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-rw-r--r--src/server/scripts/CMakeLists.txt2
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp5
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_undercity.cpp242
-rw-r--r--src/server/scripts/Kalimdor/CMakeLists.txt1
-rw-r--r--src/server/scripts/Kalimdor/zone_mulgore.cpp178
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp1
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp18
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp23
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp43
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp23
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp53
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h1
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp1
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp44
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp2
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp31
20 files changed, 245 insertions, 441 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 7df42e158de..79d3cea0868 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -51,6 +51,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/dep/recastnavigation/Recast/Include
${CMAKE_SOURCE_DIR}/dep/g3dlite/include
${CMAKE_SOURCE_DIR}/dep/SFMT
+ ${CMAKE_SOURCE_DIR}/dep/cppformat
${CMAKE_SOURCE_DIR}/dep/zlib
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
@@ -63,6 +64,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
+ ${CMAKE_SOURCE_DIR}/src/server/shared/Updater
${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
${CMAKE_SOURCE_DIR}/src/server/ipc
${CMAKE_SOURCE_DIR}/src/server/collision
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index 7a34ba55110..d41c9c5d2c2 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -211,7 +211,7 @@ public:
return true;
}
- static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* handler, char const* /*args*/)
+ static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
/* TODO: 6.x remove pet talents
Player* player = handler->GetSession()->GetPlayer();
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index d437e72b933..b57efc07a74 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -238,7 +238,8 @@ public:
zoneId, (zoneEntry ? zoneEntry->ZoneName : unknown),
areaId, (areaEntry ? areaEntry->ZoneName : unknown),
object->GetPhaseMask(),
- object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
+ object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation());
+ handler->PSendSysMessage(LANG_GRID_POSITION,
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
@@ -2625,7 +2626,7 @@ public:
return true;
}
- static bool HandleAurasCommand(ChatHandler* handler, char const* args)
+ static bool HandleAurasCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->GetSession()->GetPlayer()->GetSelectedUnit();
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 5af9b150572..c1f90c7ac96 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -418,7 +418,7 @@ public:
}
//Edit Player TP
- static bool HandleModifyTalentCommand (ChatHandler* handler, const char* args)
+ static bool HandleModifyTalentCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/* TODO: 6.x remove this
if (!*args)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 59f2ce1a2c9..92c3f83034d 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -360,17 +360,17 @@ public:
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_OZ;
- TC_LOG_INFO("scripts", "player (%s) manually set Opera event to EVENT_OZ", player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("scripts", "player (%s) manually set Opera event to EVENT_OZ", player->GetGUID().ToString().c_str());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_HOOD;
