss_warchief_kargath_bladefistAI : public ScriptedAI
removeAdds();
me->SetSpeed(MOVE_RUN,2);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
summoned = 2;
InBlade = false;
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 1dc5c430636..b4c8b76c557 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -605,7 +605,7 @@ struct npc_maghar_captiveAI : public npc_escortAI
if (pSummoned->isTotem())
return;
- pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
pSummoned->AI()->AttackStart(me);
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index e54d0a734db..a9cc104a285 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -340,7 +340,7 @@ struct mob_dragonmaw_peonAI : public ScriptedAI
float x, y, z;
caster->GetClosePoint(x, y, z, me->GetObjectSize());
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
}
diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp
index bb7e25de5a0..6281a957d43 100644
--- a/src/server/scripts/Outland/terokkar_forest.cpp
+++ b/src/server/scripts/Outland/terokkar_forest.cpp
@@ -443,7 +443,7 @@ struct npc_isla_starmaneAI : public npc_escortAI
me->SetInFront(pPlayer); break;
case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
case 31: DoCast(me, SPELL_CAT);
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break;
}
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 11e25d0fd49..6402a9b9507 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -628,7 +628,7 @@ struct npc_injured_patientAI : public ScriptedAI
DoScriptText(RAND(SAY_DOC1,SAY_DOC2,SAY_DOC3), me);
uint32 mobId = me->GetEntry();
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
switch (mobId)
{
@@ -1840,7 +1840,7 @@ struct npc_ebon_gargoyleAI : CasterAI
me->SetReactState(REACT_PASSIVE);
// Fly Away
- me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_ASCEND|MOVEMENTFLAG_FLYING);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING);
me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
me->SetSpeed(MOVE_RUN, 0.75f, true);
float x = me->GetPositionX() + 20 * cos(me->GetOrientation());