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-rw-r--r--src/server/scripts/Commands/cs_npc.cpp21
-rw-r--r--src/server/scripts/EasternKingdoms/zone_goldshire.cpp2
2 files changed, 9 insertions, 14 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 088be4c6e1c..89187ba6067 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -1644,7 +1644,7 @@ public:
ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
- handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
+ handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetLeaderSpawnId());
return false;
}
@@ -1652,24 +1652,19 @@ public:
return false;
Player* chr = handler->GetSession()->GetPlayer();
- FormationInfo* group_member;
- group_member = new FormationInfo;
- group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / float(M_PI);
- group_member->follow_dist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f));
- group_member->leaderGUID = leaderGUID;
- group_member->groupAI = 0;
-
- sFormationMgr->CreatureGroupMap[lowguid] = group_member;
+ float followAngle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180.0f / float(M_PI);
+ float followDist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f));
+ uint32 groupAI = 0;
+ sFormationMgr->AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
creature->SearchFormation();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
-
stmt->setUInt32(0, leaderGUID);
stmt->setUInt32(1, lowguid);
- stmt->setFloat(2, group_member->follow_dist);
- stmt->setFloat(3, group_member->follow_angle);
- stmt->setUInt32(4, uint32(group_member->groupAI));
+ stmt->setFloat (2, followAngle);
+ stmt->setFloat (3, followDist);
+ stmt->setUInt32(4, groupAI);
WorldDatabase.Execute(stmt);
diff --git a/src/server/scripts/EasternKingdoms/zone_goldshire.cpp b/src/server/scripts/EasternKingdoms/zone_goldshire.cpp
index df4dfc1af63..9265e8a1351 100644
--- a/src/server/scripts/EasternKingdoms/zone_goldshire.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_goldshire.cpp
@@ -252,7 +252,7 @@ struct npc_cameron : public ScriptedAI
_childrenGUIDs.push_back(jose->GetGUID());
// If Formation was disbanded, remake.
- if (!me->GetFormation()->isFormed())
+ if (!me->GetFormation()->IsFormed())
for (auto guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
child->SearchFormation();