- TC_LOG_INFO("scripts", "player (%s) manually set Opera event to EVENT_HOOD", player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("scripts", "player (%s) manually set Opera event to EVENT_HOOD", player->GetGUID().ToString().c_str());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->CLOSE_GOSSIP_MENU();
pBarnesAI->m_uiEventId = EVENT_RAJ;
- TC_LOG_INFO("scripts", "player (%s) manually set Opera event to EVENT_RAJ", player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("scripts", "player (%s) manually set Opera event to EVENT_RAJ", player->GetGUID().ToString().c_str());
break;
}
diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
index 9ce694fb76c..ca281bab60a 100644
--- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
@@ -40,25 +40,44 @@ EndContentData */
enum Sylvanas
{
- QUEST_JOURNEY_TO_UNDERCITY = 9180,
- EMOTE_LAMENT_END = 0,
- SAY_LAMENT_END = 1,
+ QUEST_JOURNEY_TO_UNDERCITY = 9180,
- SOUND_CREDIT = 10896,
- ENTRY_HIGHBORNE_LAMENTER = 21628,
- ENTRY_HIGHBORNE_BUNNY = 21641,
+ EMOTE_LAMENT_END = 0,
+ SAY_LAMENT_END = 1,
+ EMOTE_LAMENT = 2,
- SPELL_HIGHBORNE_AURA = 37090,
- SPELL_SYLVANAS_CAST = 36568,
- SPELL_RIBBON_OF_SOULS = 34432, // the real one to use might be 37099
+ // Ambassador Sunsorrow
+ SAY_SUNSORROW_WHISPER = 0,
+
+ SOUND_CREDIT = 10896,
+
+ NPC_HIGHBORNE_LAMENTER = 21628,
+ NPC_HIGHBORNE_BUNNY = 21641,
+ NPC_AMBASSADOR_SUNSORROW = 16287,
+
+ SPELL_HIGHBORNE_AURA = 37090,
+ SPELL_SYLVANAS_CAST = 36568,
+ //SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099
+ SPELL_RIBBON_OF_SOULS = 37099,
// Combat spells
- SPELL_BLACK_ARROW = 59712,
- SPELL_FADE = 20672,
- SPELL_FADE_BLINK = 29211,
- SPELL_MULTI_SHOT = 59713,
- SPELL_SHOT = 59710,
- SPELL_SUMMON_SKELETON = 59711
+ SPELL_BLACK_ARROW = 59712,
+ SPELL_FADE = 20672,
+ SPELL_FADE_BLINK = 29211,
+ SPELL_MULTI_SHOT = 59713,
+ SPELL_SHOT = 59710,
+ SPELL_SUMMON_SKELETON = 59711,
+
+ // Events
+ EVENT_FADE = 1,
+ EVENT_SUMMON_SKELETON = 2,
+ EVENT_BLACK_ARROW = 3,
+ EVENT_SHOOT = 4,
+ EVENT_MULTI_SHOT = 5,
+ EVENT_LAMENT_OF_THE_HIGHBORN = 6,
+ EVENT_SUNSORROW_WHISPER = 7,
+
+ GUID_EVENT_INVOKER = 1,
};
float HighborneLoc[4][3]=
@@ -77,26 +96,14 @@ class npc_lady_sylvanas_windrunner : public CreatureScript
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
- bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/) override
+ bool OnQuestReward(Player* player, Creature* creature, const Quest *_Quest, uint32 /*slot*/) override
{
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
- {
- ENSURE_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->LamentEvent = true;
- ENSURE_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->DoPlaySoundToSet(creature, SOUND_CREDIT);
- creature->CastSpell(creature, SPELL_SYLVANAS_CAST, false);
-
- for (uint8 i = 0; i < 4; ++i)
- creature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
- }
+ creature->AI()->SetGUID(player->GetGUID(), GUID_EVENT_INVOKER);
return true;
}
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_lady_sylvanas_windrunnerAI(creature);
- }
-
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
{
npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature)
@@ -106,41 +113,51 @@ public:
void Initialize()
{
- LamentEventTimer = 5000;
LamentEvent = false;
targetGUID.Clear();
-
- FadeTimer = 30000;
- SummonSkeletonTimer = 20000;
- BlackArrowTimer = 15000;
- ShotTimer = 8000;
- MultiShotTimer = 10000;
+ playerGUID.Clear();
}
- uint32 LamentEventTimer;
- bool LamentEvent;
- ObjectGuid targetGUID;
-
- uint32 FadeTimer;
- uint32 SummonSkeletonTimer;
- uint32 BlackArrowTimer;
- uint32 ShotTimer;
- uint32 MultiShotTimer;
-
void Reset() override
{
Initialize();
