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-rw-r--r--src/server/scripts/Commands/cs_tele.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp4
2 files changed, 14 insertions, 14 deletions
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 17c076f903c..85e0ff2390b 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -228,38 +228,38 @@ public:
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player* pl = itr->getSource();
+ Player* player = itr->getSource();
- if (!pl || !pl->GetSession())
+ if (!player || !player->GetSession())
continue;
// check online security
- if (handler->HasLowerSecurity(pl, 0))
+ if (handler->HasLowerSecurity(player, 0))
return false;
- std::string plNameLink = handler->GetNameLink(pl);
+ std::string plNameLink = handler->GetNameLink(player);
- if (pl->IsBeingTeleported())
+ if (player->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
- if (handler->needReportToTarget(pl))
- (ChatHandler(pl)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
+ if (handler->needReportToTarget(player))
+ (ChatHandler(player)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
- if (pl->isInFlight())
+ if (player->isInFlight())
{
- pl->GetMotionMaster()->MovementExpired();
- pl->CleanupAfterTaxiFlight();
+ player->GetMotionMaster()->MovementExpired();
+ player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
- pl->SaveRecallPosition();
+ player->SaveRecallPosition();
- pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
+ player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
}
return true;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index ce1f8739493..58585d0028e 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -641,7 +641,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void BeginEvent(Player* pl)
+ void BeginEvent(Player* player)
{
if (!instance)
return;
@@ -662,7 +662,7 @@ public:
me->CombatStart(Shade);
Shade->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
Shade->SetTarget(me->GetGUID());
- if (pl) Shade->AddThreat(pl, 1.0f);
+ if (player) Shade->AddThreat(player, 1.0f);
DoZoneInCombat(Shade);
EventBegun = true;
}