diff options
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Spells/spell_druid.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_priest.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_rogue.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_shaman.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_warlock.cpp | 4 |
6 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 84a6fab9318..4ea0695983a 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -344,7 +344,7 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) - if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x2, 0, 0, caster->GetGUID())) + if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, flag128(0x2, 0, 0), caster->GetGUID())) { Aura* aura = aurEff->GetBase(); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 453fa8ad4cf..d01883a019b 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -118,7 +118,7 @@ class spell_gen_adaptive_warding : public SpellScriptLoader return false; // find Mage Armor - if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0x0, 0x0)) + if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, flag128(0x10000000, 0x0, 0x0))) return false; switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask())) diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index 00732f1198b..ed76d87cf83 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -748,7 +748,7 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader Unit* caster = GetCaster(); // Refresh Shadow Word: Pain on target if (Unit* target = GetHitUnit()) - if (AuraEffect* aur = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, caster->GetGUID())) + if (AuraEffect* aur = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, flag128(0x8000, 0, 0), caster->GetGUID())) { uint32 damage = std::max(aur->GetAmount(), 0); sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index b70ae177928..537c57fb51f 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -280,7 +280,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader { if (Unit* target = GetHitUnit()) // Deadly Poison - if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID())) + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, flag128(0x10000, 0x80000, 0), GetCaster()->GetGUID())) _stackAmount = aurEff->GetBase()->GetStackAmount(); } @@ -326,7 +326,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader continue; // Do not reproc deadly - if (spellInfo->SpellFamilyFlags == flag96(0x10000, 0x80000, 0)) + if (spellInfo->SpellFamilyFlags == flag128(0x10000, 0x80000, 0, 0)) continue; if (spellInfo->IsPositive()) diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index af4ff1f4485..14b305a591a 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -236,7 +236,7 @@ class spell_sha_chain_heal : public SpellScriptLoader if (firstHeal) { // Check if the target has Riptide - if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID())) + if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, flag128(0, 0, 0x10), GetCaster()->GetGUID())) { riptide = true; amount = aurEff->GetSpellInfo()->GetEffect(DIFFICULTY_NONE, EFFECT_2)->CalcValue(); @@ -880,7 +880,7 @@ class spell_sha_lava_lash : public SpellScriptLoader if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) { // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. - if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) + if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, flag128(0x200000, 0, 0))) AddPct(hitDamage, damage); SetHitDamage(hitDamage); } diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index cac3178c320..a93d23fa233 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -154,7 +154,7 @@ class spell_warl_banish : public SpellScriptLoader /// Check if the target already has Banish, if so, do nothing. if (Unit* target = GetHitUnit()) { - if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, 0, 0x08000000, 0)) + if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, flag128(0, 0x08000000, 0))) { // No need to remove old aura since its removed due to not stack by current Banish aura PreventHitDefaultEffect(EFFECT_0); @@ -590,7 +590,7 @@ class spell_warl_everlasting_affliction : public SpellScriptLoader Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) // Refresh corruption on target - if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, caster->GetGUID())) + if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, flag128(0x2, 0, 0), caster->GetGUID())) { uint32 damage = std::max(aurEff->GetAmount(), 0); sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); |