+ _events.Reset();
}
- void EnterCombat(Unit* /*who*/) override { }
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _events.ScheduleEvent(EVENT_FADE, 30000);
+ _events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20000);
+ _events.ScheduleEvent(EVENT_BLACK_ARROW, 15000);
+ _events.ScheduleEvent(EVENT_SHOOT, 8000);
+ _events.ScheduleEvent(EVENT_MULTI_SHOT, 10000);
+ }
+
+ void SetGUID(ObjectGuid guid, int32 type) override
+ {
+ if (type == GUID_EVENT_INVOKER)
+ {
+ Talk(EMOTE_LAMENT);
+ DoPlaySoundToSet(me, SOUND_CREDIT);
+ DoCast(me, SPELL_SYLVANAS_CAST, false);
+ playerGUID = guid;
+ LamentEvent = true;
+
+ for (uint8 i = 0; i < 4; ++i)
+ me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
+
+ _events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000);
+ _events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10000);
+ }
+ }
void JustSummoned(Creature* summoned) override
{
- if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
+ if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
{
if (Creature* target = ObjectAccessor::GetCreature(*summoned, targetGUID))
{
- target->MonsterMoveWithSpeed(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0);
+ target->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ() + 15.0f, 0);
target->SetPosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
@@ -152,75 +169,86 @@ public:
void UpdateAI(uint32 diff) override
{
- if (LamentEvent)
- {
- if (LamentEventTimer <= diff)
- {
- DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
-
- LamentEventTimer = 2000;
- if (!me->HasAura(SPELL_SYLVANAS_CAST))
- {
- Talk(SAY_LAMENT_END);
- Talk(EMOTE_LAMENT_END);
- LamentEvent = false;
- }
- } else LamentEventTimer -= diff;
- }
-
- if (!UpdateVictim())
+ if (!UpdateVictim() && !LamentEvent)
return;
- // Combat spells
-
- if (FadeTimer <= diff)
- {
- DoCast(me, SPELL_FADE);
- // add a blink to simulate a stealthed movement and reappearing elsewhere
- DoCast(me, SPELL_FADE_BLINK);
- FadeTimer = 30000 + rand32() % 5000;
- // if the victim is out of melee range she cast multi shot
- if (Unit* victim = me->GetVictim())
- if (me->GetDistance(victim) > 10.0f)
- DoCast(victim, SPELL_MULTI_SHOT);
- } else FadeTimer -= diff;
-
- if (SummonSkeletonTimer <= diff)
- {
- DoCast(me, SPELL_SUMMON_SKELETON);
- SummonSkeletonTimer = 20000 + rand32() % 10000;
- } else SummonSkeletonTimer -= diff;
-
- if (BlackArrowTimer <= diff)
- {
- if (Unit* victim = me->GetVictim())
- {
- DoCast(victim, SPELL_BLACK_ARROW);
- BlackArrowTimer = 15000 + rand32() % 5000;
- }
- } else BlackArrowTimer -= diff;
+ _events.Update(diff);
- if (ShotTimer <= diff)
- {
- if (Unit* victim = me->GetVictim())
- {
- DoCast(victim, SPELL_SHOT);
- ShotTimer = 8000 + rand32() % 2000;
- }
- } else ShotTimer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (MultiShotTimer <= diff)
+ while (uint32 eventId = _events.ExecuteEvent())
{
- if (Unit* victim = me->GetVictim())
+ switch (eventId)
{
- DoCast(victim, SPELL_MULTI_SHOT);
- MultiShotTimer = 10000 + rand32() % 3000;
+ case EVENT_FADE:
+ DoCast(me, SPELL_FADE);
+ // add a blink to simulate a stealthed movement and reappearing elsewhere
+ DoCast(me, SPELL_FADE_BLINK);
+ // if the victim is out of melee range she cast multi shot
+ if (Unit* victim = me->GetVictim())
+ if (me->GetDistance(victim) > 10.0f)
+ DoCast(victim, SPELL_MULTI_SHOT);
+ _events.ScheduleEvent(EVENT_FADE, urand(30000, 35000));
+ break;
+ case EVENT_SUMMON_SKELETON:
+ DoCast(me, SPELL_SUMMON_SKELETON);
+ _events.ScheduleEvent(EVENT_SUMMON_SKELETON, urand(20000, 30000));
+ break;
+ case EVENT_BLACK_ARROW:
+ if (Unit* victim = me->GetVictim())
+ DoCast(victim, SPELL_BLACK_ARROW);
+ _events.ScheduleEvent(EVENT_BLACK_ARROW, urand(15000, 20000));
