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-rw-r--r--src/server/scripts/Commands/cs_character.cpp12
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp12
2 files changed, 12 insertions, 12 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 9a35f6f1c68..6b8fa1b2093 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -566,17 +566,17 @@ public:
ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
- if (faction.Flags & FACTION_FLAG_VISIBLE)
+ if (faction.Flags.HasFlag(ReputationFlags::Visible))
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
- if (faction.Flags & FACTION_FLAG_AT_WAR)
+ if (faction.Flags.HasFlag(ReputationFlags::AtWar))
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
- if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
+ if (faction.Flags.HasFlag(ReputationFlags::Peaceful))
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
- if (faction.Flags & FACTION_FLAG_HIDDEN)
+ if (faction.Flags.HasFlag(ReputationFlags::Hidden))
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
- if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ if (faction.Flags.HasFlag(ReputationFlags::Header))
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
- if (faction.Flags & FACTION_FLAG_INACTIVE)
+ if (faction.Flags.HasFlag(ReputationFlags::Inactive))
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
handler->SendSysMessage(ss.str().c_str());
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index d9d02aab36c..75ecd1b56fe 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -367,17 +367,17 @@ public:
ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
- if (factionState->Flags & FACTION_FLAG_VISIBLE)
+ if (factionState->Flags.HasFlag(ReputationFlags::Visible))
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
- if (factionState->Flags & FACTION_FLAG_AT_WAR)
+ if (factionState->Flags.HasFlag(ReputationFlags::AtWar))
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
- if (factionState->Flags & FACTION_FLAG_PEACE_FORCED)
+ if (factionState->Flags.HasFlag(ReputationFlags::Peaceful))
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
- if (factionState->Flags & FACTION_FLAG_HIDDEN)
+ if (factionState->Flags.HasFlag(ReputationFlags::Hidden))
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
- if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ if (factionState->Flags.HasFlag(ReputationFlags::Header))
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
- if (factionState->Flags & FACTION_FLAG_INACTIVE)
+ if (factionState->Flags.HasFlag(ReputationFlags::Inactive))
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
}
else