diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_list.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp | 8 |
5 files changed, 12 insertions, 12 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 49be3e5668e..fe9e8a16c16 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -350,7 +350,7 @@ public: Player const* const player = handler->GetSession()->GetPlayer(); // force respawn to make sure we find something - player->GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, guidLow, true); + player->GetMap()->ForceRespawn(SPAWN_TYPE_GAMEOBJECT, guidLow); GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow); if (!object) { diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index 375041d106a..9bc96553784 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -692,7 +692,7 @@ public: if (*args) range = atoi((char*)args); - RespawnVector respawns; + std::vector<RespawnInfo*> respawns; LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale(); char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale); char const* stringCreature = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_CREATURES, locale); diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index c8fe798fcaf..c70567b1746 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1990,14 +1990,14 @@ public: Cell::VisitGridObjects(player, worker, player->GetGridActivationRange()); // Now handle any that had despawned, but had respawn time logged. - RespawnVector data; + std::vector<RespawnInfo*> data; player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0); if (!data.empty()) { uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId(); for (RespawnInfo* info : data) if (info->gridId == gridId) - player->GetMap()->RemoveRespawnTime(info, true); + player->GetMap()->ForceRespawn(info->type, info->spawnId); } return true; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 5fdfaf812b4..48c13f9bf8b 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -606,7 +606,7 @@ public: if (!lowguid) return false; // force respawn to make sure we find something - handler->GetSession()->GetPlayer()->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, lowguid, true); + handler->GetSession()->GetPlayer()->GetMap()->ForceRespawn(SPAWN_TYPE_CREATURE, lowguid); // then try to find it creature = handler->GetCreatureFromPlayerMapByDbGuid(lowguid); } @@ -822,7 +822,7 @@ public: uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask; uint32 displayid = target->GetDisplayId(); uint32 nativeid = target->GetNativeDisplayId(); - uint32 Entry = target->GetEntry(); + uint32 entry = target->GetEntry(); int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - GameTime::GetGameTime() : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - GameTime::GetGameTime(); @@ -831,7 +831,7 @@ public: std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true); std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true); - handler->PSendSysMessage(LANG_NPCINFO_CHAR, std::to_string(target->GetSpawnId()).c_str(), target->GetGUID().ToString().c_str(), faction, std::to_string(npcflags).c_str(), Entry, displayid, nativeid); + handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetName().c_str(), std::to_string(target->GetSpawnId()).c_str(), target->GetGUID().ToString().c_str(), entry, faction, std::to_string(npcflags).c_str(), displayid, nativeid); if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId) { SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData; @@ -877,7 +877,7 @@ public: if (cInfo->flags_extra & flagsExtra[i].Value) handler->PSendSysMessage("%s (0x%X)", flagsExtra[i].Name, flagsExtra[i].Value); - handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, npcflags); + handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, target->m_unitData->NpcFlags[0]); for (uint8 i = 0; i < NPC_FLAG_COUNT; i++) if (npcflags & npcFlagTexts[i].Value) handler->PSendSysMessage(npcFlagTexts[i].Name, npcFlagTexts[i].Value); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index 02ac392f864..3030f3145a6 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -478,7 +478,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript me->SetReactState(REACT_PASSIVE); } - void JustEngagedWith(Unit* target) override + void JustEnteredCombat(Unit* target) override { if (!instance->CheckRequiredBosses(DATA_VALITHRIA_DREAMWALKER, target->ToPlayer())) { @@ -505,9 +505,9 @@ class npc_green_dragon_combat_trigger : public CreatureScript return target->GetTypeId() == TYPEID_PLAYER; } - void JustReachedHome() override + void JustExitedCombat() override { - _JustReachedHome(); + me->setActive(false); DoAction(ACTION_DEATH); } @@ -516,7 +516,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript if (action == ACTION_DEATH) { instance->SetBossState(DATA_VALITHRIA_DREAMWALKER, NOT_STARTED); - me->m_Events.AddEvent(new ValithriaDespawner(me), me->m_Events.CalculateTime(5000)); + me->m_Events.AddEventAtOffset(new ValithriaDespawner(me), 5s); } } |