+ break;
+ case EVENT_SHOOT:
+ if (Unit* victim = me->GetVictim())
+ DoCast(victim, SPELL_SHOT);
+ _events.ScheduleEvent(EVENT_SHOOT, urand(8000, 10000));
+ break;
+ case EVENT_MULTI_SHOT:
+ if (Unit* victim = me->GetVictim())
+ DoCast(victim, SPELL_MULTI_SHOT);
+ _events.ScheduleEvent(EVENT_MULTI_SHOT, urand(10000, 13000));
+ break;
+ case EVENT_LAMENT_OF_THE_HIGHBORN:
+ if (!me->HasAura(SPELL_SYLVANAS_CAST))
+ {
+ Talk(SAY_LAMENT_END);
+ Talk(EMOTE_LAMENT_END);
+ LamentEvent = false;
+ me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
+ Reset();
+ }
+ else
+ {
+ DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
+ _events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2000);
+ }
+ break;
+ case EVENT_SUNSORROW_WHISPER:
+ if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
+ if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
+ ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
+ break;
+ default:
+ break;
}
- } else MultiShotTimer -= diff;
+ }
DoMeleeAttackIfReady();
}
+
+ private:
+ EventMap _events;
+ bool LamentEvent;
+ ObjectGuid targetGUID;
+ ObjectGuid playerGUID;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_lady_sylvanas_windrunnerAI(creature);
+ }
};
/*######
diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt
index d5e445230bd..8c3f3216e91 100644
--- a/src/server/scripts/Kalimdor/CMakeLists.txt
+++ b/src/server/scripts/Kalimdor/CMakeLists.txt
@@ -92,7 +92,6 @@ set(scripts_STAT_SRCS
Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
- Kalimdor/zone_mulgore.cpp
Kalimdor/zone_bloodmyst_isle.cpp
Kalimdor/zone_thunder_bluff.cpp
Kalimdor/zone_azshara.cpp
diff --git a/src/server/scripts/Kalimdor/zone_mulgore.cpp b/src/server/scripts/Kalimdor/zone_mulgore.cpp
deleted file mode 100644
index b6db431d0b2..00000000000
--- a/src/server/scripts/Kalimdor/zone_mulgore.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Mulgore
-SD%Complete: 100
-SDComment: Support for quest: 11129, 861
-SDCategory: Mulgore
-EndScriptData */
-
-/* ContentData
-npc_kyle_frenzied
-EndContentData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
-#include "Player.h"
-#include "SpellInfo.h"
-
-/*#####
-# npc_kyle_frenzied
-######*/
-
-enum KyleFrenzied
-{
- EMOTE_SEE_LUNCH = 0,
- EMOTE_EAT_LUNCH = 1,
- EMOTE_DANCE = 2,
-
- SPELL_LUNCH = 42222,
- NPC_KYLE_FRENZIED = 23616,
- NPC_KYLE_FRIENDLY = 23622,
- POINT_ID = 1
-};
-
-class npc_kyle_frenzied : public CreatureScript
-{
-public:
- npc_kyle_frenzied() : CreatureScript("npc_kyle_frenzied") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_kyle_frenziedAI (creature);
- }
-
- struct npc_kyle_frenziedAI : public ScriptedAI
- {
- npc_kyle_frenziedAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- }
-
- void Initialize()
- {
- EventActive = false;
- IsMovingToLunch = false;
- PlayerGUID.Clear();
- EventTimer = 5000;
- EventPhase = 0;
- }
-
- bool EventActive;
- bool IsMovingToLunch;
- ObjectGuid PlayerGUID;
- uint32 EventTimer;
- uint8 EventPhase;
-
- void Reset() override
- {
- Initialize();
-
- if (me->GetEntry() == NPC_KYLE_FRIENDLY)
- me->UpdateEntry(NPC_KYLE_FRENZIED);
- }
-
- void SpellHit(Unit* Caster, SpellInfo const* Spell)
- {
- if (!me->GetVictim() && !EventActive && Spell->Id == SPELL_LUNCH)
- {
- if (Caster->GetTypeId() == TYPEID_PLAYER)
- PlayerGUID = Caster->GetGUID();
-
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
- {
- me->GetMotionMaster()->MovementExpired();
- me->GetMotionMaster()->MoveIdle();
- me->StopMoving();
- }
-
- EventActive = true;
- Talk(EMOTE_SEE_LUNCH);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
- }
- }
-
- void MovementInform(uint32 type, uint32 pointId) override
- {
- if (type != POINT_MOTION_TYPE || !EventActive)
