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-rw-r--r--src/server/scripts/Commands/cs_character.cpp2
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp6
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index ac9145f89d7..448508ed75c 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -239,7 +239,7 @@ public:
{
player->GiveLevel(newLevel);
player->InitTalentForLevel();
- player->SetUInt32Value(PLAYER_XP, 0);
+ player->SetXP(0);
if (handler->needReportToTarget(player))
{
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index 8f9e4784977..1541764d150 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -107,9 +107,9 @@ public:
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);
- player->setFactionForRace(player->GetRace());
+ player->SetFactionForRace(player->GetRace());
- player->SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE, powerType);
+ player->SetPowerType(Powers(powerType), false);
// reset only if player not in some form;
if (player->GetShapeshiftForm() == FORM_NONE)
@@ -147,7 +147,7 @@ public:
target->InitTaxiNodesForLevel();
target->InitGlyphsForLevel();
target->InitTalentForLevel();
- target->SetUInt32Value(PLAYER_XP, 0);
+ target->SetXP(0);
target->_ApplyAllLevelScaleItemMods(true);
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index a435b045c81..946a6e82db7 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3756,7 +3756,7 @@ class spell_gen_gm_freeze : public AuraScript
if (Player* player = GetTarget()->ToPlayer())
{
// Reset player faction + allow combat + allow duels
- player->setFactionForRace(player->GetRace());
+ player->SetFactionForRace(player->GetRace());
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
// save player
player->SaveToDB();