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-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 1af687aef08..ad877bdefb4 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -433,14 +433,14 @@ public:
}
object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), o);
+ object->RelocateStationaryPosition(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), o);
object->UpdateRotationFields();
object->DestroyForNearbyPlayers();
object->UpdateObjectVisibility();
object->SaveToDB();
- object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUID().GetCounter(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str(), o);
+ handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str(), o);
return true;
}
@@ -474,21 +474,20 @@ public:
char* toY = strtok(NULL, " ");
char* toZ = strtok(NULL, " ");
+ float x, y, z;
if (!toX)
{
Player* player = handler->GetSession()->GetPlayer();
- object->Relocate(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
+ player->GetPosition(x, y, z);
}
else
{
if (!toY || !toZ)
return false;
- float x = (float)atof(toX);
- float y = (float)atof(toY);
- float z = (float)atof(toZ);
+ x = (float)atof(toX);
+ y = (float)atof(toY);
+ z = (float)atof(toZ);
if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
{
@@ -496,16 +495,15 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
- object->Relocate(x, y, z, object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
}
+ object->DestroyForNearbyPlayers();
+ object->RelocateStationaryPosition(x, y, z, object->GetOrientation());
+ object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation());
+
object->SaveToDB();
- object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUID().GetCounter(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str());
+ handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetGUID().ToString().c_str());
return true;
}