- return;
-
- if (pointId == POINT_ID)
- IsMovingToLunch = false;
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (EventActive)
- {
- if (IsMovingToLunch)
- return;
-
- if (EventTimer <= diff)
- {
- EventTimer = 5000;
- ++EventPhase;
-
- switch (EventPhase)
- {
- case 1:
- if (Unit* unit = ObjectAccessor::GetUnit(*me, PlayerGUID))
- {
- if (GameObject* go = unit->GetGameObject(SPELL_LUNCH))
- {
- IsMovingToLunch = true;
- me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
- }
- }
- break;
- case 2:
- Talk(EMOTE_EAT_LUNCH);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
- break;
- case 3:
- if (Player* unit = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- unit->TalkedToCreature(me->GetEntry(), me->GetGUID());
-
- me->UpdateEntry(NPC_KYLE_FRIENDLY);
- break;
- case 4:
- EventTimer = 30000;
- Talk(EMOTE_DANCE);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
- break;
- case 5:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
- Reset();
- me->GetMotionMaster()->Clear();
- break;
- }
- }
- else
- EventTimer -= diff;
- }
- }
- };
-
-};
-
-void AddSC_mulgore()
-{
- new npc_kyle_frenzied();
-}
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index 232261df951..1c9d5cf2c62 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -654,6 +654,7 @@ public:
if (quest->GetQuestId() == QUEST_ESCAPE)
{
creature->setFaction(FACTION_RATCHET);
+ creature->AI()->Talk(SAY_START);
if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI()))
pEscortAI->Start(true, false, player->GetGUID());
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
index 7148d0149af..b751c1db10d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
@@ -255,12 +255,6 @@ class instance_trial_of_the_crusader : public InstanceMapScript
if (GetBossState(BOSS_VALKIRIES) == SPECIAL)
state = DONE;
break;
- case DONE:
- if (instance->GetPlayers().getFirst()->GetSource()->GetTeam() == ALLIANCE)
- EventStage = 4020;
- else
- EventStage = 4030;
- break;
default:
break;
}
@@ -336,7 +330,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
if (type < MAX_ENCOUNTERS)
{
- TC_LOG_INFO("scripts", "[ToCr] BossState(type %u) %u = state %u;", type, GetBossState(type), state);
+ TC_LOG_DEBUG("scripts", "[ToCr] BossState(type %u) %u = state %u;", type, GetBossState(type), state);
if (state == FAIL)
{
if (instance->IsHeroic())
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 16526b694e9..974bd4672f1 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -133,7 +133,7 @@ class npc_announcer_toc10 : public CreatureScript
char const* _message = "We are ready!";
- if (player->IsInCombat() || instance->IsEncounterInProgress() || instance->GetData(TYPE_EVENT))
+ if (player->IsInCombat() || instance->IsEncounterInProgress())
return true;
uint8 i = 0;
@@ -199,17 +199,11 @@ class npc_announcer_toc10 : public CreatureScript
}
else if (instance->GetBossState(BOSS_LICH_KING) != DONE)
{
- if (GameObject* floor = ObjectAccessor::GetGameObject(*player, instance->GetGuidData(GO_ARGENT_COLISEUM_FLOOR)))
- floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
-
- creature->CastSpell(creature, SPELL_CORPSE_TELEPORT, false);
- creature->CastSpell(creature, SPELL_DESTROY_FLOOR_KNOCKUP, false);
-
- if (!ObjectAccessor::GetCreature(*creature, instance->GetGuidData(NPC_ANUBARAK)))
- creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
-
- if (creature->IsVisible())
- creature->SetVisible(false);
+ if (creature->GetMap()->GetPlayers().getFirst()->GetSource()->GetTeam() == ALLIANCE)
+ instance->SetData(TYPE_EVENT, 4020);
+ else
+ instance->SetData(TYPE_EVENT, 4030);
+ instance->SetBossState(BOSS_LICH_KING, NOT_STARTED);
}
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
