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-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_grizzly_hills.cpp2
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index c704265493a..2ffe1b86b5e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -777,7 +777,7 @@ class boss_flame_leviathan_overload_device : public CreatureScript
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
me->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true);
- player->GetMotionMaster()->MoveKnockbackFrom(me->GetVehicleBase()->GetPositionX(), me->GetVehicleBase()->GetPositionY(), 30, 30);
+ player->GetMotionMaster()->MoveKnockbackFrom(me->GetVehicleBase()->GetPosition(), 30, 30);
player->ExitVehicle();
}
}
diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
index 3dff0fff0ba..50c141f3a43 100644
--- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
@@ -1012,7 +1012,7 @@ public:
player->ExitVehicle();
float horizontalSpeed = 3.0f;
float verticalSpeed = 40.0f;
- player->KnockbackFrom(caster->GetPositionX(), caster->GetPositionY(), horizontalSpeed, verticalSpeed);
+ player->KnockbackFrom(caster->GetPosition(), horizontalSpeed, verticalSpeed);
caster->CastSpell(player, SPELL_PARACHUTE, true);
std::list<Creature*> explosionBunnys;
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 83436b4986e..48fdc440b97 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1400,7 +1400,7 @@ class spell_gen_ds_flush_knockback : public SpellScript
float verticalSpeed = 8.0f;
// This method relies on the Dalaran Sewer map disposition and Water Spout position
// What we do is knock the player from a position exactly behind him and at the end of the pipe
- player->KnockbackFrom(target->GetPositionX(), player->GetPositionY(), horizontalSpeed, verticalSpeed);
+ player->KnockbackFrom(target->GetPosition(), horizontalSpeed, verticalSpeed);
}
}
}