return true;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 5b3be128b32..20add695394 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -2640,13 +2640,7 @@ class npc_quel_delar_sword : public CreatureScript
break;
case EVENT_QUEL_DELAR_FLIGHT:
{
- Movement::MoveSplineInit init(me);
- FillCirclePath(QuelDelarCenterPos, 18.0f, 718.046f, init.Path(), true);
- init.SetFly();
- init.SetCyclic();
- init.SetAnimation(Movement::ToFly);
- init.Launch();
-
+ me->GetMotionMaster()->MoveCirclePath(QuelDelarCenterPos.GetPositionX(), QuelDelarCenterPos.GetPositionY(), 718.046f, 18.0f, true, 16);
_events.ScheduleEvent(EVENT_QUEL_DELAR_LAND, 15000);
break;
}
@@ -2694,21 +2688,6 @@ class npc_quel_delar_sword : public CreatureScript
}
private:
- void FillCirclePath(Position const& centerPos, float radius, float z, Movement::PointsArray& path, bool clockwise)
- {
- float step = clockwise ? -M_PI / 8.0f : M_PI / 8.0f;
- float angle = centerPos.GetAngle(me->GetPositionX(), me->GetPositionY());
-
- for (uint8 i = 0; i < 16; angle += step, ++i)
- {
- G3D::Vector3 point;
- point.x = centerPos.GetPositionX() + radius * cosf(angle);
- point.y = centerPos.GetPositionY() + radius * sinf(angle);
- point.z = z;
- path.push_back(point);
- }
- }
-
EventMap _events;
InstanceScript* _instance;
bool _intro;
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index abbc7acb004..0c79b42f20c 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -520,11 +520,7 @@ public:
_despawned = false;
break;
case ACTION_CYCLIC_MOVEMENT:
- Movement::MoveSplineInit init(me);
- FillCirclePath(MalygosPositions[3], 120.0f, 283.2763f, init.Path(), true);
- init.SetFly();
- init.SetCyclic();
- init.Launch();
+ me->GetMotionMaster()->MoveCirclePath(MalygosPositions[3].GetPositionX(), MalygosPositions[3].GetPositionY(), 283.2763f, 120.0f, true, 16);
break;
}
}
@@ -1020,22 +1016,6 @@ public:
}
private:
- // Used to generate perfect cyclic movements (Enter Circle).
- void FillCirclePath(Position const& centerPos, float radius, float z, Movement::PointsArray& path, bool clockwise)
- {
- float step = clockwise ? float(-M_PI) / 8.0f : float(M_PI) / 8.0f;
- float angle = centerPos.GetAngle(me->GetPositionX(), me->GetPositionY());
-
- for (uint8 i = 0; i < 16; angle += step, ++i)
- {
- G3D::Vector3 point;
- point.x = centerPos.GetPositionX() + radius * cosf(angle);
- point.y = centerPos.GetPositionY() + radius * sinf(angle);
- point.z = z; // Don't use any height getters unless all bugs are fixed.
- path.push_back(point);
- }
- }
-
uint8 _phase; // Counter for phases used with a getter.
uint8 _summonDeaths; // Keeps count of arcane trash.
uint8 _preparingPulsesChecker; // In retail they use 2 preparing pulses with 7 sec CD, after they pass 2 seconds.
@@ -1326,11 +1306,7 @@ public:
{
if (action < ACTION_DELAYED_DESPAWN)
{
- Movement::MoveSplineInit init(me);
- FillCirclePath(MalygosPositions[3], 35.0f, 282.3402f, init.Path(), true);
- init.SetFly();
- init.SetCyclic();
- init.Launch();
+ me->GetMotionMaster()->MoveCirclePath(MalygosPositions[3].GetPositionX(), MalygosPositions[3].GetPositionY(), 282.3402f, 35.0f, true, 16);
}
else
{
@@ -1339,21 +1315,6 @@ public:
}
private:
- void FillCirclePath(Position const& centerPos, float radius, float z, Movement::PointsArray& path, bool clockwise)
- {
- float step = clockwise ? float(-M_PI) / 9.0f : float(M_PI) / 9.0f;
- float angle = centerPos.GetAngle(me->GetPositionX(), me->GetPositionY());
-
- for (uint8 i = 0; i < 18; angle += step, ++i)
- {
- G3D::Vector3 point;
- point.x = centerPos.GetPositionX() + radius * cosf(angle);
- point.y = centerPos.GetPositionY() + radius * sinf(angle);
- point.z = z; // Don't use any height getters unless all bugs are fixed.
- path.push_back(point);
- }
- }
-
InstanceScript* _instance;
};
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index c37cf28ab78..134783ccf07 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -1126,30 +1126,11 @@ class npc_ominous_cloud : public CreatureScript
DoCast(me, SPELL_OMINOUS_CLOUD_VISUAL);
}
- void FillCirclePath(Position const& centerPos, float radius, float z, Movement::PointsArray& path, bool clockwise)
- {
- float step = clockwise ? float(-M_PI) / 8.0f : float(M_PI) / 8.0f;
- float angle = centerPos.GetAngle(me->GetPositionX(), me->GetPositionY());
-
- for (uint8 i = 0; i < 16; angle += step, ++i)
- {
- G3D::Vector3 point;
- point.x = centerPos.GetPositionX() + radius * cosf(angle);
- point.y = centerPos.GetPositionY() + radius * sinf(angle);
- point.z = me->GetMap()->GetHeight(me->GetPhaseMask(), point.x, point.y, z + 5.0f);
- path.push_back(point);
- }
- }
-
void UpdateAI(uint32 /*diff*/) override { }
- void DoAction(int32 action) override
+ void DoAction(int32 /*action*/) override
{
- Movement::MoveSplineInit init(me);
- FillCirclePath(YoggSaronSpawnPos, me->GetDistance2d(YoggSaronSpawnPos.GetPositionX(), YoggSaronSpawnPos.GetPositionY()), me->GetPositionZ(), init.Path(), action != 0);
- init.SetWalk(true);
- init.SetCyclic();
- init.Launch();
+ me->GetMotionMaster()->MoveCirclePath(YoggSaronSpawnPos.GetPositionX(), YoggSaronSpawnPos.GetPositionY(), me->GetPositionZ() + 5.0f, me->GetDistance2d(YoggSaronSpawnPos.GetPositionX(), YoggSaronSpawnPos.GetPositionY()), true, 16);
}
};
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 56148480e11..32d3b35f35c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -16,6 +16,7 @@
*/
#include "InstanceScript.h"
+#include "Vehicle.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
@@ -91,6 +92,7 @@ class instance_ulduar : public InstanceMapScript
// Creatures
ObjectGuid LeviathanGUID;
+ GuidVector LeviathanVehicleGUIDs;
ObjectGuid IgnisGUID;
ObjectGuid RazorscaleGUID;
ObjectGuid RazorscaleController;
@@ -217,6 +219,11 @@ class instance_ulduar : public InstanceMapScript
case NPC_LEVIATHAN:
LeviathanGUID = creature->GetGUID();
break;
+ case NPC_SALVAGED_DEMOLISHER:
+ case NPC_SALVAGED_SIEGE_ENGINE:
+ case NPC_SALVAGED_CHOPPER:
+ LeviathanVehicleGUIDs.push_back(creature->GetGUID());
+ break;
case NPC_IGNIS:
IgnisGUID = creature->GetGUID();
break;
@@ -682,6 +689,24 @@ class instance_ulduar : public InstanceMapScript
switch (type)
{
case BOSS_LEVIATHAN:
+ if (state == DONE)
+ {
+ // Eject all players from vehicles and make them untargetable.
+ // They will be despawned after a while
+ for (auto const& vehicleGuid : LeviathanVehicleGUIDs)
+ {
+ if (Creature* vehicleCreature = instance->GetCreature(vehicleGuid))
+ {
+ if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
+ {
+ vehicle->RemoveAllPassengers();
+ vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS);
+ }
+ }
+ }
+ }
+ break;
case BOSS_IGNIS:
case BOSS_RAZORSCALE:
case BOSS_XT002:
@@ -1143,6 +1168,34 @@ class instance_ulduar : public InstanceMapScript
}
}
+ void UpdateDoorState(GameObject* door) override
+ {
+ // Leviathan doors are set to DOOR_TYPE_ROOM except the one it uses to enter the room
+ // which has to be set to DOOR_TYPE_PASSAGE
+ if (door->GetEntry() == GO_LEVIATHAN_DOOR && door->GetPositionX() > 400.f)
+ door->SetGoState(GetBossState(BOSS_LEVIATHAN) == DONE ? GO_STATE_ACTIVE : GO_STATE_READY);
+ else
+ InstanceScript::UpdateDoorState(door);
+ }
+
+ void AddDoor(GameObject* door, bool add) override
+ {
+ // Leviathan doors are South except the one it uses to enter the room
+ // which is North and should not be used for boundary checks in BossAI::CheckBoundary()
+ if (door->GetEntry() == GO_LEVIATHAN_DOOR && door->GetPositionX() > 400.f)
+ {
+ if (add)
+ GetBossInfo(BOSS_LEVIATHAN)->door[DOOR_TYPE_PASSAGE].insert(door->GetGUID());
+ else
+ GetBossInfo(BOSS_LEVIATHAN)->door[DOOR_TYPE_PASSAGE].erase(door->GetGUID());
+
+ if (add)
+ UpdateDoorState(door);
+ }
+ else
+ InstanceScript::AddDoor(door, add);
+ }
+
private:
EventMap _events;
uint32 _algalonTimer;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index ddf293dd8b8..d40fb698658 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -54,6 +54,7 @@ enum UlduarNPCs
NPC_LEVIATHAN = 33113,
NPC_SALVAGED_DEMOLISHER = 33109,
NPC_SALVAGED_SIEGE_ENGINE = 33060,
+ NPC_SALVAGED_CHOPPER = 33062,
NPC_IGNIS = 33118,
NPC_RAZORSCALE = 33186,
NPC_RAZORSCALE_CONTROLLER = 33233,
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 3e3ce5cde75..a462c68e084 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -133,6 +133,7 @@ public:
uiCyanigosaEventTimer = 3 * IN_MILLISECONDS;
bActive = false;
+ bWiped = false;
bIsDoorSpellCast = false;
bCrystalActivated = false;
defenseless = true;
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index f6b9f9fb6be..b58d9419e95 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -29,7 +29,6 @@ npc_corastrasza
npc_sinkhole_kill_credit
npc_khunok_the_behemoth
npc_nerubar_victim
-npc_keristrasza
npc_nesingwary_trapper
npc_lurgglbr
npc_nexus_drake_hatchling
@@ -223,48 +222,6 @@ public:
};
/*######
-## npc_keristrasza
-######*/
-
-enum Keristrasza
-{
- SPELL_TELEPORT_TO_SARAGOSA = 46772
-};
-
-#define GOSSIP_HELLO_KERI "I am prepared to face Saragosa!"
-
-class npc_keristrasza : public CreatureScript
-{
-public:
- npc_keristrasza() : CreatureScript("npc_keristrasza") { }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
- {
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player, SPELL_TELEPORT_TO_SARAGOSA, true);
- }
-
- return true;
- }
-};
-
-/*######
## npc_corastrasza
######*/
@@ -2488,7 +2445,6 @@ void AddSC_borean_tundra()
{
new npc_sinkhole_kill_credit();
new npc_khunok_the_behemoth();
- new npc_keristrasza();
new npc_corastrasza();
new npc_iruk();
new npc_nerubar_victim();
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index 8105f7de5ff..91ef240a1a3 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -548,7 +548,7 @@ class spell_mage_fire_frost_ward : public SpellScriptLoader
}
}
- void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& /*absorbAmount*/)
{
/*Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 287e3591f5d..f3c8396832c 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -2495,6 +2495,36 @@ public:
}
};
+class spell_q12414_hand_over_reins : public SpellScriptLoader
+{
+ public:
+ spell_q12414_hand_over_reins() : SpellScriptLoader("spell_q12414_hand_over_reins") { }
+
+ class spell_q12414_hand_over_reins_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_q12414_hand_over_reins_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Creature* caster = GetCaster()->ToCreature();
+ GetHitUnit()->ExitVehicle();
+
+ if (caster)
+ caster->DespawnOrUnsummon();
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q12414_hand_over_reins_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_q12414_hand_over_reins_SpellScript();
+ }
+};
+
void AddSC_quest_spell_scripts()
{
new spell_q55_sacred_cleansing();
@@ -2555,4 +2585,5 @@ void AddSC_quest_spell_scripts()
new spell_q10929_fumping();
new spell_q28813_get_our_boys_back_dummy();
new spell_q28813_set_health_random();
+ new spell_q12414_hand_over_reins();
}